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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Supersnow845 View Post
    Except there currently is one party member who’s the point of failure-> it’s the tank

    The entire party falls apart when the tank is garbage and can’t do their job, why is that allowed but healers have to be made irrelevant to avoid this
    What I always found weird is tank mastery is a trait at level 1 for tanks but healers get nothing but main and mend which they share with casters. I don't know if this has a great effect on the numbers but at least from a role standpoint I find it odd there's no extra percentage based healing increase exclusive to healers.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ramiee View Post
    What I always found weird is tank mastery is a trait at level 1 for tanks but healers get nothing but main and mend which they share with casters.
    Tbf, neither role should have either of those traits. In practice, Tank Mastery just means that all non-tanks take 25% more damage from attacks meant to be tanked, while concern for levels 1-30 potency balance is so far gone that any value the devs could find had in using percent multipliers instead of potency bumps to upgrade healer/caster/ranger* skills over that level span just bloats damage calculations for no benefit.

    So we've got a "can't dispense with this role" trait on the role already least able to be fully dispensed with... and we've got a role with hidden damage nerfs with zero in-game hints at that nerf's existence beyond stat-to-actual-output analysis, a role that deals the actual potency stated, a role that does 20% more effect than per potencies stated, and two roles that do 30% more output than per potencies stated for... what purpose exactly?
    (2)

  3. #3
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    In my opinion, if you don't want any «point of failure» in your game, you simply don't put any defensive roles in it.
    Period.

    Tanks and healers are by nature «defensive roles».
    They exist for the sole reason to keep the party alive.
    So it's supposed to be NORMAL that the team collapses if one of them fall.

    But I guess a good majority of players simply can't stand to depend on others (especially if others = random people who may be bad)
    So here we are : devs made tanks invincible, healers irrelevant, and they balanced the game around the use of bots («trusts»).

    Greeeeat...
    I guess I can go back to play better solo rpgs then.
    (8)

  4. #4
    Player

    Join Date
    May 2023
    Posts
    343
    If you don't want any points of failure, don't allow humans to play your game. Lmao.
    (6)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,047
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    The last time I checked, no one is asking for WoW or Monster Hunter, I only saw people asking for Stormblood. Weird.
    (3)

  6. #6
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    The last time I checked, no one is asking for WoW or Monster Hunter, I only saw people asking for Stormblood. Weird.
    Didn't heard OP talking about Stormblood. But still, assuming it would be the solution what would make a company admit that 3+ expansions were wrong and now they will dump substantial amount of time and money into revamping the whole game? If they can print next expansion from the same template, get the preorder and sub money without doing all of that they will. They will print another healer job, make new healer relics and healer relic armor that is super shiny and problem "solved". Blizzard or SE aren't our friends. YoshiP can make content but corporate decide about the money. And the already know about healers feedback.

    Quote Originally Posted by Supersnow845 View Post
    I am not filling the healer queues and as we can see from PF this is making people unhappy.
    So as of now the strike only impacted PF for Savage assuming it's the strike and not just people uninterested wiping in savage with randoms. DF role in need is in majority still tank (even when queue for tanks increased by few seconds).

    Quote Originally Posted by Supersnow845 View Post
    I am unhappy with the state of healers in this game, not the state of the game as a whole. Do quitting entirely doesn’t benefit me.
    They said many time that they can do cool feature "X" but they won't as it would cost some amount of money while not making any money in return. Their focus is on features/content that brings money $_$. Healers won't be changed if the change would not bring back noticeably amount of lost income.

    Quote Originally Posted by Supersnow845 View Post
    “yeah it’s all pointless so why bother”
    Welcome to WoW Shadowlads. They lost a lot of addicted players and got shocked they can actually quit their addiction unhappy with the game.

