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  1. #7931
    Player
    Lann_Gallowfield's Avatar
    Join Date
    May 2024
    Posts
    11
    Character
    Zane Lokrand
    World
    Kraken
    Main Class
    Reaper Lv 100
    Both Ex trials cleared with no healer your strike didn't work. #RemoveHealerRole lets see some interesting solo style class design everyone heal themselves and get to blasting
    (1)

  2. #7932
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Grann-Goro View Post
    Yup.

    That's why a lot of things are boring - in gaming and beyond - : "always hide the differences between people (especially differences in capability), or one way or another you will create problems."

    After years of teaching, I've lost faith to think otherwise...
    My sister was a teacher. The stories she'd tell me about how much her class suffered in having to cater to the absolute worst students, that wouldn't try, and didn't care, were appalling. The amount of times she'd get screamed at by entitled parents, furious because their precious angel got the grades they deserved were too damned high, and her administration wouldn't do anything to stop it. Meanwhile, the truly gifted students were ignored, because you can't have someone excel TOO much. Not when Derps Mclazy won't bother to pay attention for even a single day in his life.
    (11)

  3. #7933
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,856
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Lann_Gallowfield View Post
    Both Ex trials cleared with no healer your strike didn't work. #RemoveHealerRole lets see some interesting solo style class design everyone heal themselves and get to blasting
    Funny that you mentioned those no-healer trials when that was what some of the striker had been striving to do/hoping to see because the more it happens, the better.
    (12)

  4. #7934
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rein_eon_Osborne View Post
    Funny that you mentioned those no-healer trials when that was what some of the striker had been striving to do/hoping to see because the more it happens, the better.
    Exactly! Clear more things without healers. Do Savage next. Do another Ultimate. After all, Yoshi P said that's where we'll find our engaging content as a healer. Surely that means that a healer is actually required for the hardest content in the game, right? RIGHT?!
    (17)

  5. #7935
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lann_Gallowfield View Post
    Both Ex trials cleared with no healer your strike didn't work. #RemoveHealerRole lets see some interesting solo style class design everyone heal themselves and get to blasting
    >Healerstrike aims to prove healer role is so badly designed into the enforced trinity system that you can actually remove healers in the hardest, current content in the game and still manage to complete it, sometimes even optimally.
    >"Both Ex trials cleared with no healer your strike didn't work."

    I'd say based on what you wrote that it worked exceedingly well.
    (21)

  6. #7936
    Player
    BigBoom550's Avatar
    Join Date
    Jul 2024
    Posts
    133
    Character
    Trilla Sarissa
    World
    Jenova
    Main Class
    Sage Lv 100
    Quote Originally Posted by GrimGale View Post
    >Healerstrike aims to prove healer role is so badly designed into the enforced trinity system that you can actually remove healers in the hardest, current content in the game and still manage to complete it, sometimes even optimally.
    >"Both Ex trials cleared with no healer your strike didn't work."

    I'd say based on what you wrote that it worked exceedingly well.
    There needs to be a point where the devs just tell people to Get Good. They want content to be completed even if you have a party member dragging it down to avoid negativity, but like... this ain't it. We've got an entire role that's borderline not relevant for current endgame content because... reasons.

    I'm all for being able to work your way through low-level dungeons without a healer, or a bad one. But after a certain point, it's not unreasonable to expect someone to have a decent amount of confidence and competence in their chosen role, enough that the minimal skill level is something above casting Medica II and fishing for Freecure.

    I play with someone as tank who, thankfully, is more than happy to just stop mitigating and make me work to keep them up. It's all in good fun, we're friends, but they shouldn't have to do that.
    (10)

  7. #7937
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    At this point, I would be fine if they removed healing as a role.

    It's obvious they can do it and make classes self sustainable.
    (1)

  8. #7938
    Player

    Join Date
    May 2023
    Posts
    343
    They should let me gather and craft while I'm healing dungeons in ARR at this point

    Let me grab a resource node while my DPSes babysit the Tank
    (2)

  9. #7939
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BigBoom550 View Post
    I'm all for being able to work your way through low-level dungeons without a healer, or a bad one. But after a certain point, it's not unreasonable to expect someone to have a decent amount of confidence and competence in their chosen role, enough that the minimal skill level is something above casting Medica II and fishing for Freecure.
    I kinda agree, and I think one problem the game has is that it allows players to start learning to heal at level 30 (SCH and AST) or even worse at level 70 (SGE) !
    That's not normal.

    Imagine a player who only learns to play DPS from level 1-69, then he/she unlocks SGE and says to himself/herself : from now on, I will heal...

    I think the game shouldn't allow that. To unlock SGE (resp AST and SCH), we should need to have another healer job at level 70 (resp 30), not any job.

    Same thing for the other roles by the way.


    EDIT :
    Another problem - but I guess it already has been said multiple times - is that WHM (the only level 1 healer !) completely changes in the way it plays as soon as the player reaches level 52 !

    In ARR content, WHM learns to heal by casting. He gets used to his specific casting times, learns to manage his MP, and to proc freecure.
    (Believe it or not, but freecure is actually useful when you play ARR extremes or Bahamut Coils in "minimum item level, no echo".
    You litteraly have no other free heal at this level. Also the piety stat can be useful.
    Actually, this content may still be the most interesting to play as a WHM, even today !)


    But then player hits level 52 and bam : the game completely changes !
    Now the player has the *gigantic* Asile and Lilies, and is suddently loaded of free and instant heals.
    And at level 56 : another free heal !
    And at level 60 : another free heal !
    etc...
    And suddently the gameplay becomes "forget your MP and cast the least you can !"
    WTF ! That's not what the player has been teached so far !
    That's not good game design, at all !
    (8)
    Last edited by Grann-Goro; 08-02-2024 at 06:21 AM.
    Retired healer

  10. #7940
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by ApolloGenX View Post
    At this point, I would be fine if they removed healing as a role.

    It's obvious they can do it and make classes self sustainable.
    I'm not.

    Just because Square Enix can make all the jobs self sustainable, doesn't meant they should. There needs to be teamwork involved to overcome the challenges the game throws at us.

    That means tanks need a clearly defined role, damage dealers need a clearly defined role, healers need a clearly defined role and each role should need the other two.

    If there's no need for teamwork then FFXIV isn't a MMO. It might as well be a single player online game.

    Quote Originally Posted by Grann-Goro View Post
    I kinda agree, and I think one problem the game has is that it allows players to start learning to heal at level 30 (SCH and AST) or even worse at level 70 (SGE) !
    That's not normal.

    Imagine a player who only learn to play DPS from level 1-69, then he/she unlocks SGE and says to himself/herself : from now on, I will heal...

    I think the game shouldn't allow that. To unlock SGE (resp AST and SCH), we should need to have another healer job at level 70 (resp 30), not any job.

    Same thing for the other roles by the way.
    Absolutely agree! The other alternative is to drop the level (and expansion) requirements and have each job start off at level one.
    (2)
    Last edited by Kacho_Nacho; 08-02-2024 at 06:03 AM.

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