Is there a single issue with having what I suggested above ? , a complex rotation which can be some or all of :
-multiple dots
-various buffs with decision making to do
-damage gcds filling a healing gauge (or vice versa)
And this rotation would be the theorical 100% efficiency of the job, but if you just do 121 you still get around 80% efficiency.
It is an amount that almost no healer in DF meets anyway, because, as said before, by designing healers for the most braindead players, SE effectively made the playerbase of heals mostly braindead & lazy people.
And such changes ar in
no way prohibiting changes to encounter design and reducing dps & tanks absurd amounts of self sustain (lmao at thing like earth's riddle or 3rd eye, and don't even start with the tanks).