BA’s length and coordinating spawning tristitia are functionally irrelevant to my overall point, when I say BA’s approx difficulty I basically mean it’s bosses. Amongst the 4/5 bosses there is 2 points of coordination
1) pulling art and owain at the same time which CLL and dal both also do so it doesn’t really count
2) ozma meteors and bleed baits
Meteors on ozma are really only a nightmare because ozma does black hole and you can’t easily rezz people. Dump off the weird rezz restrictions on BA and not have black hole end the instance and you would basically have what I consider the exact level of difficulty I want with this hypothesised content; which is basically also where the rough difficulty of the Diablo armament falls and launch orbornne as well
Saying “people who die and don’t contribute shouldn’t be babied” doesn’t really work in practice because the only way to deter that is body checks
Basically what I’m arguing for is the very top end of the most difficult alliance raids in diffciulty; BA in terms of its boss difficulty (not its coordination to spawn tristitia) as a template for rough difficulty
The reason extremes don’t fall into this despite not being mechanically much harder is for NA/EU they require time investment for strat arrangement and organisation within PF



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