True whqt is funny is that cycle almost always plays out the same. Selfish classes are not on the level of the supports. Selfish classes get buffed but some other classes get buffed which still keeps the supports ahead.



True whqt is funny is that cycle almost always plays out the same. Selfish classes are not on the level of the supports. Selfish classes get buffed but some other classes get buffed which still keeps the supports ahead.



It's precisely BECAUSE selfish jobs are buffed that support jobs keep pulling ahead.
If VPR gets massively buffed, support jobs like BRD and DNC will also be indirectly buffed as they'll reap the benefits through rDPS. If the intention is to keep rough parity between support jobs and selfish jobs so they average around roughly the same rDPS, then they'll have to nerf the personal output of the support jobs, which would be miserable for them.



It already is kinda miserable. We do basically the same damage as the tanks.It's precisely BECAUSE selfish jobs are buffed that support jobs keep pulling ahead.
If VPR gets massively buffed, support jobs like BRD and DNC will also be indirectly buffed as they'll reap the benefits through rDPS. If the intention is to keep rough parity between support jobs and selfish jobs so they average around roughly the same rDPS, then they'll have to nerf the personal output of the support jobs, which would be miserable for them.




Soloing content on an AST isn't exactly what I would call fun, I believe at least one person managed to get the Necromancer title on an AST, however I think most people would leave that for the last job on their list



The enormous size of Earthly Star since EW sure doesn't help it either.
I really wish they'd cut down on their obsession with adjusting everything around their high-end raids. It feels like they just don't care how much it detracts from every other part of the game.



They basically created the problem and then made a solution to the problem they created.
They increased boss hitbox size massively, then they increased arena size massively because that made the arena smaller in comparison to the boss, which then made the ground field abilities smaller in comparison, so then they increase the size of those too. All that when they could've just....not increased boss hitbox size to that level in the first place.




but but... arent bigger bosses meaning more fun???They basically created the problem and then made a solution to the problem they created.
They increased boss hitbox size massively, then they increased arena size massively because that made the arena smaller in comparison to the boss, which then made the ground field abilities smaller in comparison, so then they increase the size of those too. All that when they could've just....not increased boss hitbox size to that level in the first place.
more health means more massive bosses!!! have to be to stuff all the extra health into.... right?
#FFXIVHEALERSTRIKE



Something else I want to point is the amount of tankbusters in these fights. Also, it comes down if you want to inflate numbers. If we don't inflate the numbers, M1S has a total of 3 tankbusters for the entire fight of about 10 and a half minutes. That's not even 1 tankbuster per minute. It's the same for the other fights as well, with M2S having 4 tankbusters for the whole fight, M3S having 5, and then M4S has the most with 7. When you inflate them per say since all of the busters are either multi-hit, shared or swapped, M3S becomes the only one with more than 1 tankbuster per minute.


The worst part of this is what happened in SB has happened again: Warriors can take 3 of the 5 M3S TBs because Holmgang's CD is so much shorter than the other invulns, so a WAR/X tank combo can take the TBs in the order WAR/share/WAR/OT/WAR, almost entirely removing the idea that 'oh the tank will take big damage and needs to be healed through it'.Something else I want to point is the amount of tankbusters in these fights. Also, it comes down if you want to inflate numbers. If we don't inflate the numbers, M1S has a total of 3 tankbusters for the entire fight of about 10 and a half minutes. That's not even 1 tankbuster per minute. It's the same for the other fights as well, with M2S having 4 tankbusters for the whole fight, M3S having 5, and then M4S has the most with 7. When you inflate them per say since all of the busters are either multi-hit, shared or swapped, M3S becomes the only one with more than 1 tankbuster per minute.
Oh the last two TBs in M3S hit 8 times in a row? Be a shame if the two tanks could just... ignore it entirely



Okay so not sure how many folks saw this but https://na.finalfantasyxiv.com/lodes...edb0f351c818a7
Now granted this prob hurt smn more than it did sch but still. Still it's hilarious that this got overlooked.We have identified the issues below with the Summoner's "Arcane Mastery" trait and the Scholar's "Enhanced Healing Magic" trait.
■Summoner Trait "Arcane Mastery"
Raised potency not activating for the following abilities:
・Inferno
・Earthen Fury
・Aerial Blast
■Scholar Trait "Enhanced Healing Magic"
Raised potency for healing and shielding effect not activating for the following abilities:
・Embrace
・Seraphic Veil
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