WAR doesn't enable more damage in dungeons since the healing is all OGCD. All it does it bore the healer to death.There's a whole lot of opinion having in this thread about why Bloodwhetting is overpowered in dungeons when the real test is clearly how they do in savage/ex content.
Oh, wait, this just in. Every tank is good and fine and they're all viable. Stop complaining about not having to heal a warrior in a dungeon and enjoy the glory of being able to do more damage.
Fun is more important than setting an arbitrary DPS cap anyway.
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