


I asked myself that after my first run of Sastasha.


Part of the problem resides in the fact that for a majority of players, 'doing more to help my party' is not something that ever crosses their mind, as long as the game says 'you win' they are happy, even if the 'you win' screen was achieved by pressing literally nothing as they die to the first mechanic and watch the tank solo the boss from 95% to 0% over the course of 10mins
The majority of the problem though, is not that this is possible. I don't particularly care if someone does the bare minimum, I don't pay their sub, hell, if I was in charge of designing the healer kits, I'd actually make the 'bare minimum' even more accessible, why not
Instead, the majority of the issues seem to stem from SE making it so that this 'bare minimum' is so close to the maximum. Like, it's sad to say this, but if a WHM player asks 'how can I contribute more in a fight to help my party', the current best advice is unironically 'step 1: equip Soul of the Astrologian'
Last edited by ForsakenRoe; 12-23-2024 at 11:20 PM.

@ Aravell
It seems like we are entering a full cycle of an argument again mentioned before earlier. We do have a few new players who have joined our side here, but it's kind of breaking even now. Other players and probably the executives point out that the queue times are still the same. We retort that the players noticed lower healing quality in the runs they were in since we dropped out. The executives retort that the dungeons are still running and chuckle that we've been replaced. It may not be a loss for the strike, but it's still a stalemate at best. Some of the corporate do not know how the product works, do not care or perhaps both. They might only look at factors that they believe makes money for them. As long as anyone fills the roles, the numbers still show up with reasonable queue times for everyone from their end.
I am not trying to be mean about what is happening. After such a long time, I am trying to be realistic about what is going on. We've been trying a lot of the same thing and expecting different results for quite a while. The boycott on queuing was a least one thing different to try out. We are kind of getting a sign that it's still not enough to bring it to our favor. Since the other players do notice when the dungeon runs change in quality, that was why I had some thoughts if we should play the classes that we believe to be contributing to the problem to prove with action we are not bluffing. That way, it might hopefully hasten the process of new healers noticing they are relatively vestigial to the group and drop out faster to see queue times slowly rise. In other words, more people join the cause by voting with their wallet.
I have been noticing Square has been more active with putting up their game ads in even Facebook, so they seem to be counting on the new players replacing the ranks. Since the free trial lasts up to Stormblood, we will still be able to partially showcase what Raw Intuition and Clemency can do before they even spend a dime.
To be fair, SMN Physick is a waste of a GCD past level 50. It scales off of Mind, not Intelligence, so casting gear won't increase its potency and you're effectively healing someone with the power of a level 20 conjurer at best.I know I've been doing my part by tossing out more heals as RDM and SMN than usual, and while I only rarely catch gruff from a healer for it, I just tell them "working as intended" and keep going at it because it's true, that even a caster with low heal potency can do most of their job for a lot of normal content from Realm Reborn to Stormblood. (Maybe it gets better for them in Shadowbringers and beyond? Who knows, they may not play that far as a healer, can't imagine why~.)
Since being polite about the strike didn't work, it's time to play dirty, or at least I'm more than willing to do so despite having never been a disparaged healer main to begin with so it's not like I'm "associated" with the pro-strikers, I'm just a DPS main pushing an extra button so the healer can hit 1 again to make up for the "DPS loss". And if it gets common enough and bad enough that RDM and SMN get their healing and raises taken away? Oh well.
Their other heals, and RDM Vercure, at least work, so if you get flack for using those in emergencies, you're only using the tools available to salvage a run.



It's been 6 years since ShB launch, so it's hard to say if it's a dev statement or if it's some quote created within the community and passed around for so long that it's accepted as truth.
Although I do vaguely remember some statement about rebuilding jobs, although that might have been aimed at MCH in particular.
AST? Not RDM or WAR or PCT?


RDM?.... Oh you mean my favorite job that is completly forgoten since it was released?
You know, the job that every expansion is only get new (verCool) finisher and some potency buff to not let it fall, DPS Wise, under the Ranged Physical.
Be realiste please.... Healer, Ranged Physical, RDM and SMN are the jobs partially or completly ignored for years now. (except when it come to do a crappy rework)
Only Tanks, Melee DPS, BLM and now Picto matters.
Last edited by Lorika; 12-24-2024 at 12:51 AM.



It's more a blessing the job hasn't been caught up in their reworks imo. I love how it feels and I don't trust them being able to retain that feel if they try anything too new with it.
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