
That's incredibly fair and understandable. I don't disagreeSpeaking just for myself, my engagement in a piece of content requires me to think about how I use my full kit smartly so I don't run out of things when I need it (mostly week 1 savage prog and ultimate prog), this includes GCDs.
The problem is that healer kits are so overly bloated that what would engage me in a clean run would probably filter out a lot of less-experienced healers. That's why I always advocate for a better healing experience AND a better downtime kit, because it would satisfy me and also not filter out the less-experienced players.
In simpler terms, I want the upper limit of gameplay expanded so I can get my engagement without harming the engagement of others.


I'll consider the impact if there was something to actually consider. As it currently stands, we spend upwards of 70% of our casts on DPS actions so a more varied rotation would have about as much impact as a drop of water in the ocean, even less so depending on how you implement the actual mechanics of the rotation. It's virtually a non-issue if ever there was one.Oh I very much do want to heal, and I do heal. I am looking forward to healing savage as AST. I just don't think people should ask for changes without at the very least considering the impact it may have on others. Yes, you can say others do that, but two wrongs don't make a right.
Why playing healer if I have warrior?
I have healing + sheild + regin
And most important ROTATION


Nah sorry I really don't care. You also don't care and don't pretend to because you don't give a fuck if I really miss HW SCH and if next expansion all healers lost their simple play style I don't care if you're upset about it either.Oh I very much do want to heal, and I do heal. I am looking forward to healing savage as AST. I just don't think people should ask for changes without at the very least considering the impact it may have on others. Yes, you can say others do that, but two wrongs don't make a right.
I'm still disgusted with CBU3 when they thought a upgrade to Medica II (lol) and a budget Fell Cleave gated behind PoM was enough to keep WHM mains playing for another 2+ years. Let alone AST being WHM but with cards and now the mobility of a physical ranged.
It's unreal how tone-deaf you can be after having literal 5 expansions worth of feedback to draw from.


Feels more malicious than tone-deaf at this point. Like SE is purposefully screwing over WHM to get people to play AST instead.I'm still disgusted with CBU3 when they thought a upgrade to Medica II (lol) and a budget Fell Cleave gated behind PoM was enough to keep WHM mains playing for another 2+ years. Let alone AST being WHM but with cards and now the mobility of a physical ranged.
It's unreal how tone-deaf you can be after having literal 5 expansions worth of feedback to draw from.
Agreed; to expand on this; the role homogenization of Healers and Tanks leads to unengaging gameplay. Generally the way a Astro and Sage play compared to the more vanilla WHM and SCH with their flashy card draws and Kardia buff are still ultimately the same mechanics. Tanks have it even worse; You got a big mit, a lil mit, a teammate mit, a party mit and then a DPS rotation. In the end though your almost always playing the same class with the variance being your rotation.One issue is that healers rarely need to heal.
Another issue is that while healers are not healing, they have nothing to do but press 1 button.
No one wants a full job dps rotation on healers. But something small and engaging that doesnt discourage healing would be nice.
Putting out random instances of small but unavoidable damage would fix most of the problem.
Honestly I feel its just Warriors being just in a really good place. The reality is many groups wipe once they lose a healer as there are many fights that cannot last for long periods without one for everyone but the Tanks. I always am reminded of the last boss of Dead ends who puts are large amounts of party damage constantly to the point where only Warrior and Paladin can reliably survive it.
Edit - I would also like to suggest removal of Tank invulns...
As for self sustain; I kinda feel that DRK is in the right place; I haven't seen a instance of Dark Knights doing no healer runs of any of the recent content (I do think there was a EW run but as I recall it had other tanks). I know Paladin provided they maintain a tight mana rotation can sustain and support...not so sure about Gunbreaker at the moment.
with a new fun gapcloser whm got and the futher butchering of AST card system, it felt more like the other way around. I made the swap to whm from ast, and I never see ast players anymore





It’ll be a tough, uphill climb for that AST metric to surpass or even come close to WHM given the latter’s reputation, which is something that SE probably have no clue about why.
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