Quote Originally Posted by Ramiee View Post
Its already got fine mitigation the healing is the cherry on top, bloodwhetting has 10% damage resistance and a barrier as well as strong healing. People really undervalue the heal in raid content, yes its not as op as in dungeons but its still really strong even in raids thats less stress on the healers to do more healing so they can deal more damage and finish the raid faster. Healing is core to WAR damnation has made this pretty clear at this point the only thing I want changed with war is bloodwhetting to be capped in aoe and holmgang or the other invuns having more similar cds. I don't want all the self healing gone from WAR i just want it to be more reasonable for healers in other content.
The healing is good, I'm not saying it's bad. But it's clearly overrevaluated, it's good and comfort, not "really strong". It just shines in very rare spot where a boss auto attacks a lot which happens extremely rarely. Bosses rarely do sustained damage on tanks.
You can do the same thing you describe with so many other tools, Paladin passive sustain, other tank single CDs, Sage's Soteria...

The problem is that you think this is exclusive to the WAR while it's not, just because it can top itself against a worthless trash pack.
Even if you capped Bloodwhetting nothing would change. Dungeon damage is too low and Bloodwhetting single target heal will still amount to 13~20k per hit, that's still far enough to regen 40% of their max HP. Combine that with the rest of the kit and Warrior is still unkillable.

Nerfing Warrior is slowing down cars to preserve a damaged road instead of repairing that road. Dungeon aren't suited for the healers kit. You can never press Philosophia, Physis, Panhaima, Pneuma or Holos and you're still going to wipe the floor with that dungeon, even when healing a DRK.