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  1. #9631
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,406
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post
    The MP cost of Area-of-Effect healing actions blah blah

    I'm so glad that Concitation/Accession are 100mp less, this will vastly help SCH's MP economy given that it only receives... 3850MP per minute from Lucid, 2000MP per minute from Aetherflow, and gets to cast one of those Concitations (or better yet, an Adlo) for free via Recitation, once per minute too. And that's ALL before considering the natural 200mp per tick you get, plus any bonus from Piety. MP was the least of SCH's worries, and 100mp off the cost of a spell we're aiming to minimize the use of, is going to affect the gameplay of very few players.

    As for SGE, some of the same applies (3850 from Lucid, 2100 from spending 3 Addersgall per minute), but even more bizarre is that now the 2 GCDs that you spend on E-Prog (800) > Toxikon (0), versus those same 2 GCDs being spent on Dosis (400) > Dosis (400), are now the same total 800mp. That is, as long as you're not overcapping Adderstings, E-Prognosis is MP neutral to use now.

    With how little we're using the MP bar now, healers being able to function perfectly fine at base levels of Piety, and now these changes on top to make it (playing at base Piety) even more smooth to execute, I have to wonder what they believe MP is meant to be, as a gameplay mechanic. Is it literally just a limiter on 'how often can I press Raise'? Is it just another part of the BLM Job Gauge? Given that we're aiming to use as few 'damage losing GCDs' as possible, who were these MP changes for, people spamming E-Prognosis (and also not spending Toxikons)?
    (2)

  2. #9632
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    I find both funny and sad that after all the complaints SE can only come with MP adjustments for the least used heals while buffing even further the self sustain of the tanks with the least self sustain.

    It's like they are doubling down on the role being unnecessary and just a safety net.
    (2)

  3. #9633
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,406
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by WaxSw View Post
    I find both funny and sad that after all the complaints SE can only come with MP adjustments for the least used heals while buffing even further the self sustain of the tanks with the least self sustain.

    It's like they are doubling down on the role being unnecessary and just a safety net.
    'The people who are complaining about WAR aren't the ones who are playing WAR, the people who do play WAR are not complaining'
    'Meanwhile, everyone is complaining about DRK whether they play it or not'
    'Clearly, there's something WAR has that DRK does not (selfhealing), so we should give it to DRK too, that should stop the complaining!' - SE, probably
    (3)

  4. #9634
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    529
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    another nothing burger patch, color me suprised
    (1)

  5. #9635
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gullis View Post
    another nothing burger patch, color me suprised
    And the strike marches on. We'll check back in four months to see if anything changed.
    or is it five months now? maybe it'll be six before long.
    Ah, who am I kidding. they're not going to wildly change jobs right when a new raid tier releases.
    Here's hoping for eight to ten months later we get something.
    (0)

  6. #9636
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    They managed to make WHM even more boring, wow.
    (0)

  7. #9637
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Instant Esuna, eh? But it still consumes the GCD, so... why is this a change, again? Oh right, so that in upcoming ultimate when doing DDR healers can dispel stuff on the run. Screw the rest of the game and unique casting animation.

    1.5 s Holy cast. Great, even less thinking! And hooray for another twitchy spellcasting animation, just like Glare!

    Healers buffs range increasing... just make them room-wide like Temperance already, why even bother with those marginal changes? Just to have patch notes have something written in healer section?

    How's that "game being too stress-free is bad for FFXIV" going, Yoshi-P?
    (1)

  8. #9638
    Player
    Wyti's Avatar
    Join Date
    Jun 2017
    Posts
    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    How nice of them to improve hit detection across the board, a shame they forgot about Benediction, fairy spells or Divine Benison shield, and maybe others.
    But oh well you need to play a healer to notice that, clearly nobody did.
    (1)

  9. #9639
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Holy: Cast time has been reduced from 2.5 to 1.5 seconds.
    Holy III: Cast time has been reduced from 2.5 to 1.5 seconds.


    The cast time was fine. It added some real flavor to the spell. *sigh*

    Esuna: Cast time has been made instant.
    On the one hand: It is actually okay if a spell caster has to stand still to cast a spell.

    On the other hand: I could be okay with a systematic approach to cast times where weaker spells, learned earlier in the leveling process eventually become something akin to cantrips from D&D (the last I played was 3.5e, so cut me some slack on the comparison), whereas more recent, presumably more powerful spells have longer cast times. Emphasis on systematic approach.
    (2)

  10. #9640
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,328
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Glare III : Potency has been increased from 330 to 340.
    Healers are so fucking back woo


    But yea, the patch notes are instead of trying to bring Healers back, they're buffing Tanks to compensate for the lack of Healers.
    (1)
    Last edited by CaptainLagbeard; 11-12-2024 at 09:38 PM.

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