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  1. #8621
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WaxSw View Post
    I genuinely don't know what healers you asked. I've been raiding for over half a decade, most of it as healer and have very rarely found a high end healer who was happy about the state of healers past Shb.
    Its simple, a lot of them did not play healers before ShB.

    Or are universalists and don't care about healer role in particular, there are quite a few people I know that picked the role for the statics.

    How much enjoyment they actually get from playing this role? Its not for me to guess, but I haven't seen them complaining, except about the current healer BiS.

    I can genuinely say that not a single healer I know cares about this #ffxivhealerstrike. Does not mean much, its just anecdotal evidence, probably related that most people I am acquitted with started raiding past SB.
    (1)
    Last edited by Somnolence; 08-17-2024 at 11:14 PM.

  2. #8622
    Player
    Sharawiwi's Avatar
    Join Date
    Jul 2024
    Posts
    23
    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WaxSw View Post
    I genuinely don't know what healers you asked. I've been raiding for over half a decade, most of it as healer and have very rarely found a high end healer who was happy about the state of healers past Shb. We need more, no matter how anyone spins it, having the "reward" of good gameplay devolve into a spam of a single button is not good design by any standard and what it makes it worse is that we used to have MUCH more to do.

    If people don't want to put the effort to learn a basic rotation of maybe 2-4 dots that can be easily managed with a little of experience, let them spam their 1 button but DO NOT gimp the design to cater for people who don't want to put even a minimal effort. Is like a car, let the people who only want to go at 40 kmh go at that speed but don't cap the speed of anyone else to that when we can go up to 120kmh safely
    ^^^^^^

    We need more (and I should say we need back) :
    -job identity, as of DT every healer is the same
    -gameplay, bring back real AST (a fortune teller job who is 100% deterministic, moronic) & SCH dots
    -rotation, the high end optimization being 11111111121111111 can't be good no matter how you spin it

    And for people who don't want to improve beyond 11112111111 + occasional ogcds heals, SE should just do the maths so 12& "rotation" is 80% efficiency, and the perfect rotation is 100%.
    And before complaining, 121 rotation with 80% efficiency but 90% uptime is already better than the vast majority of modern healers, people should work on ABC instead of wanting the maximum job complexity to be leveled down to their personal "best".
    (9)

  3. #8623
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I don't really see why we have to constantly tiptoe around those who enjoy current healers. If they don't like that I want more complexity to return to the healer role? That's too bad, because I hate what they enjoy right now.

    We both pay the same sub, their preferences don't get to supercede mine.
    (11)

  4. #8624
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    671
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Rather than seeing more complex healers I'd rather start with content actually demanding healers heal, then I wouldn't mind having more complexity if it's called for. But I think it more important to address the main problem first and secondary things after.
    (3)

  5. #8625
    Player
    Sharawiwi's Avatar
    Join Date
    Jul 2024
    Posts
    23
    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Rather than seeing more complex healers I'd rather start with content actually demanding healers heal, then I wouldn't mind having more complexity if it's called for. But I think it more important to address the main problem first and secondary things after.
    But we can do both, and we need to.

    You do realize that in DF, the overwhelming majority of healers you'll encounter don't GCD uptime (we're talking less than 50% here) nor DoT uptime ? Don't align buffs, don't use ogcds correctly, and so on ?
    Why cater to these players ? At this point why not implement changes like :
    -every 10th glaroilosis cast applies a dot
    -native autocasting damage gcd for healer jobs
    Because otherwise maintining uptime is too hard and sooooo stressfull for the poor casuals :'(

    if they don't want to improve nor play decently, it's a choice and their problem, it shouldn't be everyone's.

    Is there a single issue with having what I suggested above ? , a complex rotation which can be some or all of :
    -multiple dots
    -various buffs with decision making to do
    -damage gcds filling a healing gauge (or vice versa)
    And this rotation would be the theorical 100% efficiency of the job, but if you just do 121 you still get around 80% efficiency.
    It is an amount that almost no healer in DF meets anyway, because, as said before, by designing healers for the most braindead players, SE effectively made the playerbase of heals mostly braindead & lazy people.

    And such changes ar in no way prohibiting changes to encounter design and reducing dps & tanks absurd amounts of self sustain (lmao at thing like earth's riddle or 3rd eye, and don't even start with the tanks).
    (5)

  6. #8626
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,506
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    For starters, what I want to see two things.

