I have a hot opinion.. Invulnerability skills are a clear sign for bad design jobsThe damage kit of WAR is fine and I wouldn't want it to use hp as a damage resource and recover it back up, that absolutely should be DRK's space. (leveling ranges could be adjusted though, why is AoE beast gauge in ShB?)
The mitigation kit is dreadfully boring and "is the best at everything" is neither healthy for the game nor interesting to play, abilities like Bloodwhetting and Holmgang need to be reeled in and totally overhauled not Storm's Path/Eye.
Agreed.
Invulns are "You don't wanna bother tanking this correctly" as a ability that for some reason has a diff timer for every class.; I cannot justify invulns because the idea that a capstone skill would vary so wildly. I could see a tank invuln as a tank LB if anything.
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