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  1. #7921
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tint View Post
    Exactly. The choice that mattered was to complain about 0 dps healers, ice mages, melees pressing their combos in random order and basically about everything a tank did.

    These changes which dumbed down the game were not made because bad players complained the game was too hard - they were made because "good" players complained about bad players were not good enough.
    Yup.

    That's why a lot of things are boring - in gaming and beyond - : "always hide the differences between people (especially differences in capability), or one way or another you will create problems."

    After years of teaching, I've lost faith to think otherwise...
    (1)
    Last edited by Grann-Goro; 08-01-2024 at 09:02 PM.

  2. #7922
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Grann-Goro View Post
    Yup.

    That's why a lot of things are boring - in gaming and beyond - : "always hide the differences between people (especially differences in capability), or one way or another you will create problems."

    After years of teaching, I've lost faith to think otherwise...
    The game is being made to generate profit for a for-profit corporation. It's not being made as a character (as in personal qualities) building exercise.

    Ultimately, they're going to make what they feel are the best choices to generate profit. If that means making more of the content accessible to attract and retain more customers, that's what they're going to do.

    What they have to figure out is just how far they can go before the veteran players lost beyond normal attrition starts to exceed the new customers attracted and retain. We can't see those numbers as players. We only guess based on what we see happening in our circle of game friends and acquaintances.

    That's why I like to stress that players should be smart consumers. If the product/service is no longer serving its purpose for you, don't buy it. It has no loyalty to you even if you consider yourself loyal to it.
    (3)

  3. #7923
    Player
    HealerGuy's Avatar
    Join Date
    Jul 2024
    Posts
    31
    Character
    Eri Battlesaint
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    The devs listening to threads like this are what ruined WoW.
    (0)

  4. #7924
    Player
    BigBoom550's Avatar
    Join Date
    Jul 2024
    Posts
    133
    Character
    Trilla Sarissa
    World
    Jenova
    Main Class
    Sage Lv 100
    Quote Originally Posted by HealerGuy View Post
    The devs listening to threads like this are what ruined WoW.
    Healing as my main role since Shadowbringers... there's a lot of jank around healers even in their own role.

    Healers don't need to be DPS. But SGE and SCH spend half their time fighting over mitigation, AST has had its identity reshaped basically every expac, SCH's kit fights itself... WHM's basically the only one that more or less works, and even then WHM's kit has a little bit of counterintuitiveness to it.

    There is, bluntly, an endemic problem with healer design. Their kits tend to fight itself, WAR can go without Healers for patch content, and you're both expected to do DPS but not given enough tools to make that aspect engaging in a lot of content. It stems from the overall issue of healer design itself having to be weird due to solo content.

    I'm not on the strike myself, but I play Sage because the kit doesn't fight itself as much as the other classes. WHM's the next best in that regard, I feel, but man do I feel bad for SCH mains.
    (4)

  5. #7925
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,387
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BigBoom550 View Post
    Healing as my main role since Shadowbringers... there's a lot of jank around healers even in their own role.

    Healers don't need to be DPS. But SGE and SCH spend half their time fighting over mitigation, AST has had its identity reshaped basically every expac, SCH's kit fights itself... WHM's basically the only one that more or less works, and even then WHM's kit has a little bit of counterintuitiveness to it.

    There is, bluntly, an endemic problem with healer design. Their kits tend to fight itself, WAR can go without Healers for patch content, and you're both expected to do DPS but not given enough tools to make that aspect engaging in a lot of content. It stems from the overall issue of healer design itself having to be weird due to solo content.

    I'm not on the strike myself, but I play Sage because the kit doesn't fight itself as much as the other classes. WHM's the next best in that regard, I feel, but man do I feel bad for SCH mains.
    I play SCH specifically because I don’t wanted everything handed to me with no choice like SGE

    that’s a feature not a bug
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #7926
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DeadlyAlbatross View Post
    Thank you.

