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  1. #1
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,623
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    If tanks weren't functionally immortal, I wouldn't mind so much if they had a raise, but since raise is the last healer thing that we have in dungeons... I'm hesitant to use the words "Red Line" but I suppose the line does have to be drawn somewhere.
    We have had so many "red lines" crossed by the devs when they give more healer tools to other jobs (especially warrior) that the playing field looks plaid.

    I have all but given up hope that healers will get to remain healers in the future, 8.0 and beyond. I expect that we will become another form of magical ranged damage and all of the jobs will get some form of self healing, functionally removing healers.

    I hate being this jaded over the whole situation but we have not received any meaningful assurances that healers are desired, let alone needed.
    (10)

  2. #2
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Something I have thought about, is that piety should probably lower the mp cost of raise and also hasten the cast time. However that would the bare minimum and also should do some other stuff.
    (1)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,112
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Lol. But anyway...

    Quote Originally Posted by Maltothoris View Post
    Something I have thought about, is that piety should probably lower the mp cost of raise and also hasten the cast time. However that would the bare minimum and also should do some other stuff.
    Years ago, Piety's first impression (without reading the description) struck to me as a 'mastery stat'-equivalent from another game. Of course that kinda disappoints me real quickly but I did mused some ideas in the off times such as:
    1. WHM: Reduce the length of target's weakness/brink of death upon raising, may stack up to 75% reduction. Also give the WHM a low chance to completely negate Weakness/BoD penalty on raised target.
    2. SCH: extends the effectiveness of their buff and debuffs (except Bios). How long are the extensions, I don't know, maybe close to double(?).
    3. AST: Increase the radius of all AoE actions, up to double the amount at maximum(?) piety.
    4. SGE: Idk since the idea was conceived in early 5.2. Maybe give them the haste?

    Ofc that oughta make gearing all 4 healers a pain if you don't wish for all the same piety.
    (0)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #4
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    464
    Character
    Minu Hyre
    World
    Shiva
    Main Class
    Sage Lv 92
    Almost 1k pages. I am so happy for you guys.
    (0)

  5. #5
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    It would of added variety if sub stats did different things for different classes but again that comes at the cost of making it a pain to meld.
    (0)

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    If every job receives the ability to raise, then making health bars go up should return to being the sole purview of the healer role.

    The reason healing was given to everyone else is to lessen the burden on the healer role, so if everyone can raise a dead healer, then this advantage isn't required anymore.

    Giving jobs like the tanks the ability to raise and allowing them to keep the ability to heal would not result in balance, it would just be propping up the importance of one role over all the others. Balance means every role in the party having their own importance, if you remove one advantage entirely from a role, you need to give them another to replace it.
    (2)

  7. #7
    Player
    PietyAnxiety's Avatar
    Join Date
    Jun 2024
    Posts
    5
    Character
    Social Anxiety
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hyperia View Post
    I have all but given up hope that healers will get to remain healers in the future, 8.0 and beyond. I expect that we will become another form of magical ranged damage and all of the jobs will get some form of self healing, functionally removing healers.
    If healers turn out to be a bit more combat oriented with healing abilities embedded to their kits, that could be really cool. Heck, i’d go as far as to say Sage should be a real dps healer with a fully fleshed out dps kit that just pumps out healing(mitigating?) while you successfully do your rotation. White mage would most likely also be a dps healer but easier by comparison (basically how they are now with an additional dps skill or two). Somehow, I’d still see ast and sch staying within party utility because they’re pretty cemented there at this point. I can only hope they don’t have the same ridiculous 1-1-1-1-2-1-1-1.. nonsense.

    However, all of this is a pipe dream. For all we know, 8.0 healers might just be 100% healing abilities where everyone’s fishing for freecure.
    (0)

  8. #8
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    I wonder what happened to the spreadsheet that the detractors were making.
    Do you think they just quietly stopped when they realize that there are more savage and ultimate raiders here than assumed?
    or maybe they're feeling vindicated because it "proves" that we're all just a bunch of turbo hardcore raiders trying to ruin it for the little guy who can't possibly keep track of healing and more than two or three damage buttons.
    (2)

  9. #9
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GartredZW View Post
    I wonder what happened to the spreadsheet that the detractors were making.
    Do you think they just quietly stopped when they realize that there are more savage and ultimate raiders here than assumed?
    or maybe they're feeling vindicated because it "proves" that we're all just a bunch of turbo hardcore raiders trying to ruin it for the little guy who can't possibly keep track of healing and more than two or three damage buttons.
    I honestly believe it's best forgotten, no one has brought it up in a long time.
    (2)

  10. 12-21-2024 12:55 AM

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