



It must be harder for everybody but WAR is what the devs meant, probably.I believe Yoshi P said something about making the game slightly harder. I believe a WAR that can completely self heal without proper mitigation in a dungeon might be slightly brain dead. (Along with the shortest world first savage race in the games history. Lol harder btw)
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

only braindead casual player care about healing or mitigation in dungeon.I believe Yoshi P said something about making the game slightly harder. I believe a WAR that can completely self heal without proper mitigation in a dungeon might be slightly brain dead. (Along with the shortest world first savage race in the games history. Lol harder btw)


At least they have the attention seeking part of being a WAR main down.

Umm, ok. Good luck with that on our level 95 dungeon. I just finished that one as SGE and needed to use all of my cooldowns to eventually keep everyone alive. Since, you know, it has an instant kill knock back. Because the area you stand on is sometimes a funny diagonal spot, it has a very high chance to kill new players on the first go. I will have to test later on if Surecast / Arm's Length can cover all of those moments where it's a funny diagonal spot. The GNB tank did use some special cooldown combo on the tower stack and asked if he could take it alone (without Superbollide).
Since I did level WAR first, even I have to admit Bloodwhetting and Nascent Flash could use some toning down. For Bloodwhetting, probably a set 400 - 800 potency heal per damage ability used rather than per enemy hit would be a first step on AoE heals. It sounds like an exaggeration that 2 GCDs on a big pull can fully heal us from 10% HP, but it is 100% true. We might have to do the same for the Abyssal Drain on DRK too, but they are the tank falling behind the others now. Even GNB can handle big FATE pulls better than DRK and they are actually the highest DPS tank too. My Savage Raiding friend might start using PLD instead soon since they got really juicy damage buffs >.> I presume the healers here probably want DRK to be the model DPS tank on where the defences should be nerfed to?

Not harder directly. He was talking about stress... so they added some one-shot-like mechanics that will kill you in some DT dungeons if you are going the first time and unaware. So they wiped way more players than before and probably are happy with how "stressful" the experience was![]()
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