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  1. #8621
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I don't know what the correct solution to fixing Healers would be entirely... But as they are now, they're so braindead you can take your eyes off completely from the game for a while as the healer as you mash one button and the biggest risk is you running low on MP due to not popping Lucid Dreaming.
    (4)

  2. #8622
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    I don't know what the correct solution to fixing Healers would be entirely... But as they are now, they're so braindead you can take your eyes off completely from the game for a while as the healer as you mash one button and the biggest risk is you running low on MP due to not popping Lucid Dreaming.
    There's no correct solutions, but healers need something. Make 4 healers play differently would be a start
    (4)

  3. #8623
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Really I think WHM should have damage procs, Sage should have builders to use toxicon and either it does more damage with more addersting or it makes the cd of phelma or psyche faster, ast stays the same but the dot accumilates extra damage from buff like wildfire on machinist and scholar just has 2 extra dots and maybe deployment tactics spread dots.
    (3)

  4. #8624
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,169
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Sage Lv 100
    I absolutely love how a trash pull in a Lv.100 "expert" dungeon plays out the same as in Lv.15 Sastasha: Eos can solo heal it. I don't even need to tell her what to do. And I've still only got one button to mash.

    (8)

  5. #8625
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    The biggest issue i see with Healers is literally the fact you cant really do anything much with it if you are real for a second.

    You are split between People which like the 1 or 2 DPS Rotation and People which dont like it, so what will you do? Most People which dont like 1 2 will still play Healer, while people which dont want a complex rotation or anything will probably quit, so it will end in a vacuum where even more healer are missing.

    So the best way in my opinion would be not to change ALL healer but maybe the half of it, give ast/sch a more complex rotation and keep sage/whm easier

    and i talked to a lot of high end healer and tbh none of them actually wanted to have a complex rotation, they are fine with 1-2 so i really dont know how you would change it to make everyone happy
    I genuinely don't know what healers you asked. I've been raiding for over half a decade, most of it as healer and have very rarely found a high end healer who was happy about the state of healers past Shb. We need more, no matter how anyone spins it, having the "reward" of good gameplay devolve into a spam of a single button is not good design by any standard and what it makes it worse is that we used to have MUCH more to do.

    If people don't want to put the effort to learn a basic rotation of maybe 2-4 dots that can be easily managed with a little of experience, let them spam their 1 button but DO NOT gimp the design to cater for people who don't want to put even a minimal effort. Is like a car, let the people who only want to go at 40 kmh go at that speed but don't cap the speed of anyone else to that when we can go up to 120kmh safely
    (12)
    Last edited by WaxSw; 08-17-2024 at 09:54 PM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #8626
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WaxSw View Post
    I genuinely don't know what healers you asked. I've been raiding for over half a decade, most of it as healer and have very rarely found a high end healer who was happy about the state of healers past Shb.
    Its simple, a lot of them did not play healers before ShB.

    Or are universalists and don't care about healer role in particular, there are quite a few people I know that picked the role for the statics.

    How much enjoyment they actually get from playing this role? Its not for me to guess, but I haven't seen them complaining, except about the current healer BiS.

    I can genuinely say that not a single healer I know cares about this #ffxivhealerstrike. Does not mean much, its just anecdotal evidence, probably related that most people I am acquitted with started raiding past SB.
    (1)
    Last edited by Somnolence; 08-17-2024 at 11:14 PM.

  7. #8627
    Player
    Sharawiwi's Avatar
    Join Date
    Jul 2024
    Posts
    23
    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WaxSw View Post
    I genuinely don't know what healers you asked. I've been raiding for over half a decade, most of it as healer and have very rarely found a high end healer who was happy about the state of healers past Shb. We need more, no matter how anyone spins it, having the "reward" of good gameplay devolve into a spam of a single button is not good design by any standard and what it makes it worse is that we used to have MUCH more to do.

    If people don't want to put the effort to learn a basic rotation of maybe 2-4 dots that can be easily managed with a little of experience, let them spam their 1 button but DO NOT gimp the design to cater for people who don't want to put even a minimal effort. Is like a car, let the people who only want to go at 40 kmh go at that speed but don't cap the speed of anyone else to that when we can go up to 120kmh safely
    ^^^^^^

    We need more (and I should say we need back) :
    -job identity, as of DT every healer is the same
    -gameplay, bring back real AST (a fortune teller job who is 100% deterministic, moronic) & SCH dots
    -rotation, the high end optimization being 11111111121111111 can't be good no matter how you spin it

    And for people who don't want to improve beyond 11112111111 + occasional ogcds heals, SE should just do the maths so 12& "rotation" is 80% efficiency, and the perfect rotation is 100%.
    And before complaining, 121 rotation with 80% efficiency but 90% uptime is already better than the vast majority of modern healers, people should work on ABC instead of wanting the maximum job complexity to be leveled down to their personal "best".
    (9)

  8. #8628
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I don't really see why we have to constantly tiptoe around those who enjoy current healers. If they don't like that I want more complexity to return to the healer role? That's too bad, because I hate what they enjoy right now.

    We both pay the same sub, their preferences don't get to supercede mine.
    (11)

  9. #8629
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    556
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Rather than seeing more complex healers I'd rather start with content actually demanding healers heal, then I wouldn't mind having more complexity if it's called for. But I think it more important to address the main problem first and secondary things after.
    (3)

  10. #8630
    Player
    Sharawiwi's Avatar
    Join Date
    Jul 2024
    Posts
    23
    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Rather than seeing more complex healers I'd rather start with content actually demanding healers heal, then I wouldn't mind having more complexity if it's called for. But I think it more important to address the main problem first and secondary things after.
    But we can do both, and we need to.

    You do realize that in DF, the overwhelming majority of healers you'll encounter don't GCD uptime (we're talking less than 50% here) nor DoT uptime ? Don't align buffs, don't use ogcds correctly, and so on ?
    Why cater to these players ? At this point why not implement changes like :
    -every 10th glaroilosis cast applies a dot
    -native autocasting damage gcd for healer jobs
    Because otherwise maintining uptime is too hard and sooooo stressfull for the poor casuals :'(

    if they don't want to improve nor play decently, it's a choice and their problem, it shouldn't be everyone's.

    Is there a single issue with having what I suggested above ? , a complex rotation which can be some or all of :
    -multiple dots
    -various buffs with decision making to do
    -damage gcds filling a healing gauge (or vice versa)
    And this rotation would be the theorical 100% efficiency of the job, but if you just do 121 you still get around 80% efficiency.
    It is an amount that almost no healer in DF meets anyway, because, as said before, by designing healers for the most braindead players, SE effectively made the playerbase of heals mostly braindead & lazy people.

    And such changes ar in no way prohibiting changes to encounter design and reducing dps & tanks absurd amounts of self sustain (lmao at thing like earth's riddle or 3rd eye, and don't even start with the tanks).
    (5)

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