I was probably being unclear- first of all, I wasn't referring specially to Holy as there has be more than one change that affected cast times. Secondly, I'm not by any stretch an expert in game design, I did however main a caster (similar to a BLM by the way) for years , so I'm very familiar with traditional casters with reduced mobility.
I'm not posting to defend any design decisions, I would say that I expect that Square has to balance all the people who were complaining that encounters were stale and boring and people who want balanced jobs, those who want simple jobs, and those who want some skill expression. Personally, I really am more on the "create fun jobs that with some complexity, and reward skill" and less of a "how many AOEs can I dodge / how well can skills be aligned per "x" meta then sleep" person.



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The raids I played on normal are some of the most beautiful places in the game (Ivalice), but the mechanics are counterintuitive and unfun, so I do not even think about setting my foot into harder content.
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