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  1. #1
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sharawiwi View Post
    if they don't want to improve nor play decently, it's a choice and their problem, it shouldn't be everyone's.
    The game doesn't really want people to improve or feel the need to unless they want to clear two specific end-game content modes. On top of that public parsing or performance grading is a big no no in this game. So they would have to say they are changing the game audience, which is less subs, less money. No MMO will do that. They will try to please everyone and tell to go savage and ultimate if someones wants a challenge WoW also does this, has multiple difficulty levels and so on to try to please everyone.

    Quote Originally Posted by Sharawiwi View Post
    a complex rotation which can be some or all of :
    -multiple dots
    -various buffs with decision making to do
    -damage gcds filling a healing gauge (or vice versa)
    And this rotation would be the theorical 100% efficiency of the job, but if you just do 121 you still get around 80% efficiency.
    It is an amount that almost no healer in DF meets anyway, because, as said before, by designing healers for the most braindead players, SE effectively made the playerbase of heals mostly braindead & lazy people.
    In end-game content you would have to manage all of this, raid frames and mechanics at once. Be careful what you wish for. And if healer DPS would get higher then it would be more punishing to heal more so the potency of all of this could be lowered to "balance"
    (1)

  2. #2
    Player
    Sharawiwi's Avatar
    Join Date
    Jul 2024
    Posts
    23
    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by sharknado View Post
    The game doesn't really want people to improve or feel the need to unless they want to clear two specific end-game content modes. On top of that public parsing or performance grading is a big no no in this game. So they would have to say they are changing the game audience, which is less subs, less money. No MMO will do that. They will try to please everyone and tell to go savage and ultimate if someones wants a challenge WoW also does this, has multiple difficulty levels and so on to try to please everyone.


    In end-game content you would have to manage all of this, raid frames and mechanics at once. Be careful what you wish for. And if healer DPS would get higher then it would be more punishing to heal more so the potency of all of this could be lowered to "balance"
    Too much of a black & white reasoning, it is possible to keep such part of the playerbase in the 95% of the game where it's not a problem (MSQ, social, normal content, DoL & DoH, etc.) while having a meaningfull endgame. As it is right now, with 3 fights cleared week 1/2 without healers, it's not (and the tier is really easy compared to the past). It's possible to do both.

    Moreover, look at every online game with a developped competitive side who choose to appeal to casuals and oversimplified their game. It's a short term gain but mid term and long term it's a massive loss.
    The players keeping a game alive are not the casuals, it's the passionate ones who stay multiple years and spend money. Especially with the subscription system, most casual will play 2-3 months at best and unsub until the next big release.

    Oh my god, having something to manage in content, please I'm begging to get back to the feeling of playing AST in savage and ultimate.
    And if healing end game content became extremely hard, maybe it would force tanks and melee dps to respect their healers by not permanently greeding for uptime.

    The state of the game is already the worst it has ever been (at least that's how I feel), I welcome any change in the right direction, even if not perfect.
    (2)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sharawiwi View Post
    Moreover, look at every online game with a developped competitive side who choose to appeal to casuals and oversimplified their game. It's a short term gain but mid term and long term it's a massive loss.
    The players keeping a game alive are not the casuals, it's the passionate ones who stay multiple years and spend money. Especially with the subscription system, most casual will play 2-3 months at best and unsub until the next big release.
    as much as I hate to disagree... but you are wrong.

    you are trying to say, that the high end elite people who blast through content like their house is on fire, and stop playing for months until the next patch/expansion... ARE CASUALS?

    thanks for the laugh. thats a good one. not sure what game you have played where that happened, but I would love to know. but I seriously think you have it VERY backwards.
    (8)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Sharawiwi's Avatar
    Join Date
    Jul 2024
    Posts
    23
    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kes13a View Post
    as much as I hate to disagree... but you are wrong.

    you are trying to say, that the high end elite people who blast through content like their house is on fire, and stop playing for months until the next patch/expansion... ARE CASUALS?

    thanks for the laugh. thats a good one. not sure what game you have played where that happened, but I would love to know. but I seriously think you have it VERY backwards.
    Passionate =/= hardcore gamers, sorry if I wasn't clear enough.
    I was talking about the more average person, not hardcore but not a total casual, someone who has played for a few expac, done some EXs, have a FC estate, maybe a personal one, etc.
    They are getting bored too of the oversimplification.

