Well they're currently balancing the game around healers doing piss poor damage because their attack potencies are too low.
So there's no one singular fix that solves everything, but I think as a start balancing out the game would be nice.
There is really no justification why Healers should do less damage than Tanks, because neither role is a DPS. So, as a start to fixing things, Healers need to have their base damage pulled up to the same level as Tanks. And if SE is afraid to give Healers more attacks or more gameplay, the only way to do that is increasing potencies.



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