hey. you arent alone in being a "super casual". I would use that term to describe myself as well. the only thing "optimized" would be my desk I play at, and its a holy mess. my partner does savage etc and I live vicariously through them, I have seen the inside of savages by watching them if their static streams them playing. but I dont do them since I have a hard time grasping mechanics, I have what I call "rng feet" that may, by sheer random chance, have me in the right place to avoid something.
The point of this strike is not to make everyone have to crunch numbers, to always have smooth flawless runs etc, but to make things fun and interesting. playing games is supposed to be fun. the problem as someone has said, the way encounters are designed. if healers are meant to contribute damage, having more damage options is not going to make healing more complicated or challenging. a couple extra options wont make or break you especially since using them are still your choice. if healers are just supposed to heal, then having more party damage wont change much either because you are still going to be choosing to heal or not.
the encounter design, SE needs to work on. if there is no place to stand to cast heals etc, then its going to be a bad run, especially if they ramp up party or raid wide damage.
job design decisions need to be revisited. such as giving an already virtually unkillable tank an AOE heal. or a dps the same thing? how long before tanks get a raise and kill of healers for good?
the best time to push back against changes is while there is time. I think the continual simplification of jobs isnt good for you, me or anyone else. and I empathize with you 100% being a casual. the point of all this isnt to make things harder for us or other people that enjoy healing, its too make sure we still have a role we enjoy.



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