

WAR doesn't enable more damage in dungeons since the healing is all OGCD. All it does it bore the healer to death.There's a whole lot of opinion having in this thread about why Bloodwhetting is overpowered in dungeons when the real test is clearly how they do in savage/ex content.
Oh, wait, this just in. Every tank is good and fine and they're all viable. Stop complaining about not having to heal a warrior in a dungeon and enjoy the glory of being able to do more damage.
Fun is more important than setting an arbitrary DPS cap anyway.


Pretty much agree, Most healers will certainly not need to GCD heal a tank like Paladin or Gunbreaker (or even a good dark knight), Warrior on the other hand you dont even need any ogcd's so healers lose out on resource management
I find it funny that people will defend warrior by saying "it doesn't effect savage so its ok!" but the thing is most people are Casual players, a lot of people are going to be put off healing by Warrior, leveling in dungeons is miserable if you have a warrior because you only need to press Glare/broil you don't need to really pay attention or learn anything about healing, which is contrasted by content down the line being more punishing when you do actually need to heal.
I'm not a advocate against all non healer healing, I think it's fine to have some forms of self/target even group healing in some rare instances, But I think theirs a cap where certain jobs can be and to me warrior is a prime example of a job who breaks that cap by a mile just due to how blood whetting scales with each enemy, I want a healthy game for all content and part of that is removing blood whetting per enemy, making it so you only heal once regardless of the amount of enemies, fun thing is this doesn't effect raids either.
Last edited by Rithy255; 08-05-2024 at 11:55 PM.
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