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  1. #9651
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    495
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    BLM manages this with triplecast, aetherial manipulation, firestarter, thunder, paradox, and now Despair. RDM manages it with dualcast, spellblades, and acceleration. Why can't healers have different approaches to mobility needs like them?
    Hang on a second here, in terms of AoEs:-
    Holy stuns,
    Gravity is ranged,
    Art of War and Dyskrasia are instant cast.

    We have no shortage of mobility (or attack prevention in WHM's case) in our AoE spells. Our single target casts are no different to RDM in terms of stationary time.
    (1)

  2. #9652
    Player
    Valkyrie_'s Avatar
    Join Date
    Jan 2016
    Posts
    33
    Character
    Lysithea Crestwind
    World
    Sophia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Hyperia View Post
    10.0: Glare becomes a damage aura affecting all targets within 20 yalms.
    11.0 Damage aura is replaced with an effect that increases healing potency of Tank abilities. 2 minute cooldown.
    (0)

  3. #9653
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by IDontPetLalas View Post
    it's not that great to play a turret job in a game that keeps demanding more and more mobility?
    Why did they decide to have casters in the first place then if they were gonna design fights that require too much mobility to play one? They're the ones creating the issuse in the first place.

    You can actually reward good gameplay with more mobility. Or you can design fights that take into consideration the fact that the game you're making has caster jobs. Or you can stop being so obsessed with the 2min meta that you account casters having to move sometimes and mess their rotation/uptime.

    There are a number of ways to solve the issue without just handing out free mobility. And we're talking about Holy... how many Ultimates and Savages require so much Holy spam while moving anyway?
    (0)

  4. #9654
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I guess i'm continuing my own strike of not leveling up every healer this expansion so it reflects on their numbers.
    (0)

  5. #9655
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    The saddest part is that SE does have it in them to make cool healer jobs. Sage is notably more engaging to play when fighting trash packs over bosses because of the creative ways you can use your kit (Toxicon, Phlegma and Pneuma are a gain on 2). E Dyskrasia might not necessarily be a net loss if your tank pulls fast enough but I'm still testing it.
    (0)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  6. #9656
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Yeah. It just looks like a tidy up to keep WHM and SGE balanced with AST and SCH buffs getting better with party gear. I suppose the faster Holy casts would increase WHM's AoE DPS a bit, but that's it. Instant Esuna being a buff remains questionable if they are going to throw out more cleansable debuffs.

    I would like to know why the testing told them the shield healer MP is the issue. Excog isn't even proccing from 50% HP anymore for me when I leveled. It triggers when it expires while the tank is pulling the next group. I was throwing random Drucholes just to use the Addersgall and get the 7% mana on SGE.

    The ranged DPS did get some changes too, but the buffs are on finishers and cooldowns. PCT may probably still be top, but we will see if it's enough for SMN, BLM and RDM.
    (0)

  7. #9657
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tigore View Post
    Yeah. It just looks like a tidy up to keep WHM and SGE balanced with AST and SCH buffs getting better with party gear. I suppose the faster Holy casts would increase WHM's AoE DPS a bit, but that's it. Instant Esuna being a buff remains questionable if they are going to throw out more cleansable debuffs.

    I would like to know why the testing told them the shield healer MP is the issue. Excog isn't even proccing from 50% HP anymore for me when I leveled. It triggers when it expires while the tank is pulling the next group. I was throwing random Drucholes just to use the Addersgall and get the 7% mana on SGE.

    The ranged DPS did get some changes too, but the buffs are on finishers and cooldowns. PCT may probably still be top, but we will see if it's enough for SMN, BLM and RDM.
    They are changing its cast, not its recast, it’s just getting the same 1.5 second cast 2.5 second recast all the healer attacks already have. It’s just giving holy infinite weave space it doesn’t need for near no benefit
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #9658
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Ok. So the increase in DPS is almost negligible then. Since it's mostly allows things like Assize and Tetragrammaton to weave without clipping in between GCDs?

    In any case, it does make me think what is in the minds of the Square Devs. One of my friends said it mostly affects some TEA runs for instant Esuna.
    (0)

  9. #9659
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Supersnow845 View Post
    They are changing its cast, not its recast, it’s just getting the same 1.5 second cast 2.5 second recast all the healer attacks already have. It’s just giving holy infinite weave space it doesn’t need for near no benefit
    There is no benefit unless Creative Studio III intends on making stuns more important in future content. White mages did not need their ability to weave single target and AoE damage spells improved.

    It's another step in a long line of decisions to homogenize all the jobs, which is not what players have been requesting. CS3 keeps moving in the wrong direction. If they want players to enjoy the game, they have to make the jobs distinct from each other. No one want to play an MMO where the only differences in a particular role is the weapon they carry and the color of their spells.
    (0)

  10. #9660
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Hang on a second here, in terms of AoEs:-
    Holy stuns,
    Gravity is ranged,
    Art of War and Dyskrasia are instant cast.

    We have no shortage of mobility (or attack prevention in WHM's case) in our AoE spells. Our single target casts are no different to RDM in terms of stationary time.
    Not entirely sure what you're going on about here. I'm talking about how we achieve weave/mobility windows, not how much we have, or how varied the AoE spells themselves are (which oops SGE's is just a clone of SCH's).

    I saw WHM to be the turret healer in ShB, which I thought was very fitting as the healer counterpart to BLM. It's just not that anymore
    (0)

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