Quote Originally Posted by IDontPetLalas View Post
So, let's get this straight, since, as I said, you're quite new to the forums, and I haven't seen what your viewpoint is to date - which previous suggestions did you consider to be terrible? Since that is aligned with the general subject of this thread. Can you state that clearly?
Square has been provided with extensive and detailed suggestions from not one, but multiple healers with years of experience.
You started this conversation referring to "extensive" and "detailed" suggestions and in that response and every response since, you've not provided a single link or said which suggestions you consider to be "extensive".

A large majority of these suggestions believe that part of the issue in healers is that their Damage rotation is not engaging, they believe that because most of our time is spent doing damage it should be engaging to do so. Yet, these same individuals admit that damage is a "filler" to healing. The real issue is that healing is simply oversaturated, in easy content the damage does not justify the healing we have and in difficult content we're given two healers where one could suffice meaning that almost all healers who are worth their salt will be spending all GCD on damage and oGCD on healing. The solution isn't to continue spending all GCD's on damage but in a more engaging way, it is to actually make healing required.

Now, please — I doubt your next response will reference any of these 'detailed' and 'extensive' suggestions but I hope you prove me wrong and actually give us something to discuss.