    1. Healers being absolutely necessary to beat end-game content... Trials and Raids... Normal, Alliance, Extreme, Savage. Healers shouldn't be replaceable.
    2. Healers getting buffed to a point where their base damage output is at the same level as Tanks.
    (2)

  7. #8627
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sharawiwi View Post
    if they don't want to improve nor play decently, it's a choice and their problem, it shouldn't be everyone's.
    The game doesn't really want people to improve or feel the need to unless they want to clear two specific end-game content modes. On top of that public parsing or performance grading is a big no no in this game. So they would have to say they are changing the game audience, which is less subs, less money. No MMO will do that. They will try to please everyone and tell to go savage and ultimate if someones wants a challenge WoW also does this, has multiple difficulty levels and so on to try to please everyone.

    Quote Originally Posted by Sharawiwi View Post
    a complex rotation which can be some or all of :
    -multiple dots
    -various buffs with decision making to do
    -damage gcds filling a healing gauge (or vice versa)
    And this rotation would be the theorical 100% efficiency of the job, but if you just do 121 you still get around 80% efficiency.
    It is an amount that almost no healer in DF meets anyway, because, as said before, by designing healers for the most braindead players, SE effectively made the playerbase of heals mostly braindead & lazy people.
    In end-game content you would have to manage all of this, raid frames and mechanics at once. Be careful what you wish for. And if healer DPS would get higher then it would be more punishing to heal more so the potency of all of this could be lowered to "balance"
    (1)

  8. #8628
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    671
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sharawiwi View Post
    But we can do both, and we need to.

    You do realize that in DF, the overwhelming majority of healers you'll encounter don't GCD uptime (we're talking less than 50% here) nor DoT uptime ? Don't align buffs, don't use ogcds correctly, and so on ?
    Why cater to these players ? At this point why not implement changes like :
    -every 10th glaroilosis cast applies a dot
    -native autocasting damage gcd for healer jobs
    Because otherwise maintining uptime is too hard and sooooo stressfull for the poor casuals :'(

    if they don't want to improve nor play decently, it's a choice and their problem, it shouldn't be everyone's.
    I agree in so far as there are some terrible healers out there with terrible dps uptime, often terrible healing too, worse is the game does a bad job of teaching healers how/to heal and makes almost no mention I can see of actually pushing dps as a healer. Rather that is player convention and that may or may not be accounted for in higher tiers of content. There should be a requirement for players to have a brain, the game really should teach healers how to play healer and with that to dps, I'm just saying that we should fix healing first and then build any added dps rotation around that scenario.

    Is there a single issue with having what I suggested above ? , a complex rotation which can be some or all of :
    -multiple dots
    -various buffs with decision making to do
    -damage gcds filling a healing gauge (or vice versa)
    And this rotation would be the theorical 100% efficiency of the job, but if you just do 121 you still get around 80% efficiency.
    It is an amount that almost no healer in DF meets anyway, because, as said before, by designing healers for the most braindead players, SE effectively made the playerbase of heals mostly braindead & lazy people.

    And such changes ar in no way prohibiting changes to encounter design and reducing dps & tanks absurd amounts of self sustain (lmao at thing like earth's riddle or 3rd eye, and don't even start with the tanks).
    I don't think there's anything too offensive here, at least to me, I would be concerned about the button count since my bars are kinda full as is but that's another matter. Ultimately pushing more dps is always going to be healer optimisation, for me it's more about getting things to being 60% or more healing uptime with dps filler rather than 90% dps uptime with healing filler. That would make our existing small handful of dps skills a lot more palatable.
    (0)

  9. #8629
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I don't really see why we have to constantly tiptoe around those who enjoy current healers. If they don't like that I want more complexity to return to the healer role? That's too bad, because I hate what they enjoy right now.

    We both pay the same sub, their preferences don't get to supercede mine.
    I say keep White Mage exactly as it is now so everyone who actually likes healer as it is now can just go there.
    (1)

  10. #8630
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,506
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    They should introduce a new Healer class mid-expansion, one that uses the current Healer design as they fix all the other healers... It can even start at 100 with the requirement of any other Healer at 100 to unlock... See how many people would switch to it.
    (0)

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