



Because rezz was the last vestige of healer “need” in casual content leftCan't believe you are complaining about a classic Final Fantasy change that was actually needed years and years ago, regarding the Phoenix downs. It isn't to make you guys redundant or anything, there's content where it's needed like deep dungeons.
Everyone can die during one of those, not having to find a cairn to pick up a healer and having a significant stack of an item that should've been stackable from the get-go is a massive improvement over what it was. Or picking up someone during Eureka/Bozja/Occult or open world. You don't need to switch classes any more to do that.
Why is this considered such a horrible thing? Make sense, please.
If this was so good from a FF perspective then give us something to do. We have nothing anymore. We can’t even cling to rezz like a drowning rat anymore


That is not even remotely what I've said, but if that's what you make of it. Can't change your mind.




You asked why it’s a bad thing and I told you; because healers relevancy in this game has been shrinking for years while we get zero improvements to our gameplay
Pheonix downs should have been the norm from day one but you can introduce them 11 years into the games life cycle when healers are struggling to have any relevance in content and with no foreseeable improvements and go “don’t see what the problem is TBH”
Like what do healers actually have with their gameplay anymore
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

I look just like the roes next door... if you happen to live next door to an amusement park.





See, if Phoenix Down has always been this way since this game's inception, this sentiment would never been viewed this badly. This is a matter of timing and context of the implementation. Why do this now, after healers have lost so many (too much to list all of them) throughout the decade?Can't believe you are complaining about a classic Final Fantasy change that was actually needed years and years ago, regarding the Phoenix downs. It isn't to make you guys redundant or anything, there's content where it's needed like deep dungeons.
Everyone can die during one of those, not having to find a cairn to pick up a healer and having a significant stack of an item that should've been stackable from the get-go is a massive improvement over what it was. Or picking up someone during Eureka/Bozja/Occult or open world. You don't need to switch classes any more to do that.
Why is this considered such a horrible thing? Make sense, please.
In a vacuum, yes. This is "a good change that should've been a thing since 10 years ago." I guess better late than never?
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
You don't enjoy 5-10 potency on dot increase?
Jokes aside, this game will never make healers fun to play nor make classes better. If dawntrail is doomed like this where devs say that cost is their bigger issue, then we are lost cause. Even 8.0 won't fix anything. Their supposed "talents" change won't come until 9.-0 or so as it will be yet another one of their "promise, just wait please".




There's been an interview where yoship talks a little bit about job design so I guess it's time to bring this thread back.
Here's the link if anyone wants: https://www.techradar.com/gaming/fin...-gamescom-2025
Relevant part is this:
Call me jaded or whatever but that doesnt exactly make me hopeful. No details, current battle design will stay (the body checks will continue until morale improves). Big plans but also doesnt want major changes. Get ready for the big change of +5 dot potency and another glare reskin.“We do have quite a big plan for jobs moving forward,” said Yoshida, “but it is quite difficult for me to convey the nuances at this time. When it comes to the current content that we have in terms of battles and design, we don’t want to destroy that experience as it is right now.
“So, keeping that in mind, we don’t want to incorporate major changes to that, but what we do want to do is make jobs more interesting for players to use.”




I'll care about what Yoshi P has to say about jobs, when he actually has something to say about jobs.There's been an interview where yoship talks a little bit about job design so I guess it's time to bring this thread back.
Here's the link if anyone wants: https://www.techradar.com/gaming/fin...-gamescom-2025
Relevant part is this:
Call me jaded or whatever but that doesnt exactly make me hopeful. No details, current battle design will stay (the body checks will continue until morale improves). Big plans but also doesnt want major changes. Get ready for the big change of +5 dot potency and another glare reskin.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Jaded? Yes. Wrong? Nah.


I think Yoshi-P won't do any radical change. And that is what we need rn: radical changes on how fights works, on how healers works.There's been an interview where yoship talks a little bit about job design so I guess it's time to bring this thread back.
Here's the link if anyone wants: https://www.techradar.com/gaming/fin...-gamescom-2025
Relevant part is this:
Call me jaded or whatever but that doesnt exactly make me hopeful. No details, current battle design will stay (the body checks will continue until morale improves). Big plans but also doesnt want major changes. Get ready for the big change of +5 dot potency and another glare reskin.
So, he'll likely double down on healer division ("pure" healer vs shield healer), on job balance (WHM being the weakest job, AST outclassing WHM at everything, SCH being the default shield healer, etc), on how useful healers is on non-savage content.
Frankly, this response is a bath of cold water on whatever I was expecting about 8.0. That gave me courage to let go my house and just let my sub run out.
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