
Originally Posted by
Hallarem
I think the term "midcore" is just an expression in case of FFXIV, a catch all term for content that doesnt need the usual song and dance of:
-Equip the latest crafted gear
-Toss yourself in a static or build one
-Memorize an arduous dance
-If one, you or more fail it sometimes even once, its over
- Repeat your rotation, everyone is a glorified dps
Extreme I think is somewhat entry level to harder content, but its still the same song and dance.
Bozja is a good example,and pvp would be good if they actually developed it more and made the rewards more robust and added more rewards for currency, maybe even some story.
- Enter whenever
- Have the chance to express yourself with gear and builds
- No need to build a team, teaming up is more fluid, shouting out "LGF" in the open world is the most MMO thing out there and FFXIV lacks it.
- If one of you fails, the team can still pick up
- Chance to grind things in the open world for rng drops. (Eureka gear upgrades, treasures, Bozja resistance gems, boxes etc) Good type of RNG. Fuels the economy too and gives people a chance to earn gil.
Thats my take.
Id say include criterion as well, but the harder version is a bit too punishing and the gearing system of the whole of FFXIV would have to be transformed into something meaningful and worth chasing and improving your character. I reckon its hard when the whole of the hardcore scene would complain if there would be a required gear grind. The game feels like a raid simulator for busy officeworkers not an MMO.