That's how favoritism works. I know because I've seen the same with NCSOFT during my Aion years, this here isn't that different. It's very obvious, but PR talks exist to ease down the shareholders, not to make players happy.Honestly the JP community needs to understand they can’t control the entire direction of the game with 24% of the active playerbase (less if you include Korea and China) and square needs to understand that taking direction from JP as strongly as they do isn’t likely to endear you to the rest of the playerbase
“The JP playerbase likes it” shouldn’t be an excuse when they are as much of a minority as they are
Sorry one thing but people still thinking SE would listen to JP only not to NA/EU? Thats such a dumb thinking the Viper Change should show you all Square isnt even listening to JP because nearly nobody wanted the change there.
It remains to be seen if it's an isolated incident because someone on Q&A didn't like VPR, hence the changes.
If we see they listen less to JP, it'll be pretty clear they went back to how they were during 1.0 in regards to feedback.




I think rather than 'liking', they're closer to being 'indifferent'.
That's not exactly giving off a good impression either though.




They have shown in the past that they don’t really understand or properly look at feedback outside of JP
An easy example is hypercharge/blood weapon/wildfire. That wasn’t a big complaint in JP because by and large JP players don’t have ping problems due to the small size of the country. However ping is a serious problem outside of JP. Yoshi P wasn’t even aware it was a problem till someone directly bought it up to his face in a fanfest despite it being a super common complaint outside of the JP bubble because it’s one of those changes that everyone agrees with because the at the time existing system had no upsides
Either they are ignoring/deprioritising non JP feedback or the English/french/german community managers are doing a terrible job passing along actionable feedback to their JP colleagues so the JP team genuinely believes the non JP playerbase is happy. Either one is not good
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



It'll never not be funny when people talk about who the dev team listens to.
EN players will say that they should stop listening exclusively to JP.
JP players will say that the dev team listens to the west too much.
The answer is very likely that they don't listen to anyone except their internal team and their metrics.


Another example is that Y-P didn't think that RMT adverts were a big problem, until he did a 'Walk With Yoshi-P' event on an NA server and got blasted by ads constantlyAn easy example is hypercharge/blood weapon/wildfire. That wasn’t a big complaint in JP because by and large JP players don’t have ping problems due to the small size of the country. However ping is a serious problem outside of JP. Yoshi P wasn’t even aware it was a problem till someone directly bought it up to his face in a fanfest despite it being a super common complaint outside of the JP bubble because it’s one of those changes that everyone agrees with because the at the time existing system had no upsides
I'm going with this; Samurai lost Kaiten despite having no complaints, Viper lost Noxious Gnash despite no one complaining about that, and I'm still trying to decipher where they got complaints about Dragoons Nastrond stacks. The only thing I can think of is that the complaints are from internal testers thinking that "someone might find this difficult, so lets fix it early" rather than just leaving the job be and letting people get used to it.It'll never not be funny when people talk about who the dev team listens to.
EN players will say that they should stop listening exclusively to JP.
JP players will say that the dev team listens to the west too much.
The answer is very likely that they don't listen to anyone except their internal team and their metrics.

Nice, with 7.1 there is less need for piety now ; what a relief !
First step in putting holy in line with the others AoEs too !
I can't wait to see what amazing upgrade they can bring to this thread next !
Keep up the good work here ^^
/cheer
edit :
It all makes sense If they base it on their trust-bot tester AI , it probably can't do that many apmI'm going with this; Samurai lost Kaiten despite having no complaints, Viper lost Noxious Gnash despite no one complaining about that, and I'm still trying to decipher where they got complaints about Dragoons Nastrond stacks. The only thing I can think of is that the complaints are from internal testers thinking that "someone might find this difficult, so lets fix it early" rather than just leaving the job be and letting people get used to it.![]()
Last edited by Calysto; 11-15-2024 at 11:55 PM.
#FFXIVHEALERSTRIKE


My theory for DRG is that they had the idea of 'hey DRG is too busy, let's remove Spineshatter cos it's kinda low-excitement as an ability and contributes 2 APM to the opener/burst', which is fine on its own, but then they added Rise of the Dragon/Starcross and instantly invalidated that removal by adding 2 APM to the opener/burst again. So now they've gone and removed 2 Nastronds to get the APM to where it was meant to be in the first place.I'm going with this; Samurai lost Kaiten despite having no complaints, Viper lost Noxious Gnash despite no one complaining about that, and I'm still trying to decipher where they got complaints about Dragoons Nastrond stacks. The only thing I can think of is that the complaints are from internal testers thinking that "someone might find this difficult, so lets fix it early" rather than just leaving the job be and letting people get used to it.
If that's how it went down, the lack of foresight (that adding 2 new OGCD actions would impact APM) is hilarious. If it's not that, then it's just a very strange decision, given that it required buffing Nastrond/Stardiver/Starcross to make them even higher potency to compensate for the two lost Nastronds, which means more super-high potency skills that can be subject to Crit Variance. At least with DRG their burst window includes a Crit Rate increase to slightly alleviate that problem
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