    Happy to make you laugh <3, it's good for the general health.
    (0)

  5. #5
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kes13a View Post
    as much as I hate to disagree... but you are wrong.

    you are trying to say, that the high end elite people who blast through content like their house is on fire, and stop playing for months until the next patch/expansion... ARE CASUALS?

    thanks for the laugh. thats a good one. not sure what game you have played where that happened, but I would love to know. but I seriously think you have it VERY backwards.
    Agreed. My experience with PvP games being balanced for the top players has been nothing short of horrible. In games where roles exist, the vast majority of them are DPS mains and that leads to every other role being nerfed to the ground, which in turns alienates large parts of the playerbase.
    (3)

  6. #6
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by PercibelTheren View Post
    Agreed. My experience with PvP games being balanced for the top players has been nothing short of horrible. In games where roles exist, the vast majority of them are DPS mains and that leads to every other role being nerfed to the ground, which in turns alienates large parts of the playerbase.
    It depend what you mean by ''balanced for the top player'' I've never really seen a game like that at all tbh.

    WoW raid design was balanced for top player, but not the classes. You could clear contents even with hillariously bad classes or spec. Hell I did some legion raid on dps feral, during the time it was extremly weak due to the last rework gutting it energy management and lowering it dps greatly.

    League of Legend don't balance for top player especially either. They mostly ignore the ''casual'' meta and focus more on midcore meta, all while just nerfing/buffing random stuff around to shake the Meta up.

    I don't think those 2 games are near perfection in term of balancing, but I rarely see people bringing real proof that some game are balanced around top player.
    (1)

  7. #7
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Magikazam View Post
    It depend what you mean by ''balanced for the top player'' I've never really seen a game like that at all tbh.
    WildStar.

    Sort of.

    To elaborate: WildStar was made by a bunch of the original WoW devs and a bunch of the original Everquest devs. And there were a lot of old-school raiders who were like "oh man, it would be amazing if you had those 40-man raids like in the old days, that you really had to work to unlock and clear!" And the devs listened, and they tuned the entire endgame around those (loud) requests. Moreover, the fact that they made the endgame combat pretty tricky led to a rather dramatic difficulty curve that was more like a difficulty cliff after a certain level.

    As you might guess from the fact that WildStar is not still around, this did not end well.

    Because it turned out that:
    1. The loud old-school raiders were vastly outnumbered by people who just wanted to play an MMO, and when they suddenly slammed into a difficulty wall where the combat difficulty suddenly scaled dramatically upwards, many went "nope."
    2. Those who stuck around past the difficulty increase got to endgame, and found there was little to do but the large-scale raiding, so then many of them noped out.
    3. And even the loud old-school raiders had things like "jobs" and "families" and "social obligations" and it turned out that a solid chunk even of that group didn't actually want what they said they wanted.

    Mind you, the focus on Serious Endgame Raiding to the exclusion of everything else was not the only decision that led to WildStar's downfall, but it was sure a contributing factor. And while it wasn't exactly "balancing for this specific group," it is sure an example of "heeding the requests of the 'top players' to the exclusion of all else can be harmful."

    (Despite its flaws, I do miss WildStar, though.)
    (6)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #8
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    208
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    Mind you, the focus on Serious Endgame Raiding to the exclusion of everything else was not the only decision that led to WildStar's downfall, but it was sure a contributing factor. And while it wasn't exactly "balancing for this specific group," it is sure an example of "heeding the requests of the 'top players' to the exclusion of all else can be harmful."

    (Despite its flaws, I do miss WildStar, though.)
    It didn't help that a lot of countries had wildly high ping when playing, like Australia, and were essentially blocked off from feasibly doing any end game content. I loved Wildstar and I miss it all the time but yeah for all the reasons you said it shot itself in the foot. Hell of a cautionary tale for MMOs.
    (2)

  9. #9
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by sharknado View Post
    [...]In end-game content you would have to manage all of this, raid frames and mechanics at once. Be careful what you wish for. And if healer DPS would get higher then it would be more punishing to heal more so the potency of all of this could be lowered to "balance"
    I'm not sure why having to manage all of that in 'end-game contents' is even a bad idea. Players are supposed to have SOME degree of competency in that level - that's to be expected. If they can't meet that expectation, then they should go back and try again after improving.

    Furthermore, varied damage options would definitely lower the output of some healers who're used to 1 2 1 1 1. That's to be expected. But that's also SE job to decide how far low: will they do 70% out of full potential for keeping 1 button spam? Or will be 50%? 30%? 85%? Personally to me, I'll take any. Even reducing Dia DoT to 18s like old Aero II would've been a boon for such a 'simple change'. (just one from many low bar examples)
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."