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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,188
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Also while we're at it, can SE please fix the sudden 'snap to ground' in the Medica 3 animation
    lol. At one point, I had a mind to file that as a bug report. (But then, doing my day job when I'm not actually at work struck me as Not Fun, and I let it drop…)
    (2)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,188
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    lol. At one point, I had a mind to file that as a bug report. (But then, doing my day job when I'm not actually at work struck me as Not Fun, and I let it drop…)
    I tried...
    (0)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    At least with Seraphism removing Male Au Ra jaws entirely, it was limited to one race, one gender of that race, and possibly one specific jaw shape/face option etc. Very specific conditions that may have somehow slipped past QA

    But with this Medica 3 animation, it's like this on every race, every gender. The only way for it to have got through like this is that either they didn't test it at all, or that it's somehow intentional that it's just two old animations stitched together
    (2)
    Last edited by ForsakenRoe; 01-05-2025 at 06:37 AM.

  4. #4
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    841
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    It might be better to attach a gif or link/record a video when reporting what you believe is bugs to better communicate it? (I don't have WHM at 100)
    It got chucked in insufficient info then they probably didn't understand/see what you meant rather than 'working as intended' which means it truly is a feature not a bug?

    As someone who used to gpose back when I was in HW/SB alot of casting/combat animations look kinda cursed....

    I always try to include pics/vids and detail my bug reports because I don't know if I'm communicating it properly, I don't know if the person reviewing the bug understood what I meant. Sometimes, even when thorough, it gets chucked into working as intended despite it not making much sense. I'm guessing those fall into nitpicks rather than bugs.

    Edit:
    In the insufficient information forum the stickied thread is
    Bug reports that do not follow the report template or are lacking the required information will be moved here.

    Example
    This is technically a nitpick despite being thorough but felt like a bug (chucked into working as intended), copium that graphical update to eulmore will fix it
    https://forum.square-enix.com/ffxiv/...elicts-Eulmore

    Actually a bug
    https://forum.square-enix.com/ffxiv/...-when-blinking
    https://forum.square-enix.com/ffxiv/...ed-to-his-head
    https://forum.square-enix.com/ffxiv/...pper-La-Noscea
    (1)
    Last edited by Rueby; 01-05-2025 at 10:33 AM.
    Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Honestly? If a group ever needs raw healing, subbing in a SGE instead of a WHM probably would've been better too considering that space laser mage, for whatever reason vomits HPS like crazy they just can't help but to top the HPS chart no matter what they do. To add insult to the injury, they also bring a wealth of extra, very accessible mitigations without accounting E.Prog in case their partner is a SCH - something that WHM also lacks.

    Quote Originally Posted by Azurarok View Post
    This sounds weirdly similar to what I said of RDM/SMN's balancing in EW. Dumbing it down in ShB made healer dps seem too easy to do compared to tanks, so instead of returning the damaging tools they just lowered healer damage output.
    Rather than lowered, IMHO they ignored that front while increasing the tank's. Then again, hey: same differences xD
    (1)
    Last edited by Rein_eon_Osborne; 12-25-2024 at 08:49 PM.

  6. #6
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,537
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Right now, speaking as a career WHM since release, WHM has its place but its getting reduced each expansion and patch and most of that is just exploratry prog.

    Think of WHM like this: Its a healing fire truck, and not just a little one but one of those huge monstrous airport fire trucks. It can put out a titanic amount of healing in nearly a blink of an eye. While this is awesome and used to be needed, healing requirements have gone from needing a big fire truck to a small fire truck, then to a fire extingusher to a wet blanket to "its ok to let it smolder", it wont catch on fire before the boss is dead.

