I do agree they need to tell us what they plan going forward and stick with it. That way players can make the choice if said role is meant for them or if the game is meant for them.the WoW announcement, like it or not, indicates an actual vision for their developers and where they plan to take both healers and tanks.
we get nothing. I dont really care either way if they want us to be green dps or healers or just a body that gets carried in content... but have the common courtesy and decency TO LET US KNOW!
its their game, and all this continued silence is saying is "we dont know what we are doing and there is no clear vision of where we are going with healers. we arent even sure we want them"
I see your point, however there are also examples of skills that were removed with doubtful justification by Square- kaiten, or the baseless "SCHs are healing less than their WHM co-healer" (a fallacy by and large) which lead to multiple skills being removed from SCH. I could go on.What I am saying is they removed that aspect for a reason in the past. Asking for it to be added again means we have to consider was the reason it was removed to begin with no longer a factor for the overall role or community?
Idk, just something we have to think about.
As an example I love old SMN, and would pay any amount of money to get it back but I understand it was removed for a reason and to request it back seems disingenuous without offering a solution that acknowledges why it was changed in the first place. That is what I am trying to say, hope it makes sense.
So no, we don't necessarily have to provide a justification or even a solution for what we want. It is is however fair to explain why we like or don't like specific changes.
It's not so much about a role not being for everyone, but them constantly whittling a role down and not replacing it with anything.
While damage for now in DT isn't actually completely negligible, it will have to be seen how much of it remains after people gear up... A lot of attacks from bosses are generally completely avoidable, and extremely punishing if you do get hit. This creates a situation where you only heal when people stand in AoEs, or just have to move straight to raising them.
And what unavoidable damage there is, is often completely manageable with little to no work from a Healer.
And thus, by Square's own design, Healers shouldn't Heal. But they refuse to give Healers anything else.
Saying we have to was a wrong word choice but I do feel we should fairly show that said tools were removed for a reason, and if we want our fixes to be considered they probably should reflect to some degree.I see your point, however there are also examples of skills that were removed with doubtful justification by Square- kaiten, or the baseless "SCHs are healing less than their WHM co-healer" (a fallacy by and large) which lead to multiple skills being removed from SCH. I could go on.
So no, we don't necessarily have to provide a justification or even a solution for what we want. It is is however fair to explain why we like or don't like specific changes.
Yes, they have not told in black and white the why for every change but does not take much to see that their job vision is to stream line. So best chance at a change to be taken to heart is to keep that in mind. Imo.
What I am saying is people do seem to enjoy healers as they are. If the role was void of players changes woule have happened already by nature of needing to fix there being no healers in queue.It's not so much about a role not being for everyone, but them constantly whittling a role down and not replacing it with anything.
While damage for now in DT isn't actually completely negligible, it will have to be seen how much of it remains after people gear up... A lot of attacks from bosses are generally completely avoidable, and extremely punishing if you do get hit. This creates a situation where you only heal when people stand in AoEs, or just have to move straight to raising them.
And what unavoidable damage there is, is often completely manageable with little to no work from a Healer.
And thus, by Square's own design, Healers shouldn't Heal. But they refuse to give Healers anything else.
Last edited by Bobby66; 07-24-2024 at 04:47 AM.
They can say whatever they want, but at the end of the day, Savage bosses and above have DPS checks that REQUIRE the healer to contribute to DPS.Yes, but I don't see them adding more depth of a DPS rotation that requires some effort to execute based off that 2021 interview it seems they do not want healers to have to worry about doing good damage and good healing. So at best they give is more buttons to press but at the core what is different from 111111 and 123123.
I never thought I'd see the day when a blue post from WoW stated exactly what Final Fantasy XIV needs to do for the health of the MMO. If only we could get a similar post from Yoshi... it doesn't even need to be the same actions. We just want some acknowledgement that there is a problem and they are taken steps to address it.here you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.
https://www.wowhead.com/blue-tracker...94517#24223979
Waiting two or so years for something to happen in 8.0 is much too long. It's a ridiculous to expect customers to be patient for that amount of time.
One issue is that healers rarely need to heal.
Another issue is that while healers are not healing, they have nothing to do but press 1 button.
No one wants a full job dps rotation on healers. But something small and engaging that doesnt discourage healing would be nice.
Putting out random instances of small but unavoidable damage would fix most of the problem.
It wouldn't be the first time. Yoshi-P took a lot of inspiration from WoW back when designing 2.0 and effectively took the good ideas that WoW had discarded and incorporated them here instead. But I'm not sold on this particular one. WoW long ago chose to go all-in on the e-sports approach. That specific post that you're quoting is precisely about "the hardest content in the game." We're over here in FFXIV, which is not an e-sports game and is designed for a very different audience, talking about what happens in content across the board. That specific post you're quoting is focused on the veteran, highly-skilled players. Over here, we're talking about sweeping changes that would impact the typical, average player.I never thought I'd see the day when a blue post from WoW stated exactly what Final Fantasy XIV needs to do for the health of the MMO. If only we could get a similar post from Yoshi... it doesn't even need to be the same actions. We just want some acknowledgement that there is a problem and they are taken steps to address it.
You have to consider the larger playerbase, not just the minuscule few who are vocal on the forums. Suddenly making a big change that satisfies a few grains of sand while eroding half the beach doesn't help. The month and a half or so that this "strike" has been going on has only shown that many people "on strike" are now happily playing other jobs, while other players have slid right in to take their place healing. That doesn't suggest a need to make any significant changes at all, let alone right this moment.Waiting two or so years for something to happen in 8.0 is much too long. It's a ridiculous to expect customers to be patient for that amount of time.
And savage and ult prog have plenty of enagagement as a healer imo. Thought this was about normal content. I dont think anyone can say savage and ult at the very least prog is devoid of engagment or skill expression.
FF14 needs to take some tips from WoW for once instead of the other way around. ROFL!here you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.
https://www.wowhead.com/blue-tracker...94517#24223979
#FFXIVHEALERSTRIKE
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