Both Ex trials cleared with no healer your strike didn't work. #RemoveHealerRole lets see some interesting solo style class design everyone heal themselves and get to blasting
Both Ex trials cleared with no healer your strike didn't work. #RemoveHealerRole lets see some interesting solo style class design everyone heal themselves and get to blasting
My sister was a teacher. The stories she'd tell me about how much her class suffered in having to cater to the absolute worst students, that wouldn't try, and didn't care, were appalling. The amount of times she'd get screamed at by entitled parents, furious because their precious angel got the grades they deserved were too damned high, and her administration wouldn't do anything to stop it. Meanwhile, the truly gifted students were ignored, because you can't have someone excel TOO much. Not when Derps Mclazy won't bother to pay attention for even a single day in his life.
Funny that you mentioned those no-healer trials when that was what some of the striker had been striving to do/hoping to see because the more it happens, the better.
Exactly! Clear more things without healers. Do Savage next. Do another Ultimate. After all, Yoshi P said that's where we'll find our engaging content as a healer. Surely that means that a healer is actually required for the hardest content in the game, right? RIGHT?!
>Healerstrike aims to prove healer role is so badly designed into the enforced trinity system that you can actually remove healers in the hardest, current content in the game and still manage to complete it, sometimes even optimally.
>"Both Ex trials cleared with no healer your strike didn't work."
I'd say based on what you wrote that it worked exceedingly well.
There needs to be a point where the devs just tell people to Get Good. They want content to be completed even if you have a party member dragging it down to avoid negativity, but like... this ain't it. We've got an entire role that's borderline not relevant for current endgame content because... reasons.>Healerstrike aims to prove healer role is so badly designed into the enforced trinity system that you can actually remove healers in the hardest, current content in the game and still manage to complete it, sometimes even optimally.
>"Both Ex trials cleared with no healer your strike didn't work."
I'd say based on what you wrote that it worked exceedingly well.
I'm all for being able to work your way through low-level dungeons without a healer, or a bad one. But after a certain point, it's not unreasonable to expect someone to have a decent amount of confidence and competence in their chosen role, enough that the minimal skill level is something above casting Medica II and fishing for Freecure.
I play with someone as tank who, thankfully, is more than happy to just stop mitigating and make me work to keep them up. It's all in good fun, we're friends, but they shouldn't have to do that.
At this point, I would be fine if they removed healing as a role.
It's obvious they can do it and make classes self sustainable.
They should let me gather and craft while I'm healing dungeons in ARR at this point
Let me grab a resource node while my DPSes babysit the Tank
I kinda agree, and I think one problem the game has is that it allows players to start learning to heal at level 30 (SCH and AST) or even worse at level 70 (SGE) !I'm all for being able to work your way through low-level dungeons without a healer, or a bad one. But after a certain point, it's not unreasonable to expect someone to have a decent amount of confidence and competence in their chosen role, enough that the minimal skill level is something above casting Medica II and fishing for Freecure.
That's not normal.
Imagine a player who only learns to play DPS from level 1-69, then he/she unlocks SGE and says to himself/herself : from now on, I will heal...
I think the game shouldn't allow that. To unlock SGE (resp AST and SCH), we should need to have another healer job at level 70 (resp 30), not any job.
Same thing for the other roles by the way.
EDIT :
Another problem - but I guess it already has been said multiple times - is that WHM (the only level 1 healer !) completely changes in the way it plays as soon as the player reaches level 52 !
In ARR content, WHM learns to heal by casting. He gets used to his specific casting times, learns to manage his MP, and to proc freecure.
(Believe it or not, but freecure is actually useful when you play ARR extremes or Bahamut Coils in "minimum item level, no echo".
You litteraly have no other free heal at this level. Also the piety stat can be useful.
Actually, this content may still be the most interesting to play as a WHM, even today !)
But then player hits level 52 and bam : the game completely changes !
Now the player has the *gigantic* Asile and Lilies, and is suddently loaded of free and instant heals.
And at level 56 : another free heal !
And at level 60 : another free heal !
etc...
And suddently the gameplay becomes "forget your MP and cast the least you can !"
WTF ! That's not what the player has been teached so far !
That's not good game design, at all !
Last edited by Grann-Goro; 08-02-2024 at 06:21 AM.
Retired healer
I'm not.
Just because Square Enix can make all the jobs self sustainable, doesn't meant they should. There needs to be teamwork involved to overcome the challenges the game throws at us.
That means tanks need a clearly defined role, damage dealers need a clearly defined role, healers need a clearly defined role and each role should need the other two.
If there's no need for teamwork then FFXIV isn't a MMO. It might as well be a single player online game.
Absolutely agree! The other alternative is to drop the level (and expansion) requirements and have each job start off at level one.I kinda agree, and I think one problem the game has is that it allows players to start learning to heal at level 30 (SCH and AST) or even worse at level 70 (SGE) !
That's not normal.
Imagine a player who only learn to play DPS from level 1-69, then he/she unlocks SGE and says to himself/herself : from now on, I will heal...
I think the game shouldn't allow that. To unlock SGE (resp AST and SCH), we should need to have another healer job at level 70 (resp 30), not any job.
Same thing for the other roles by the way.
Last edited by Kacho_Nacho; 08-02-2024 at 06:03 AM.
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