    Quote Originally Posted by Supersnow845 View Post
    If it’s so pointless to discuss anything on here because the feedback system is broken why are you here
    I still have 3 weeks of sub so can finish BRD and AST leveling. Then probably wait for 7.55... Yoshi already started calming hype down for the Moon exploration base content from 7.1 so my crafter senses aren't tingling -_-
    (0)

  7. #7
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Why does everyone act like Stormblood healers were some paragon of perfect healers?

    You know what I remember healers talking about during Stormblood? Wanting more DPS abilities lol . I’ve seen requests to turn Selene into a dps fairy since literally 2017. ‘Give back Cleric Stance’ ‘Give Scholar fester’, ‘Make White Mages do Thundercloud on Aero’ ‘Split all DoTs further so we have to apply every individual level again’ ‘Delete Astrologian’s utility cards and make it all damage’ (those requests sound familiar…huh?) Like, Stormblood’s dps skills weren’t enough for healers then, so seems weird they’d suddenly fix all the healers currently.

    I think Sharknado has a point. People have been trying this ‘feedback’ for literally 4 expansions now to absolutely no avail. Sooner or later doesn’t one have no choice but to accept that they simply don’t want to do that for whatever reason. And I mean, you can argue about ‘game design’ or how ‘healers can’t heal because accessibility’ until the cows come home, the devs will make whatever decisions they think is right regardless of how ‘technically accurate’ someone’s feedback is. Like, surely there has to come a point where it’s like ‘ok they’ve went 8 years without listening to a single word I say, guess I’ll just go somewhere else I might actually enjoy’. What benefit is there in continuing to ask for the exact same thing that they’ve said no to in the first place, for another 8+ years or whatever?

    Hell as someone who plays support/buffer jobs in most other games I’ve simply accepted that I will not ever find a job in this game that actually fits my preferred playstyle. It’s just not happening. I could keep screaming at SE to fulfill this niche (instead of some fake dps supports like Bard and Dancer) like I have been since like, 2013 lol. Or I could just accept that it’s never going to happen and play a different game and save myself the stress and heartache lol. And frankly I wouldn’t be surprised if they moved every job even further towards pure DPS in future. Sometimes things just are what they are, and no matter how much you wished they were different, they aren’t going to be lol (like my dream of a real Bard and not a barcher lol)

    Ironically despite how many requests and threads there were about further dps expansion for healers in Stormblood, we got Shadowbringers instead. Can’t wait to see how the devs react this time (‘Heal role removed, renamed support dps, all heal gcds removed, tanks do all healing now’)
    (3)
    Last edited by Connor; 08-24-2024 at 11:26 PM.

  8. #8
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,047
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Why does everyone act like Stormblood healers were some paragon of perfect healers?
    Perfect? No. Leagues better than the travesty we have now? Yes.

    It's understandable to want what worked in the game before and is also more fun that what we have right now. All the speculation about "make healers heal 80% of the time" or "make healers caster DPS with some healing" are all untested, but Stormblood healers? We had them, we played them, and they worked fine.
    (3)

  9. #9
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    Leagues better than the travesty we have now?
    I was watching Rinon video where he gushes over new AST and he called Afflatus Rapture a WHM movement tool. I haven't realized this since I am casual healer but I guess the idea is that if Glare can't be casted due to mechs forcing movement, Lily heals can be used to move that potency onto Misery, not for healing, but for solely for DPS purposes. As WHM movement tech.

    How are devs so out of touch with the job design that the players are resorting to such degen optimization?
    (5)

  10. #10
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    627
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    It makes sense to me that healers would naturally seek to do more dps when we're in a good spot in our primary role. Of course it's true that a fair number of people here are still calling for more healer dps/abilities but I think everyone agrees that the state of healing is so bad that it needs attention more immediately than dps. If the devs fix healing I'm sure we'll see more threads about how "healer dps is unengaging" "healers need a dps rotation" "healer dps is too low" "devs! Play MSQ as healer! See how slow and boring it is compared to everything else!" which honestly I think is leagues better than "#FFXIVHEALERSTRIKE".
    (0)

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