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  1. #11161
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    723
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Supersnow845 View Post
    At least the community kinda invented a use for thief in that it’s a far better gold farmer than an endless chain of “my holmgang macro didn’t go off” but it’s obvious they completely phoned it on chemist and no other phantom job is even remotely a healer (the closest is ironically oracle but that’s only to internally compensate for starfall deleting your HP bar)
    The evolved version I seen on the crescent is:

    1 Tank (any, but usually paladin) with Thief that kites mobs
    2 Healers (Double Sage or Sage + White Mage) each with Cannoneer
    4 Ninjas each with Cannoneer that take turns with their dokumori's as each dokumori is an aoe version of thief's steal.
    1 other player (any job) with cannoneer

    At least 1 player should have chemist at 3.

    While farming on the level with isleblazers. Healers must wait until aggro is established, otherwise isleblazers will aggro onto them because of spellcasts. In case of an almost complete wipe, have one person swap to chemist to safely rez everyone else as chemist's revive is a weaponskill.

    The multiple dokumoris means that, assuming 7 mobs per big pull and the aoe hits all 7, gold yield is on a range 14 to 28 with an average of 21. One full cycle of dokumoris equates to a range of 56 to 112 bonus gold per 2 minutes with an average of that 84. An hour of the minimum is 1680 bonus gold, the average is 2520 bonus gold, and the maximum potential yield is 3360 bonus gold. So by using the average as the safe number, you basically get 1.5 fixatives per hour from just the bonus gold from stealing from mobs, this doesn't factor in the actual gold that mobs give at their base amount or from higher chains.
    (1)

  2. #11162
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Patch 7.3:

    [W]e improved the usability of certain healing actions by increasing their area of effect, thereby assisting healers in multiplayer and high-difficulty duties where party members are oftentimes scattered.
    WHM continues to set the standard, now with its 20y range on Medica II/III.

    (Also the usual 5-10 increase in potencies.)
    (0)

  3. #11163
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,064
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I see we all gonna be required to heal parties in another instance. Yay! /s

    I love how 1 full expac cycle prior to this they mentioned not wanting to increase healing magic radiuses. Fast forward today: does it anyways. I wonder if this is a preparation for upcoming ultimate. If they release any that is.
    (2)

  4. #11164
    Player
    BDBlaffy's Avatar
    Join Date
    Jun 2024
    Posts
    4
    Character
    Kuwi'a Khyuu
    World
    Mateus
    Main Class
    Sage Lv 100
    I'm tired, boss
    (3)

  5. #11165
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    So how do ya'll feel about the new changes to Phoenix Down?
    (0)

  6. #11166
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Haru304 View Post
    So how do ya'll feel about the new changes to Phoenix Down?
    SE now has no excuse not to nerf tank sustain and improve healer game play.

    If they do neither of these things after this change, then this yet another negative to the healer experience.
    (12)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  7. #11167
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    SE now has no excuse not to nerf tank sustain and improve healer game play.

    If they do neither of these things after this change, then this yet another negative to the healer experience.
    Pretty much this; a big excuse people have for why healers can't have more responsibility in their damage kit or incoming damage to heal is because a healer failing means the group will die with them (let's just ignore tanks being near immortal in boss fights). Having phoenix downs on the tanks or DPS takes that excuse away.

    If they still don't improve healer damage kits and increase incoming damage, the phoenix down change mostly makes healers even more redundant than they normally are. Just give RDM Vermedica and Veresuna and be done with them.
    (1)

  8. #11168
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    593
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I might be cynical but I think making healers more redundant was the intention.
    (3)

  9. #11169
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    We can't be redundant when they remembered our existence enough to increase our aoe healing range! /s
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #11170
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    360
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    Quote Originally Posted by Haru304 View Post
    So how do ya'll feel about the new changes to Phoenix Down?
    Good, now I can semi-afk while the rest of the party carries me. *shrugs*
    (0)

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