    So WHM is a great healer, if its needed, but there are no more healing fires that need a WHM.
    (5)

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    This is such an irony. I want to remind you of the manifesto of this very thread:

    Quote Originally Posted by Gemina View Post
    ~~Manifesto~~
    • Self-sustain and healing abilities given to other roles.
      The choice/direction to give such abilities to roles outside of healer encroaches on the role.
    • Over simplified DPS rotation
      Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
    • Homogenization of healer jobs
      Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
    • Excessive oGCD heals.
      These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
    • Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
      Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities.
    Which advocates to take away healing from all other roles (at least to some degree) to let the healer role shine again. See any parallels to taking away from other healers so the "pure" healer can shine more?

    Which advocates against homogenisation of the healer role. So is "I can do everything" now good design or not? Should WHM become more homogenized or the other healers less?

    Talks about excessive and too powerfull oGCD healing and wants it dialed back, but now you are trash talking WHM for being too weak.


    Yes, WHM is too weak, compared to the other healers. But it is not too weak to clear content. Buffing WHM will lead to more homogenisation, power creep and will cut down the time we spend with healing even more.


    Keep in mind that we have just seen this in the tank role. DRK was lacking behind and just recently got additional self healing added. Which is the opposite of the first point of the manifesto.
    (0)
    Last edited by Tint; 12-25-2024 at 11:57 PM.
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  8. 12-25-2024 11:57 PM
    Reason
    Wrong post

  9. #9
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,188
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tint View Post
    Which advocates to take away healing from all other roles (at least to some degree) to let the healer role shine again. See any parallels to taking away from other healers so the "pure" healer can shine more?

    Which advocates against homogenisation of the healer role. So is "I can do everything" now good design or not? Should WHM become more homogenized or the other healers less?

    Talks about excessive and too powerfull oGCD healing and wants it dialed back, but now you are trash talking WHM for being too weak.
    So long as something like Seat of Sacrifice's opening mechanic exists, I am going to argue that trying to establish a strict distinction between "pure" vs. "shield" healers is an exercise in sadness. And to WHM specifically, I look back to FFI and FFIV, and I see something more akin to "jack of all trades."

    On the healing front, my issue with WHM isn't that it's "weak." It's that its kit sings essentially one note, and only one note: restore HP. The kit lacks breadth to the point of being anemic and almost non-functional. A little bit more access to party-wide shields and mitigations would go a long ways towards having some semblance of control over the raid-wides that hit for ~100% of HP bars — instead of hoping that literally anyone else in the party hits a mitigation, which is an asinine identity for a healer and WHM. It would pair well with reducing tanks' and DPS's access to those same tools.

    And none of that needs to change what differentiates WHM from the other healers: what WHM does, it does directly, immediately, and on the GCD. It doesn't preclude WHM from being the healer that prefers to restore HP in large quantities and quickly. It doesn't preclude a future where someone remembers that White Mages were one half of a calamity, and they probably didn't Cure III the world into oblivion, so maybe WHM can get an assortment of direct, immediate, on the GCD, elementally-aspected offensive spells. That all leaves plenty of room for WHM's current, nearest competitor, AST, to differentiate itself with delayed and over-time based healing, and with buff-based offense, to say nothing of how one might evolve SCH and SGE.
    (5)

  10. #10
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,140
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    A little bit more access to party-wide shields and mitigations would go a long ways towards having some semblance of control over the raid-wides that hit for ~100% of HP bars — instead of hoping that literally anyone else in the party hits a mitigation, which is an asinine identity for a healer and WHM. It would pair well with reducing tanks' and DPS's access to those same tools.
    This so much. Even Kan-E-Senna's seen using that mit in Ghimlyt Dark (she also still uses StoneIV and AeroIII in her EW role quest too). I've seen folks get one-shotted to raidwides in savage because someone's slacked on mitigation, and AST can handle a lot of those by just adding in Collective Unconscious where WHM's Temperance would be on cooldown.

    It's also been requested countless times even on the JP boards. Rework StoneSkinII, rework Protect, separate Divine Caress from Temperance, add some max HP buff, etc. WHM is the best reactive healer but that becomes less and less relevant in higher level content where you either do it right or you're dead.
    (3)

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