Like you said, the underlying issue, is the lack of bridge between Extreme and Normal content, it dosn't matter where you draw the line of "midcore" as a term, its just semantics at the end of the day.
But i sincerely believe that a playerbase is not healthy if we draw the line of "midcore" before Extremes.
I am not going into details, but according to lalachievements almost anyone who did Sphene Extreme, also did Arcadion Savage. Which means 2 things, 1 is that the transition between Extreme and Savage is actually pretty seamless, and 2, is that midcore does not exist.
Anyway, like i said, semantics.
In my opinion, Extreme is too big of a jump after normal content. It does not matter how many times you complete the normal version of a trial, the boss still uses completely new mechanics that are most of the time just cheap "gotcha" mechanics that makes you wipe several times until everyone learns what exactly is happening.
Lets take Diamond Weapon as an example: There is nothing in normal mode that prepares you for the cleaves with the numbers and extreme does not really tell what is going to happen until it happens in which case its already over.
That mechanic is my perfect example of what a difficulty between Normal and Extreme should be.
What if we had a mode, where that mechanic is properly telegraphed before the cleave happens, so the players can actually prepare for it without dying pointlessly? Maybe try solve it pre-emptively even when they see it for the first time?
Unlikely that it is going to actually happen, especially for the first time but its still more fair to show us what is going to happen.
Once a mode like that exist, we can indeed take the scary step into Extreme where we dont have telegraphs but know what mechanics do exactly because the game actually teach us beforehand!
Mechanics are not difficult to do in Extremes at all, the problem is that the game tries to wipe groups for individual mistakes, bodychecks and well hidden mechanics that does not reveal themselves at all or until the last second, which is scary for a lot of people.
Not because they cant learn it, but because they dont find learning through wiping over and over fun.


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