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  1. #1
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Why is the healer role in a very bad shape?
    My take:

    How does healing work in FF14?
    It's "binary" or simply put "enough or not". The "... or not" part means the player dies and the encounter ends (if the whole group dies) and so the first part "enough ..." means survival and the player continues the encounter.

    Now, how do encounter work?
    We take here, as example for simplicity, an 8-Man Raid. In this raid there will be a boss in a arena shaped most of the time in a square or a similar shape (rectangle or circle). The players engage with the boss and mechanics like movement in a certain manner, direction and/or position and also, depending on difficulty and encounter, buffs and/or debuffs while the player try to reduce the HP of the boss to 0. Mechanics are triggered by time and/or boss hp.

    This results in a dance like a choreography with timed positions and behaviour. This behaviour ranges from touching other players, staying away or reaching a certain point in the arena and/or getting hit by the boss and/or players. Based on this we can assume everything is timed and/triggered and will follow a learnable pattern. RNG is extremely rare and most of the time reduced to a option of a pattern instead of coincidence. All these information leads to the conclusion that every boss is a pattern recognition test and this leads to, for the healer role specific, healing only on specific moments in the fight. That means healing itself is only "needed" in a short specific moment of a full fight.

    Now let's turn to the reward structure. The reward structure is very simple "kill it fast". The reward between, if we assume for the sake of the argument, that the fight last at maximum 12 minutes, a fight after 50% of the possible time and a fight after 99% of the possible time, the rewards are the same. There is no difference in how much time the player used in the end. Furthermore, all rewards are based on "defeated enemy". Simply put "kill it, get reward".

    My conclusion:
    Fights are predetermined, only the kill gives a reward, healing is only "threshold healing" or "binary".

    With this i came to the conclusion that healers are in need of a DPS kit because they are designed to have one but are denied one for unknown reasons. Everything points to “on point healing”, particularly with the extremely powerful tools from tanks and dps players.

    With on point healing, only healing if necessary and only in the amount needed because there is no rewards or necessity for a different behaviour, there is a dire need for a tool-kit to use in this designed "healing down time".

    The demand for more healing is with this job/encounter design not possible without breaking the system.

    Dear SE please do one of two things:
    1. change the design of fights and the binary healing or 2. give healers a dps kit.
    (3)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,207
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Banriikku View Post
    [CENTER][B]

    Dear SE please do one of two things:
    1. change the design of fights and the binary healing or 2. give healers a dps kit.
    I mean, #1 requires a complete redesign of every fight to have ever existed. #2 requires they copy+paste dps spells from previous expansion over the top of a bunch of healing abilities lol. Given how the devs often take the laziest path forward, I think it’s fairly obvious which one they’re going to do when the time comes.
    (3)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    I think it’s fairly obvious which one they’re going to do when the time comes.
    Do absolutely nothing and hide behind the shield of ignorance with "We didn't get any feedback about this"?
    (6)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,207
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aravell View Post
    Do absolutely nothing and hide behind the shield of ignorance with "We didn't get any feedback about this"?
    It’s definitely a possibility lol. There’s also option #4 of ‘takes feedback then implements the most inappropriate fixes one could ever think of’ I.e another 120s cool-down attack or buffing tank healing lol
    (3)

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,348
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    The "feedback" they listen to is going to be "bad players are bad at healing" and to fix that, they buff tanks.
    (6)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,914
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The "feedback" they listen to is going to be "bad players are bad at healing" and to fix that, they buff tanks.
    And somehow their response to feedback of “bad players are bad at tanking” is also to buff tanks
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    588
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Almost like the devs don't like healers/healing.
    (11)

  8. #8
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,348
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Almost like the devs don't like healers/healing.
    I don't think they hate healers.
    I think they forget they exist until they need to design new skills for the next expansion.
    (3)

  9. #9
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    486
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    I don't think they hate healers.
    I think they forget they exist until they need to design new skills for the next expansion.
    Not that they spend a lot of time designing new skills for healers >.>
    (7)

  10. #10
    Player
    Willemdarke's Avatar
    Join Date
    May 2024
    Posts
    110
    Character
    Ashtyr Kayne
    World
    Twintania
    Main Class
    Ninja Lv 53
    So, how has this been going? I've not kept up with the thread in quite a while and it's been a few hundred pages since I last checked it, lol.

    Personally, I leveled WHM and SGE mostly through dungeons and fates and I didn't notice them feeling any different, aside from the WHM dash, which is nice, but inadequate when compared to, say, what PCT got. I've mostly played damage dealers so far, but even then nothing really feels fun, exciting, or new (I mean, I liked VPR, but playing it still kinda feels like all the rest).

    I know no healers have gotten sweeping changes (aside from AST cards) and the new damage buttons are forgettable fluff at best, but how are heals feeling in the harder content when accounting for the newly faster paced mechanics?
    (1)

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