    I don't think these problems are endemic to healers -- tanks and dps suffer from those, though nobody ever expects responsibility from a dps.

    Having said that, I understand some of the gripes since I caught a glimpse of what AST and SMN (my former main) were when I purchased the game pre-ShB. And even then summoner worked very strangely indeed, and by ShB time it didn't feel like a proper summoner at all. It used to be about egi management, at least a little, and now it is about watching the pretty colors while doing kindergarten piano practice.

    But then, I fail to name a class - bar maybe Pictomancer, Viper and Sage - that works differently. It's always rotation, and you move in those circles and you literally cannot make a meaningful choice anymore.
    The base gameplay loop of doing your basic rotation is basically the same on every class... But other Jobs do have differences to each other when their CDs and mechanics get involved... Like Reaper you got listed, it has Blood Stalk and Enshroud. Those work very different from something like Monk's Perfect Balance and Blitz.

    But for Healers, we get 1 attack, 1 DoT, and 1 or 2 attacks on CDs.
    (2)

  7. #7927
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by HealerGuy View Post
    The devs listening to threads like this are what ruined WoW.
    Interesting comparison considering that healers in WoW are 100x better then here.
    (10)

  8. #7928
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    They did rather drastically change PLD in 6.3, for the worse in my opinion and they've buffed it just about every patch afterwards which says something... So they can do reworks mid-expansion.
    That's a rotation of a job while here it would have to be a redefinition of all healers and no one even knows what the new definition would be. If they push for healers to be active at healing but not directly have a damage rotation on the boss for damage then it may turn out older content is broken and needs adjustments (like some ultimate and savage). If healers get FELL CLEAVE then the healing itself will be a punishment as the game would be balanced around the higher DPS output of healers (and old top content could also be broken as well) so we could end up with healers being like dancer or bard but with all healing moved to OGCs and limited in numbers so their wise usage actually matters. Maybe we could even delete Astro and make Machinist a medic?

    And to make it even more complex - if they want to move dungeon design they now can't or they get current DT dungeons where if the healer doesn't know the mechanics or makes a mistake he dies and wipes the party unless the boss is low enough for the tank to finish it (it's fine to heal one DPS as WAR, but two is asking a bit too much... and I just wanted to level up my WAR...). But if healing wouldn't be a primary role and DPS jobs could adjust some of their secondary skills to have a rez, to have a basic cure then the dungeon is 1/3 instead of 1/1/2 and you can do more. And if you add an emergency tank cooldown as say - summoning a tonberry tank or white magic warrior statue then the dungeon is just 4 players and the content can be even wilder... but that turns the whole game upside down and won't happen
    (0)

  9. #7929
    Player
    Talianore's Avatar
    Join Date
    Jun 2015
    Posts
    56
    Character
    Marvati Khatshri
    World
    Jenova
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Rolder50 View Post
    Interesting comparison considering that healers in WoW are 100x better then here.
    Seems they suffered a similar issue, but the devs are nerfing tank sustain over there

    With the introduction of the Dragonflight talents system and season-over-season changes, tanks in World of Warcraft have become extremely durable relative to non-tank characters. Their active defenses can mitigate high percentages of incoming damage and they have strong self-healing. Today, in the hardest content in the game, many tanks can sustain themselves without much assistance from healers. In some cases, we’ve seen it become optimal to do group content without a healer at all.
    But they are fixing it by reducing tank sustain, imagine that.

    To address the above, we’re making reductions to tank durability and self-healing. This will allow us to smooth out the damage tanks and parties take while retaining the challenge of keeping them alive over time. We’ll take those changes into account in encounter tuning as well.
    (3)

  10. #7930
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by HealerGuy View Post
    The devs listening to threads like this are what ruined WoW.
    Sorry to burst your bubble, but WoW is still the most popular MMO on the market. It's more successful than FFXIV

    Even Diablo IV has higher active player count than FFXIV.
    (3)

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