Quote Originally Posted by VentiMocha View Post
There's a whole lot of opinion having in this thread about why Bloodwhetting is overpowered in dungeons when the real test is clearly how they do in savage/ex content.

Oh, wait, this just in. Every tank is good and fine and they're all viable. Stop complaining about not having to heal a warrior in a dungeon and enjoy the glory of being able to do more damage.
In savage WAR out paces other tank in healing by nearly double. This isn't just equilibrium, bloodwhetting is strong self heal under raid buffs and if you do it with fell cleave spam. I think war is op in savage compared to other tanks but only because of holmgang having the lowest cd.

Also dungeons are a part of the game and should feel fun for all parties, if healers aren't having fun that's a problem that should be fix. Just cap bloodwhetting's aoe to like 3-4 mobs it would still be strong but if you want a full heal you'd need to use decimate at least twice.