The only thing I’m gonna roast you for is after 969 pages people are still coming in here thinking we want the skill floor raised when we simply want the skill ceiling to be raised so that those of us who are comfortable with what you struggle with still have something interesting to do while you aren’t locked out of content you enjoy either
If anything your problem with the changing design of dungeons is a reflection of the strikes overarching opinion about the jobs relation to savage in that we are sick of 99.9% of the games complexity being shoved onto the encounters with little complexity in the jobs, your problem is similar, the dungeon boss design is approaching the point of becoming too complex for you as a compensation for the lack of complexity in the jobs. That’s certainly not a bad opinion



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