Optimized gameplay is never "fun", it's just there to do the job.
Optimized gameplay is never "fun", it's just there to do the job.
Dawntrail is what I imagine the entire MSQ as a healer-main.



You should be rewarded for learning the content.
The thing is, optimized gameplay should be fun. Having it be "there just to do the job" is a failing in design by the game developers.
BTW, I love your signature. It made me laugh.
Last edited by Kacho_Nacho; 09-14-2024 at 03:34 AM.

I mean, I get the point that an activity logically gets easier when we master it and get good with it. However, when we are saying an important part of gameplay is never fun... We are kind of forgetting the whole point to playing a game.
I could even use FF9 as an example. Players have found using Zidane, Freya and Quina can be broken due to them having moves that can completely ignore defense with 9999 damage. You just need to grind using Steal / Mug, catching frogs and killing dragons to make them good. Quina is broken for a second reason, but that starts to get into more major spoiler turf on the final boss. Although despite this, I still use Garnet and Eiko summons and Amarant keeps their mana up easily with Trance Chakra. I think Vivi and Steiner can work too using dark absorb gear to change the Doomsday recoil damage into healing. Have to test that out if the game gives the gear to do that for all 4 party members.
The reason for these choices? Because it's fun to burn the enemies with laser beams, meteors and judgment rays. As long as the animations and sound effects have a strong impact. The ones using Freya and Quina for level 1 runs have fun too since it tests how well they can use equipment stats and the virus debuff to their advantage.



Well said! The FFXIV is a game. Players should enjoy every aspect of gameplay. At this point, many healers aren't. They aren't even enjoying the majority of our gameplay because most of it is pushing one button repeatedly.I mean, I get the point that an activity logically gets easier when we master it and get good with it. However, when we are saying an important part of gameplay is never fun... We are kind of forgetting the whole point to playing a game.
I could even use FF9 as an example. Players have found using Zidane, Freya and Quina can be broken due to them having moves that can completely ignore defense with 9999 damage. You just need to grind using Steal / Mug, catching frogs and killing dragons to make them good. Quina is broken for a second reason, but that starts to get into more major spoiler turf on the final boss. Although despite this, I still use Garnet and Eiko summons and Amarant keeps their mana up easily with Trance Chakra. I think Vivi and Steiner can work too using dark absorb gear to change the Doomsday recoil damage into healing. Have to test that out if the game gives the gear to do that for all 4 party members.
The reason for these choices? Because it's fun to burn the enemies with laser beams, meteors and judgment rays. As long as the animations and sound effects have a strong impact. The ones using Freya and Quina for level 1 runs have fun too since it tests how well they can use equipment stats and the virus debuff to their advantage.





Strange how when you optimize the hell out of Profane/Aetherweaver WHM (or any healers in there, really) in BSF it can be rewarding, fun, or both of them sometimes.
Hmmmmm :P
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."



Especially when you line up Lost Seraph Strike/Lost Chainspell/Lost Font of Magic with your own job, since they all have different cds. Managing multiple buffs with different cds that also interact with your dot/nukes makes healers gain a lot of depth in that content, without compromising their healing ability (tho, tbf, you barely need to heal there at all).
They should add cleric stance back.
:thinking:





Nowadays I'd agree. On patch however, some healing was still needed, especially when Rays wasn't a thing back then. I remembered those times when I got shoven into the DRN party as the sole WHM with no other players in the party bringing their own Lost Cure I-IVs. Popped Aetherweaver with LSS and Font. Made me carefully consider where I'm dropping Asylum & Temperance to ensure I can eek out that extra healing magic potencies to reduce the amount of Medica II needed (didn't need much, turns out. Less than 5 was cast in entire runEspecially when you line up Lost Seraph Strike/Lost Chainspell/Lost Font of Magic with your own job, since they all have different cds. Managing multiple buffs with different cds that also interact with your dot/nukes makes healers gain a lot of depth in that content, without compromising their healing ability (tho, tbf, you barely need to heal there at all).). Then, there was purposely drifting LSS and Font to match the old 150s PoM and/or 90s Blood Lily. Good times, that was.
Last edited by Rein_eon_Osborne; 09-13-2024 at 07:26 AM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
This right here says fucking everything those children can't understand.I mean, I get the point that an activity logically gets easier when we master it and get good with it. However, when we are saying an important part of gameplay is never fun... We are kind of forgetting the whole point to playing a game.
I could even use FF9 as an example. Players have found using Zidane, Freya and Quina can be broken due to them having moves that can completely ignore defense with 9999 damage. You just need to grind using Steal / Mug, catching frogs and killing dragons to make them good. Quina is broken for a second reason, but that starts to get into more major spoiler turf on the final boss. Although despite this, I still use Garnet and Eiko summons and Amarant keeps their mana up easily with Trance Chakra. I think Vivi and Steiner can work too using dark absorb gear to change the Doomsday recoil damage into healing. Have to test that out if the game gives the gear to do that for all 4 party members.
The reason for these choices? Because it's fun to burn the enemies with laser beams, meteors and judgment rays. As long as the animations and sound effects have a strong impact. The ones using Freya and Quina for level 1 runs have fun too since it tests how well they can use equipment stats and the virus debuff to their advantage.
#FFXIVHEALERSTRIKE
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). Then, there was purposely drifting LSS and Font to match the old 150s PoM and/or 90s Blood Lily. Good times, that was.


