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  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,260
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Gwenkatsu View Post
    [...]but it feels like raid encounter design is more and more spilling over into normal dungeons, making them an unplayable mess.

    Of course that's just my 5 cents, so have fun roasting me for good
    Well there you have it. That's the consequences of dev's approach to shove majority of difficulty to encounters. Going down this path, what do you think will happen to the hypothetical 'hypercasuals' when they couldn't deal with... say, "Strayborough on steroid"-in their roulette? It doesn't matter what job they pick up, they'll just get eviscerated (unless if they're a tank maybe, lol).

    So how about we tone that down and dial back the job gameplay difficulty so we can have both in moderation? :P

    Quote Originally Posted by GartredZW View Post
    [...]If you're someone who says that it's not fun to play a job that needs to stand still to deal damage in a game that forces you to move sometimes, I'd suggest playing Dancer.
    I know I kind of got off track of healers here, but I'm just still mad about what they've been doing to my baby this expansion.
    This is precisely why I despise the Trashologification done to healers back in 6.0. Having to think even in E5N thunderstorm phase? Anybody remember that? Hell no we can't have that!

    Looking at their recent decision to further reduce Holy cast time, they've done anything but 'adding stress' back to the gameplay, which goes against what they've stated.
    (1)
    Last edited by Rein_eon_Osborne; 11-14-2024 at 03:28 PM.