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  1. #11
    Player
    Reylap's Avatar
    Join Date
    Aug 2020
    Posts
    13
    Character
    Althea Galahad
    World
    Tonberry
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Ozma at 8 man without black hole/permadeath is nowhere near as easy as your average normal raid. Because normal raids have both no penalty and are mechanically simplistic. You can make a fight’s mechanics more difficult while still having zero external punishment to the rest of the group

    If you want to argue that is basically an example of an easy end extreme (which going by something like innocence) it is. I’m not saying that extremes can’t be midcore content I’m saying that they need more content in this range that is organised so that NA doesn’t immediately dump it into PF and organise starts around something that doesn’t need strats (though to be fair that isn’t really the devs fault. Though they could hide content better like if they stuck innocence extreme into field content and just called it “innocence” people probably wouldn’t have PF’ed it)

    Especially since they can’t actually make extremes a consistent difficulty. Innocence and SOS released basically half a year apart
    And how do you give zero external punishment while making mechanics more difficult? You've been talking about Ozma as a way to put difficulty, but Ozma is literally 4 phase, with 1 or 2 short mechanics that are condensed into basically donuts/chariots, line aoes, and stack markers. The only argument of difficulty is the lack of cast bar for the attack and the speed of it. Which yeah, they have a lot of things like that in extreme without wiping the party

    You seem to be forgetting the fact that FFXIV have instant raises that makes any sort of difficult mechanic without zero external consequences is basically a trivial thing. How do you solve difficult mech that doesnt punish players? Suicide it. Why do you think unsync O12S during SHB and EW is using the goodbye hello world strat? Why do you think extreme is still clearable with 5++ deaths?

    Your argument of NA is a cultural thing. If you're saying the perception of NA players in PF are that they are unable to think outside of the common strats for something that doesnt need strat, then you're just saying skill issue because as data have mentioned in, JP players have no problem in clearing CAR. even in week 1 when theres no clear strats to use, most of em just wing it. And that is also a weird way of adjusting difficulty. "oh some players cant decide the strat to use, so lets make a content where strat isnt required but somehow we have to make it more difficult".

    That is also not a problem of making consistent difficulty. It is HARD to make consistent difficulty precisely because difficulty is SUBJECTIVE and consistency is NOT always the goal to aim for. See how being consistent is shooting themselves in the foot now with MSQ? I rather them play around with variety and sometimes tuning it a bit skewed to the hard side rather than having the same slog consistently.
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    Last edited by Reylap; 01-11-2025 at 05:46 PM.