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  1. #9081
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I mean, I get the point that an activity logically gets easier when we master it and get good with it. However, when we are saying an important part of gameplay is never fun... We are kind of forgetting the whole point to playing a game.

    I could even use FF9 as an example. Players have found using Zidane, Freya and Quina can be broken due to them having moves that can completely ignore defense with 9999 damage. You just need to grind using Steal / Mug, catching frogs and killing dragons to make them good. Quina is broken for a second reason, but that starts to get into more major spoiler turf on the final boss. Although despite this, I still use Garnet and Eiko summons and Amarant keeps their mana up easily with Trance Chakra. I think Vivi and Steiner can work too using dark absorb gear to change the Doomsday recoil damage into healing. Have to test that out if the game gives the gear to do that for all 4 party members.

    The reason for these choices? Because it's fun to burn the enemies with laser beams, meteors and judgment rays. As long as the animations and sound effects have a strong impact. The ones using Freya and Quina for level 1 runs have fun too since it tests how well they can use equipment stats and the virus debuff to their advantage.
    (8)

  2. #9082
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Tigore View Post
    I mean, I get the point that an activity logically gets easier when we master it and get good with it. However, when we are saying an important part of gameplay is never fun... We are kind of forgetting the whole point to playing a game.

    I could even use FF9 as an example. Players have found using Zidane, Freya and Quina can be broken due to them having moves that can completely ignore defense with 9999 damage. You just need to grind using Steal / Mug, catching frogs and killing dragons to make them good. Quina is broken for a second reason, but that starts to get into more major spoiler turf on the final boss. Although despite this, I still use Garnet and Eiko summons and Amarant keeps their mana up easily with Trance Chakra. I think Vivi and Steiner can work too using dark absorb gear to change the Doomsday recoil damage into healing. Have to test that out if the game gives the gear to do that for all 4 party members.

    The reason for these choices? Because it's fun to burn the enemies with laser beams, meteors and judgment rays. As long as the animations and sound effects have a strong impact. The ones using Freya and Quina for level 1 runs have fun too since it tests how well they can use equipment stats and the virus debuff to their advantage.
    Well said! The FFXIV is a game. Players should enjoy every aspect of gameplay. At this point, many healers aren't. They aren't even enjoying the majority of our gameplay because most of it is pushing one button repeatedly.
    (9)

  3. #9083
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,971
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Strange how when you optimize the hell out of Profane/Aetherweaver WHM (or any healers in there, really) in BSF it can be rewarding, fun, or both of them sometimes.

    Hmmmmm :P
    (6)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #9084
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Strange how when you optimize the hell out of Profane/Aetherweaver WHM (or any healers in there, really) in BSF it can be rewarding, fun, or both of them sometimes.

    Hmmmmm :P
    Especially when you line up Lost Seraph Strike/Lost Chainspell/Lost Font of Magic with your own job, since they all have different cds. Managing multiple buffs with different cds that also interact with your dot/nukes makes healers gain a lot of depth in that content, without compromising their healing ability (tho, tbf, you barely need to heal there at all).
    (6)

  5. #9085
    Player
    Rin_Sato's Avatar
    Join Date
    Aug 2015
    Posts
    226
    Character
    Rin Sato
    World
    Exodus
    Main Class
    White Mage Lv 82
    They should add cleric stance back.
    (2)
    :thinking:

  6. #9086
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,971
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Galvuu View Post
    Especially when you line up Lost Seraph Strike/Lost Chainspell/Lost Font of Magic with your own job, since they all have different cds. Managing multiple buffs with different cds that also interact with your dot/nukes makes healers gain a lot of depth in that content, without compromising their healing ability (tho, tbf, you barely need to heal there at all).
    Nowadays I'd agree. On patch however, some healing was still needed, especially when Rays wasn't a thing back then. I remembered those times when I got shoven into the DRN party as the sole WHM with no other players in the party bringing their own Lost Cure I-IVs. Popped Aetherweaver with LSS and Font. Made me carefully consider where I'm dropping Asylum & Temperance to ensure I can eek out that extra healing magic potencies to reduce the amount of Medica II needed (didn't need much, turns out. Less than 5 was cast in entire run ). Then, there was purposely drifting LSS and Font to match the old 150s PoM and/or 90s Blood Lily. Good times, that was.
    (2)
    Last edited by Rein_eon_Osborne; 09-13-2024 at 07:26 AM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  7. #9087
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tigore View Post
    I mean, I get the point that an activity logically gets easier when we master it and get good with it. However, when we are saying an important part of gameplay is never fun... We are kind of forgetting the whole point to playing a game.

    I could even use FF9 as an example. Players have found using Zidane, Freya and Quina can be broken due to them having moves that can completely ignore defense with 9999 damage. You just need to grind using Steal / Mug, catching frogs and killing dragons to make them good. Quina is broken for a second reason, but that starts to get into more major spoiler turf on the final boss. Although despite this, I still use Garnet and Eiko summons and Amarant keeps their mana up easily with Trance Chakra. I think Vivi and Steiner can work too using dark absorb gear to change the Doomsday recoil damage into healing. Have to test that out if the game gives the gear to do that for all 4 party members.

    The reason for these choices? Because it's fun to burn the enemies with laser beams, meteors and judgment rays. As long as the animations and sound effects have a strong impact. The ones using Freya and Quina for level 1 runs have fun too since it tests how well they can use equipment stats and the virus debuff to their advantage.
    This right here says fucking everything those children can't understand.
    (2)
    #FFXIVHEALERSTRIKE

  8. #9088
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,023
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TBerry View Post
    Optimized gameplay is never "fun", it's just there to do the job.
    Perhaps never fun to you.

    I personally greatly enjoy optimising and spreadsheeting. You can say you find it tedious and unfun, but don't presume to speak as if it's not fun for everyone else.
    (6)

  9. #9089
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aravell View Post
    Perhaps never fun to you.

    I personally greatly enjoy optimising and spreadsheeting. You can say you find it tedious and unfun, but don't presume to speak as if it's not fun for everyone else.
    I think optimizing for hypotheticals is fun. Like "oh if RNG is in our favor with these mechs and we get full uptime, this is what we could do." But I don't like running the nearly exact same instance over and over again with only slight variations. I'd rather have runs where things can go pear shaped just because RNGesus isn't in our favor which leads to almost never having the opportunity for optimized runs.
    (3)

  10. #9090
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,023
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by lolnotacat View Post
    I think optimizing for hypotheticals is fun. Like "oh if RNG is in our favor with these mechs and we get full uptime, this is what we could do." But I don't like running the nearly exact same instance over and over again with only slight variations. I'd rather have runs where things can go pear shaped just because RNGesus isn't in our favor which leads to almost never having the opportunity for optimized runs.
    It's all just preference in the end. I just wish that the dev team would design the jobs to cater to more than just the "optimisation bad and not fun" crowd.

    Also, there's nothing wrong with RNG in optimisation. There'll just be more forks in the spreadsheet to account for such. Optimisation isn't purely "100% uptime, 0 wasted GCDs", if for example, a fight requires all the melee to disengage for 2 GCDs and there's no way around it, a fully optimised melee run would have 2 GCDs out of melee range because everyone has that same disadvantage.

    Optimisation has always been about doing the best you can with the tools and circumstances available, and that's fun to me.
    (6)

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