Also the skip now even more possible with the buffs that have gone onto certain classes as well.



Also the skip now even more possible with the buffs that have gone onto certain classes as well.

Hmm and we haven't even gotten to the 5th - 8th 8 man raids yet either. Pretty much all that happened was easier catch up to 720 - 730 ilvl instead of 710 - 730 (crafted upgrades). Other than that, that was the outlier I heard of from the Savage scene. Would we want more of that with the average damage per hit reduced slightly from 60K or the mechanic duration shortened a bit?




it was a good video and makes excellent points.Rin just dropped meaty healer issues video https://www.youtube.com/watch?v=HTT5LGWt35k
#FFXIVHEALERSTRIKE



It's 880k total at minimum gear level, so about 98k per hit at 9 hits in 8 seconds.Assuming I'm thinking of the part that you're talking about, that part is more than likely supposed to be Tank LB'd, given that it is 9 or 10 hits in quick succession of around 60k damage per hit, unmitigated. Healing through it without Tank LB would require using all of your Mits, and throwing in GCD healing, all in order to use a Melee LB to skip a 'hard' mechanic later in the fight (which we can skip with gear now anyway even without that Melee LB)
Tank LB lasts 10s. Its very obviously a tank LB mechanic. Just because you can dump everything to survive doesn't mean you should, because you can also dump all the mit and time a big shield right before dalamud explodes in the UCoB p3 transition yet nobody expects you to do that and calls you a bad healer for not being able to do that.




Yes, to be blunt, and since you're quoting me- I mained a BLM equivalent for more than 10 years in another game, I don't see the relevance of my DPS preferences in a healer thread, If you're going to quote one line out of context, don't be surprised if you come to the wrong conclusion.Personally, I'll put equal blame on the average pseudo-parser and the dev team.
What I mean by pseudo-parser is someone who tries to optimize as far as it's convenient, and anything that isn't convenient is a problem that the dev team have to fix.
I signed up for Black Mage when I first started playing because I wanted to be the one with long cast times and big powerful hits. I don't care if I need to not do anything for a couple seconds to move out of a mechanic. Minimizing that downtime was a lot of fun trying to master.
But then someone took the ever reliable "Always Be Casting" way too literally, and complained that certain casters weren't viable because they couldn't always be casting. They want to optimize the job, but not if it means minimizing movement time to do it. They see the lack of mobility as a bug instead of a feature.
Now, at level 100 Black Mage, in a normal 2 minute rotation without overcapping on resources, we get roughly 34 casts out of 48 GCDs instant. (this doesn't account for leylines speeding up your GCD, or saving polyglot and triplecast to use outside of this window, but you get the point.)
That's completely insane if you ask me. I also did the math for Endwalker, and it's only 21 out of 48. Still pretty high, but at the very least it's not almost three out of every four casts that you don't even need to cast on this immobile caster class.
If you're someone who says that it's not fun to play a job that needs to stand still to deal damage in a game that forces you to move sometimes, I'd suggest playing Dancer.
I know I kind of got off track of healers here, but I'm just still mad about what they've been doing to my baby this expansion.



Just watched it. The people at CS3 need to watch this video because it spells out everything wrong with healing in FFXIV quite well.Rin just dropped meaty healer issues video https://www.youtube.com/watch?v=HTT5LGWt35k
Last edited by Kacho_Nacho; 11-15-2024 at 12:58 PM.


I didn't mean to imply all that toward you specifically. And yeah, I guess I did get off track from the fact that this is a healer thread when suggesting dancer. The rest still applies though. Some people enjoy the act of minimizing movement needed and seeing every second of the GCD not rolling as an opportunity to grow and optimize in the future.Yes, to be blunt, and since you're quoting me- I mained a BLM equivalent for more than 10 years in another game, I don't see the relevance of my DPS preferences in a healer thread, If you're going to quote one line out of context, don't be surprised if you come to the wrong conclusion.
Then you've got the kind of people saying it's "not that great" in a comment trying to excuse the loss of skill expression as something necessary for the changing fight design that are supposedly designed by the same studio at the same time as Class design is worked on.


Then clearly, there needs to be some brainstorming at SE to come up with a design for healer jobs, to meet the desires of both sides of the discussion. A design where the current gameplay exists in some form, but there's some optional extra depth for players who seek it. As long as potencies are tuned such that 'current gameplay' is like, within 5% of the 'perfectly optimized gigabrain rotation', there should be no issue from a mathematical standpoint, and players could still clear content by playing as they do now. Then the 'issue' is only a player-side one, of 'I want to do optimal damage but don't want to play optimally to attain it' which is not a mentality that should be designed around
As an example, 'current gameplay' in terms of GCDs for SCH is to press Biolysis 4 times per 2mins, and Broil 44 times. Ignoring Biolysis entirely and casting Broil in its place gives a per-minute potency from GCDs of 14,880. If additional DOTs are added and potencies are tuned such that the potency output of the 'optimal gameplay' is close to that 14480p per 2mins, then there will be zero 'enrage' issues for a player who doesn't use their DOTs. This could be done by, for example, having Broil at 310p, Biolysis (30s, 4 uses per 2min) at 350p total, Miasmalysis (24s, 5 uses per 2min) at 340p total, and Shadowflare (AOE, 15s, 8 uses per 2min) at 320p total). With these potency values, ignoring all the DOTs and just spamming Broil, again, has a 2min potency output of 14880p, but casting all of the DOTs (4 Bio, 5 Miasma, 8 Shadowflare) and filling the GCDs between with Broil, has a 2min output of 15270p, just 390p more per 2 mins. That's less than two Broils, and will cause no enrage issues in any content (for reference, my P11S week 1 clear had 32 Succor casts, losing me around 6 Broils per 2min and we still cleared).
But, these extra DOTs would spice up the rotation in single target, the potency of Shadowflare (say, 120p, plus 40p per tick for 15s) would mean that it's worth using in AOE, but not enough to be better to 'spam' than Art of War, giving us additional buttons to use in AOE situations too. And to top it all off, we could also re-add Bane (IMO best done as an upgrade to Energy Drain, to make that useful in AOE too), allowing players to more easily apply their DOTs in AOE situations. If the 'duration reset' effect from SB's Bane were removed, we could also add Chain Stratagem to the list of things that can be spread via Bane, which then synergises with Baneful Impaction being an AOE ability too!
All of this would serve to massively improve the 'variety' in our gameplay, in all levels of content, and at the same time, is entirely optional. Players who don't want to deal with any extra DOTs, or timer management or whatever, can ignore it all, spam Broil instead, and get (according to PercentageCalculator.net) 97.44597249508841% of the potency output of the fully optimized rotation
Last edited by ForsakenRoe; 11-15-2024 at 04:37 PM.




Honestly the JP community needs to understand they can’t control the entire direction of the game with 24% of the active playerbase (less if you include Korea and China) and square needs to understand that taking direction from JP as strongly as they do isn’t likely to endear you to the rest of the playerbase
“The JP playerbase likes it” shouldn’t be an excuse when they are as much of a minority as they are
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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