At this point, I would be fine if they removed healing as a role.
It's obvious they can do it and make classes self sustainable.
At this point, I would be fine if they removed healing as a role.
It's obvious they can do it and make classes self sustainable.
I'm not.
Just because Square Enix can make all the jobs self sustainable, doesn't meant they should. There needs to be teamwork involved to overcome the challenges the game throws at us.
That means tanks need a clearly defined role, damage dealers need a clearly defined role, healers need a clearly defined role and each role should need the other two.
If there's no need for teamwork then FFXIV isn't a MMO. It might as well be a single player online game.
Absolutely agree! The other alternative is to drop the level (and expansion) requirements and have each job start off at level one.I kinda agree, and I think one problem the game has is that it allows players to start learning to heal at level 30 (SCH and AST) or even worse at level 70 (SGE) !
That's not normal.
Imagine a player who only learn to play DPS from level 1-69, then he/she unlocks SGE and says to himself/herself : from now on, I will heal...
I think the game shouldn't allow that. To unlock SGE (resp AST and SCH), we should need to have another healer job at level 70 (resp 30), not any job.
Same thing for the other roles by the way.
Last edited by Kacho_Nacho; 08-02-2024 at 06:03 AM.
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