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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Warrior Rework to Balance the job

    My principles are:
    • implementing risk and rewards aspect into the job
    • Job identity

    Warriors issue is that it encourage to activate cooldowns as soon as possible with no idea in mind

    Here is how to fix it:

    Passive:
    Remove current tank mastry passive

    Warrior will have 50% extra HP
    Warrior heal 3% of their max HP of each attack action




    1 2 3 combo will have 2 different effects
    Storm Eye: damage increase to next cleave to 8%
    Vitality Surge: life steal increase for next cleave to 6%

    1 2 3 combo will give you 50 stack of rage

    Inner release rework:
    Once Warrior is under inner release
    Inner release will have 2 different effect based on the buff storms eye or Vitality Surge.

    If Storm eye:

    Increase damage to 15% but consume health 3% for each attack action

    If Vitality Surge:

    Healing increase for all action to 6% of all actions

    Inner release window is higher at least 30 second

    Cooldown 60 sec


    This is just an idea that I think could give extra utility and risk and reward aspect to the job
    (1)

  2. #2
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    The majority of WAR players are happy, and this is well represented in the game. Major reworks are usually implemented to attract more players to a specific job. However, reworks can be hit or miss, and there is no point in reworking a class that is already popular and well liked by the players.
    (13)

  3. #3
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,911
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    No thanks the job is working as intended
    (13)

  4. #4
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Atreides View Post
    The majority of WAR players are happy,
    Because it's the single best tank at everything besides damage, where it falls behind by a tiny bit behind Gunbreaker, which they're already starting to complain about.
    Wait til they rework Dark knight (again) and it does something- *anything* better than Warrior. We'll go over the exact same motions again.
    ''Buff war wahh wahh'' and then at the end of the expansion everyone goes.. ''Then why should i play Dark knight?'' Followed by the all too familiar ''It needs a rework''
    (24)

  5. #5
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Warrior currently is omni role job. He do everything and still boring to play
    (16)

  6. #6
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Seems unnecessary, WAR is currently balanced and fun.
    (4)
    Last edited by Launched; 07-22-2024 at 01:28 AM.

  7. #7
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    The damage kit of WAR is fine and I wouldn't want it to use hp as a damage resource and recover it back up, that absolutely should be DRK's space. (leveling ranges could be adjusted though, why is AoE beast gauge in ShB?)

    The mitigation kit is dreadfully boring and "is the best at everything" is neither healthy for the game nor interesting to play, abilities like Bloodwhetting and Holmgang need to be reeled in and totally overhauled not Storm's Path/Eye.
    (8)

  8. #8
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    The damage kit of WAR is fine and I wouldn't want it to use hp as a damage resource and recover it back up, that absolutely should be DRK's space. (leveling ranges could be adjusted though, why is AoE beast gauge in ShB?)

    The mitigation kit is dreadfully boring and "is the best at everything" is neither healthy for the game nor interesting to play, abilities like Bloodwhetting and Holmgang need to be reeled in and totally overhauled not Storm's Path/Eye.
    I have a hot opinion.. Invulnerability skills are a clear sign for bad design jobs
    (2)

  9. #9
    Player
    AlessaImpera's Avatar
    Join Date
    May 2022
    Posts
    46
    Character
    Alessa Impera
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    WARs already perfect, easily the best designed job. Just give me more screenshake and a few more buttons to press, and it would be even better.
    (5)

  10. #10
    Player Gunz_Zbestest's Avatar
    Join Date
    Mar 2016
    Posts
    250
    Character
    Gunz Mcbeetz
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tunda View Post
    I have a hot opinion.. Invulnerability skills are a clear sign for bad design jobs
    You call it bad job design. Square calls it extreme content. There will always be a boss with a tank buster meant to kill a tank. Do you mean that paladins should be the only class with hallowed ground?
    (2)

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