Players change roles all the time. Both my static healers were melee DPS before.I'm not talking about role fantasy, I'm talking about player preference.
If a player prefers to lead, they won't play a healer. If a player prefers low responsibility, they won't play a healer.
There's nothing they can ever do to the healer role to make these types of players play a healer.
And while I play tank now I could not care less about any leading, I only do so for current content because I only want to farm content once and with tanks I can use it for 4 jobs potentially.



Complaints are both that parties don't want to deal with shit healers and healers don't want to deal with shit parties. There's another also claiming all the good ones get recruited into statics. Seems there's a notable shortage of physranged in some DCs right now as well.Read the comments in the linked thread, JP is complaining that healing is too hard.
What Yoshi-P is supposed to do in such situation and with such feedback?
I feel like there are fundamental differences of what people want from the role that cannot be easily reconciled.
Probably not a coincidence the JP SCH thread is discussing removing Energy Drain again, considering.


Wish we could tell the JP base that maybe they're not as good as they think they are, and that maybe they should learn how to play instead of trying to turn this game in to an Idle/AFK mobile game.Complaints are both that parties don't want to deal with shit healers and healers don't want to deal with shit parties. There's another also claiming all the good ones get recruited into statics. Seems there's a notable shortage of physranged in some DCs right now as well.
Probably not a coincidence the JP SCH thread is discussing removing Energy Drain again, considering.
Higher % of players in JP play savage, which means higher % of casual players try and engage with this content.




From what I could glean/understood via limited exposure & anecdotal hearsays, they seemed to lean toward "Well dev made this for us so let's at least give this a try..."-mindset than straight up not touching everything that doesn't suit their taste. With few exception being the horrendous criterions(?).
Energy Drain is the one thing that makes SCH one of the best designed healers currently as it's the only Healer who can always have a use for their job gauge... But SE's track record would indicate they'll rather remove it instead of making it more useful to the party...Complaints are both that parties don't want to deal with shit healers and healers don't want to deal with shit parties. There's another also claiming all the good ones get recruited into statics. Seems there's a notable shortage of physranged in some DCs right now as well.
Probably not a coincidence the JP SCH thread is discussing removing Energy Drain again, considering.


Right, that's fine if the causal players try to engage with the content.
But if they cannot cut it in savage, there is easier content for them to enjoy or they can practice on until they get good enough to attempt savage again.
The fact that these players refuse to get good, then go onto the forums to cry to make the jobs, and fights easier because they refuse to learn, and SE's continuous pandering to these players is why job design/balance, combat design, and the trinity system is in the sorry state that it is in.




problem being.... okay, they say the healers they get are garbage.. fair. SE made them so anyone with a faint glimmer of a pulse can play them... and then expects a crop of skilled people to do it? thats not how it worksWell SE did not took this direction randomly. It was based on feedback and it was certainly not ours.
Idk if its healthy for the game if healing is made idiot proof so you put all weakest players here to press few buttons when needed and auto-win content. Since then only such players will play this role, it will be way too boring for better ones.
And you still need to do mechs so if weaker players are all in one role it will just result in new forms of toxicity.
but is a DPS REALLY going to interupt their dps phases to gives heals to a party? I would say that a majority of the time no, they will not.
so SE may have done this with a plan.. but what plan? if people playing dps wanted to heal... they would play a healer.
#FFXIVHEALERSTRIKE
This and this, I cannot insist on how true it is.
Regarding the phys ranged shortage, it seems right now that having a phys ranged in your comp instead of double melees double casters is a loss dps wise :') , and not a small one.
No competent healers want to heal absolute disaster players in raid, be it uptime greedy melees, lost in narnia pct/smn and worst of all having to solo carry because your coheal is terrible. Litteraly everything in the current state of the game is pushing great healers out.
Who feels like breaking a sweat to carry mulitple level 100 players in expert content who wouldnt pass (and it's not an overstatement) the novice trial...
When you're in a full static it's totally fine tho, the problem is setting such a static in the current state, the overcasualization of the game really brought some "laid back" players with habits unfit for prog, in savage.
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