Rin just dropped meaty healer issues video https://www.youtube.com/watch?v=HTT5LGWt35k
Rin just dropped meaty healer issues video https://www.youtube.com/watch?v=HTT5LGWt35k




it was a good video and makes excellent points.Rin just dropped meaty healer issues video https://www.youtube.com/watch?v=HTT5LGWt35k
#FFXIVHEALERSTRIKE



Just watched it. The people at CS3 need to watch this video because it spells out everything wrong with healing in FFXIV quite well.Rin just dropped meaty healer issues video https://www.youtube.com/watch?v=HTT5LGWt35k
Last edited by Kacho_Nacho; 11-15-2024 at 12:58 PM.


Then clearly, there needs to be some brainstorming at SE to come up with a design for healer jobs, to meet the desires of both sides of the discussion. A design where the current gameplay exists in some form, but there's some optional extra depth for players who seek it. As long as potencies are tuned such that 'current gameplay' is like, within 5% of the 'perfectly optimized gigabrain rotation', there should be no issue from a mathematical standpoint, and players could still clear content by playing as they do now. Then the 'issue' is only a player-side one, of 'I want to do optimal damage but don't want to play optimally to attain it' which is not a mentality that should be designed around
As an example, 'current gameplay' in terms of GCDs for SCH is to press Biolysis 4 times per 2mins, and Broil 44 times. Ignoring Biolysis entirely and casting Broil in its place gives a per-minute potency from GCDs of 14,880. If additional DOTs are added and potencies are tuned such that the potency output of the 'optimal gameplay' is close to that 14480p per 2mins, then there will be zero 'enrage' issues for a player who doesn't use their DOTs. This could be done by, for example, having Broil at 310p, Biolysis (30s, 4 uses per 2min) at 350p total, Miasmalysis (24s, 5 uses per 2min) at 340p total, and Shadowflare (AOE, 15s, 8 uses per 2min) at 320p total). With these potency values, ignoring all the DOTs and just spamming Broil, again, has a 2min potency output of 14880p, but casting all of the DOTs (4 Bio, 5 Miasma, 8 Shadowflare) and filling the GCDs between with Broil, has a 2min output of 15270p, just 390p more per 2 mins. That's less than two Broils, and will cause no enrage issues in any content (for reference, my P11S week 1 clear had 32 Succor casts, losing me around 6 Broils per 2min and we still cleared).
But, these extra DOTs would spice up the rotation in single target, the potency of Shadowflare (say, 120p, plus 40p per tick for 15s) would mean that it's worth using in AOE, but not enough to be better to 'spam' than Art of War, giving us additional buttons to use in AOE situations too. And to top it all off, we could also re-add Bane (IMO best done as an upgrade to Energy Drain, to make that useful in AOE too), allowing players to more easily apply their DOTs in AOE situations. If the 'duration reset' effect from SB's Bane were removed, we could also add Chain Stratagem to the list of things that can be spread via Bane, which then synergises with Baneful Impaction being an AOE ability too!
All of this would serve to massively improve the 'variety' in our gameplay, in all levels of content, and at the same time, is entirely optional. Players who don't want to deal with any extra DOTs, or timer management or whatever, can ignore it all, spam Broil instead, and get (according to PercentageCalculator.net) 97.44597249508841% of the potency output of the fully optimized rotation
Last edited by ForsakenRoe; 11-15-2024 at 04:37 PM.

Nice, with 7.1 there is less need for piety now ; what a relief !
First step in putting holy in line with the others AoEs too !
I can't wait to see what amazing upgrade they can bring to this thread next !
Keep up the good work here ^^
/cheer
edit :
It all makes sense If they base it on their trust-bot tester AI , it probably can't do that many apmI'm going with this; Samurai lost Kaiten despite having no complaints, Viper lost Noxious Gnash despite no one complaining about that, and I'm still trying to decipher where they got complaints about Dragoons Nastrond stacks. The only thing I can think of is that the complaints are from internal testers thinking that "someone might find this difficult, so lets fix it early" rather than just leaving the job be and letting people get used to it.![]()
Last edited by Calysto; 11-15-2024 at 11:55 PM.
#FFXIVHEALERSTRIKE
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