Quote Originally Posted by Ramiee View Post
In savage WAR out paces other tank in healing by nearly double. This isn't just equilibrium, bloodwhetting is strong self heal under raid buffs and if you do it with fell cleave spam. I think war is op in savage compared to other tanks but only because of holmgang having the lowest cd.

Also dungeons are a part of the game and should feel fun for all parties, if healers aren't having fun that's a problem that should be fix. Just cap bloodwhetting's aoe to like 3-4 mobs it would still be strong but if you want a full heal you'd need to use decimate at least twice.
In savage, mitigation > healing.
Bloodwhetting is only 10% of WAR's healing but Shake it off is 30% of WAR's healing, Damnation is around 15%. Due to their regen nature, they overheal a lot.
Out of 50% of Warrior's self healing, 50% is overhealing.

Paladin has a lot of overhealing but way less than WAR, making its effective healing more valuable.