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  1. #1
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    True whqt is funny is that cycle almost always plays out the same. Selfish classes are not on the level of the supports. Selfish classes get buffed but some other classes get buffed which still keeps the supports ahead.
    (0)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
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    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Maltothoris View Post
    True whqt is funny is that cycle almost always plays out the same. Selfish classes are not on the level of the supports. Selfish classes get buffed but some other classes get buffed which still keeps the supports ahead.
    It's precisely BECAUSE selfish jobs are buffed that support jobs keep pulling ahead.

    If VPR gets massively buffed, support jobs like BRD and DNC will also be indirectly buffed as they'll reap the benefits through rDPS. If the intention is to keep rough parity between support jobs and selfish jobs so they average around roughly the same rDPS, then they'll have to nerf the personal output of the support jobs, which would be miserable for them.
    (5)

  3. #3
    Player
    PercibelTheren's Avatar
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    May 2023
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    Limsa Lominsa
    Posts
    1,068
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Aravell View Post
    It's precisely BECAUSE selfish jobs are buffed that support jobs keep pulling ahead.

    If VPR gets massively buffed, support jobs like BRD and DNC will also be indirectly buffed as they'll reap the benefits through rDPS. If the intention is to keep rough parity between support jobs and selfish jobs so they average around roughly the same rDPS, then they'll have to nerf the personal output of the support jobs, which would be miserable for them.
    It already is kinda miserable. We do basically the same damage as the tanks.
    (2)

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by PercibelTheren View Post
    It already is kinda miserable. We do basically lessthe same damage as the tanks.
    Soloing content on an AST isn't exactly what I would call fun, I believe at least one person managed to get the Necromancer title on an AST, however I think most people would leave that for the last job on their list
    (0)

  5. #5
    Player
    Azurarok's Avatar
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    Feb 2022
    Posts
    1,318
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    The enormous size of Earthly Star since EW sure doesn't help it either.

    I really wish they'd cut down on their obsession with adjusting everything around their high-end raids. It feels like they just don't care how much it detracts from every other part of the game.
    (0)

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Azurarok View Post
    The enormous size of Earthly Star since EW sure doesn't help it either.

    I really wish they'd cut down on their obsession with adjusting everything around their high-end raids. It feels like they just don't care how much it detracts from every other part of the game.
    They basically created the problem and then made a solution to the problem they created.

    They increased boss hitbox size massively, then they increased arena size massively because that made the arena smaller in comparison to the boss, which then made the ground field abilities smaller in comparison, so then they increase the size of those too. All that when they could've just....not increased boss hitbox size to that level in the first place.
    (6)

  7. #7
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    They basically created the problem and then made a solution to the problem they created.

    They increased boss hitbox size massively, then they increased arena size massively because that made the arena smaller in comparison to the boss, which then made the ground field abilities smaller in comparison, so then they increase the size of those too. All that when they could've just....not increased boss hitbox size to that level in the first place.
    but but... arent bigger bosses meaning more fun???

    more health means more massive bosses!!! have to be to stuff all the extra health into.... right?
    (0)
    #FFXIVHEALERSTRIKE

  8. #8
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Something else I want to point is the amount of tankbusters in these fights. Also, it comes down if you want to inflate numbers. If we don't inflate the numbers, M1S has a total of 3 tankbusters for the entire fight of about 10 and a half minutes. That's not even 1 tankbuster per minute. It's the same for the other fights as well, with M2S having 4 tankbusters for the whole fight, M3S having 5, and then M4S has the most with 7. When you inflate them per say since all of the busters are either multi-hit, shared or swapped, M3S becomes the only one with more than 1 tankbuster per minute.
    (1)

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Something else I want to point is the amount of tankbusters in these fights. Also, it comes down if you want to inflate numbers. If we don't inflate the numbers, M1S has a total of 3 tankbusters for the entire fight of about 10 and a half minutes. That's not even 1 tankbuster per minute. It's the same for the other fights as well, with M2S having 4 tankbusters for the whole fight, M3S having 5, and then M4S has the most with 7. When you inflate them per say since all of the busters are either multi-hit, shared or swapped, M3S becomes the only one with more than 1 tankbuster per minute.
    The worst part of this is what happened in SB has happened again: Warriors can take 3 of the 5 M3S TBs because Holmgang's CD is so much shorter than the other invulns, so a WAR/X tank combo can take the TBs in the order WAR/share/WAR/OT/WAR, almost entirely removing the idea that 'oh the tank will take big damage and needs to be healed through it'.

    Oh the last two TBs in M3S hit 8 times in a row? Be a shame if the two tanks could just... ignore it entirely
    (2)

  10. #10
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Okay so not sure how many folks saw this but https://na.finalfantasyxiv.com/lodes...edb0f351c818a7

    We have identified the issues below with the Summoner's "Arcane Mastery" trait and the Scholar's "Enhanced Healing Magic" trait.

    ■Summoner Trait "Arcane Mastery"
    Raised potency not activating for the following abilities:
    ・Inferno
    ・Earthen Fury
    ・Aerial Blast

    ■Scholar Trait "Enhanced Healing Magic"
    Raised potency for healing and shielding effect not activating for the following abilities:
    ・Embrace
    ・Seraphic Veil
    Now granted this prob hurt smn more than it did sch but still. Still it's hilarious that this got overlooked.
    (0)

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