I guess i'm continuing my own strike of not leveling up every healer this expansion so it reflects on their numbers.


I guess i'm continuing my own strike of not leveling up every healer this expansion so it reflects on their numbers.



The saddest part is that SE does have it in them to make cool healer jobs. Sage is notably more engaging to play when fighting trash packs over bosses because of the creative ways you can use your kit (Toxicon, Phlegma and Pneuma are a gain on 2). E Dyskrasia might not necessarily be a net loss if your tank pulls fast enough but I'm still testing it.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.

Yeah. It just looks like a tidy up to keep WHM and SGE balanced with AST and SCH buffs getting better with party gear. I suppose the faster Holy casts would increase WHM's AoE DPS a bit, but that's it. Instant Esuna being a buff remains questionable if they are going to throw out more cleansable debuffs.
I would like to know why the testing told them the shield healer MP is the issue. Excog isn't even proccing from 50% HP anymore for me when I leveled. It triggers when it expires while the tank is pulling the next group. I was throwing random Drucholes just to use the Addersgall and get the 7% mana on SGE.
The ranged DPS did get some changes too, but the buffs are on finishers and cooldowns. PCT may probably still be top, but we will see if it's enough for SMN, BLM and RDM.




They are changing its cast, not its recast, it’s just getting the same 1.5 second cast 2.5 second recast all the healer attacks already have. It’s just giving holy infinite weave space it doesn’t need for near no benefitYeah. It just looks like a tidy up to keep WHM and SGE balanced with AST and SCH buffs getting better with party gear. I suppose the faster Holy casts would increase WHM's AoE DPS a bit, but that's it. Instant Esuna being a buff remains questionable if they are going to throw out more cleansable debuffs.
I would like to know why the testing told them the shield healer MP is the issue. Excog isn't even proccing from 50% HP anymore for me when I leveled. It triggers when it expires while the tank is pulling the next group. I was throwing random Drucholes just to use the Addersgall and get the 7% mana on SGE.
The ranged DPS did get some changes too, but the buffs are on finishers and cooldowns. PCT may probably still be top, but we will see if it's enough for SMN, BLM and RDM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Ok. So the increase in DPS is almost negligible then. Since it's mostly allows things like Assize and Tetragrammaton to weave without clipping in between GCDs?
In any case, it does make me think what is in the minds of the Square Devs. One of my friends said it mostly affects some TEA runs for instant Esuna.



There is no benefit unless Creative Studio III intends on making stuns more important in future content. White mages did not need their ability to weave single target and AoE damage spells improved.
It's another step in a long line of decisions to homogenize all the jobs, which is not what players have been requesting. CS3 keeps moving in the wrong direction. If they want players to enjoy the game, they have to make the jobs distinct from each other. No one want to play an MMO where the only differences in a particular role is the weapon they carry and the color of their spells.



Not entirely sure what you're going on about here. I'm talking about how we achieve weave/mobility windows, not how much we have, or how varied the AoE spells themselves are (which oops SGE's is just a clone of SCH's).Hang on a second here, in terms of AoEs:-
Holy stuns,
Gravity is ranged,
Art of War and Dyskrasia are instant cast.
We have no shortage of mobility (or attack prevention in WHM's case) in our AoE spells. Our single target casts are no different to RDM in terms of stationary time.
I saw WHM to be the turret healer in ShB, which I thought was very fitting as the healer counterpart to BLM. It's just not that anymore
It's not as if they affected the stun duration. It's just a matter of, when it no longer stuns (or because the stun takes so long to go off), the WHM is less likely to take an AoE in finishing the cast. It's purely a mobility/weave advantage.
And, tbh, I don't hate no longer being the only caster with the weave-less AoE... even if I would happily have instead reverted healer DoTs back into 12-24 seconds, Gravity back to a full cast and SCH's AoE into a DoT, with only SGE actually having spammable instant-cast AoEs, allowed Swiftcast to be simulcast without animation ICD (simply applies VFX around the caster instead of moving the character model) and just used the frequently-available-but-not-spammable actions to provide weave space.
Last edited by Shurrikhan; 11-13-2024 at 12:32 PM.




I wasn't referring specifically to holy- that is one of several points that were being discussed.Whyyyy would you give Holy a 1.5 sec cast time? Heaven forbid people learn to swiftcast it when opening a pull.
I'm sorry, but being the "immobile turret" is the whole point of playing caster. The team keeps saying that these changes are for harder content but when did they ever truly deliver on that promise? And what is going to happen with previous content? People already meme on SMN being the fourth phys ranged because it's a caster with very little cast time, for example. Let us earn our uptime.
Nor do I agree that being an immobile turret is the "whole point" of being a caster, as you specifically noted SMN have been given more mobility. There is no ironclad rule that dictates for all casters exactly what degree of mobility in every game, just how much mobility , a "caster" should have. It likely depends upon how encounters and job/classes are designed together. If Square has changed direction over the years in encounter design then it wouldn't surprise me that job design also gets affected.




I never said they couldn't, or shouldn't.
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