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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,064
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    [...]But hey, SGE is such a blank canvas (due to being such a clear copy of SCH for the majority of its actions) that I'm sure we all have our own ideas on what could be added to SGE to give it a design direction of its own (personally, I'd heavily expand Kardia's role in the gameplay)
    Quoting this part specifically, I find it most hilarious that they claimed they spent a lot of time trying to come up with a 4th healer (something along the line of "we have to start from scratch for months etc (paraphrase))" in 5.4 teaser. Look at what they've cooked up: a carbon copy of an existing barrier healer with few "how do we make this SCH but also not SCH???"-buttons sprinkled over some levels
    (2)

  2. #2
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    There's probably multiple approaches I could see being possible for different ways to heal. Warcraft, ironically, can be borrowed again for some concepts to explore.

    Traditional Poison / Disease: This one will probably be still classed as "boring" by Hazama999. It's literally just an Esuna and forget debuff. ForsakenRoe did suggest a Healing Absorb type debuff that can fit under this category, but you can out heal the variable assigned to it if there are too many. Out healing it would be the solution for a weaker heal absorb plastered on a full party / raid.

    Unstable Affliction: This is a Warlock Affliction DoT that will punish the healer dispelling it with high burst damage and a fear affect. It was originally done so Warlocks wouldn't be worthless in PvP. This approach can be further refined by asking the target to have a certain HP threshold before dispelling. If the wrong threshold is done, KABOOM. So if it needs the target to be less than 50% HP, let the DoT take the target to that point, then use Esuna. The consequence of getting it wrong could be a silence with damage on the healer, a group AoE worth 3 quarter HP or maybe the poor afflicted ally gets it with maybe a near 5% HP left. Another affliction for the consequence could be healing down on the targets hit with the dispel damage.

    Multi Gravity Attacks: This is an alternative towards the typical multi attacks that happen. The goal here is to not heal as much until the big burst strike happens at the end since the gravity will always cut off half to 3 quarter health per strike. Although this also means the gravity will not kill you if it is programmed to always leave 1 HP. Basically, the healers should prep regen effects during this time, then fire off the burst heals just before the end non-gravity strike. The SCH spreadlo might have to be saved for the end strike.

    Doom: We already have these present on some fights. It's just the traditional method of healing someone to 100% health to dispel the affliction with Esuna not working on it. I suppose this could take a similar approach to what I said for the Unstable Affliction DoT. What if this type of debuff needs the person to be less than 50% HP to avoid something? If Square can make the tells transparent enough, it could very well be debuffs that changes from 100% HP needed to less than 50% as it progresses for a mech. Of course, when the debuff is applied, it cuts everyone's HP by 50% current health with a weak DoT damage portion on it. Such a mech would probably only work for Savage or with lower consequences on normal mechanics since it would discourage regen usage during this time.
    (0)

  3. #3
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    593
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tigore View Post
    Doom: We already have these present on some fights. It's just the traditional method of healing someone to 100% health to dispel the affliction with Esuna not working on it. I suppose this could take a similar approach to what I said for the Unstable Affliction DoT. What if this type of debuff needs the person to be less than 50% HP to avoid something? If Square can make the tells transparent enough, it could very well be debuffs that changes from 100% HP needed to less than 50% as it progresses for a mech. Of course, when the debuff is applied, it cuts everyone's HP by 50% current health with a weak DoT damage portion on it. Such a mech would probably only work for Savage or with lower consequences on normal mechanics since it would discourage regen usage during this time.
    Big if - They don't even have different tells for full heal doom, mechanic doom and just death doom. I dread to think about the possibility of adding another doom.
    (0)

  4. #4
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Yeah. Some healer cooldowns may need to be modified for the Doom to be adjusted to what I said. I think for WHM, the only thing they could do is use Afflatus Rapture or Cure 3 unless the boss can somehow dispel the Regens for each transition.

    Are the rest looking fine? The unstable affliction tell would probably be a bomb icon on the targets. Best I could say for the Doom one is red light and green light on the targets. It could possibly be those colors for Unstable Affliction too.
    (0)

  5. #5
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I also remember the Warcraft classes can have their own limitations on certain heals depending on which one you picked. Like for the Druid, they have Wild Growth (6s ish cooldown) and Efflorescence mushrooms. Pretty much their fall back is spamming Rejuvenation single target Hots, right? It gets very thirsty on mana if they use Rejuv too much beyond just the tank.

    Some of the ideas I threw in were some mechs needing different solutions than just simply increasing the HP of the party up. I didn't mean to downplay the healing absorb too much. I mentioned before that it could be paired with our current Doom mechanics to make healing it more intensive. It could also become a discussion how the tank will be handled with 1HP and a heal absorb. We can't just taunt / provoke swap because the off tank is also afflicted with the same thing. Do they invuln? Do we assign one healer to use Esuna immediately? Do we have a BRD who can give Warden's Paean?

    The ping pong debuff losing stacks from each dispel I could have sworn was also in Warcraft at some point. Can't remember which boss. It reminds me of the Lich King fight, but that one might also be more so another strong DoT that drops when the ally is at 100% HP. I remember wipes from the DoT requiring 100% HP if the healers were caught with no initial HoT blanket on anyone. Once that plague DoT set in, the player target was just as good as dead with the ticks getting worse over time very fast.
    (1)

  6. #6
    Player
    Zehrylin's Avatar
    Join Date
    Dec 2023
    Posts
    6
    Character
    Zehrylin Grimshadow
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Tigore View Post
    The ping pong debuff losing stacks from each dispel I could have sworn was also in Warcraft at some point. Can't remember which boss. It reminds me of the Lich King fight, but that one might also be more so another strong DoT that drops when the ally is at 100% HP. I remember wipes from the DoT requiring 100% HP if the healers were caught with no initial HoT blanket on anyone. Once that plague DoT set in, the player target was just as good as dead with the ticks getting worse over time very fast.
    Yup, I think it might have been Heroic Lich King fight, but it's why Disc Priests were incredibly valuable during that expansion. If you could get your shields beefy enough, it could negate a lot of the damage from that plague ability.
    (1)

  7. #7
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Yeah. You pretty much touched on the points the healers here have. The role is more looked at like it is Magical Support instead of Healer. But since this direction is not changing, some are asking for at least 2 - 3 more filler DPS buttons to fit the Magical Support description better. Some others are concerned that this hammers the nail in the coffin for us to be true healers and wishes for the priority to be in healing first.
    (0)

  8. #8
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I highly doubt they would roll back all the healing they have given WAR, PLD and GNB. They would also have to look at other jobs too like DNC, SMN, RDM.

    At the same time i think the new dps actions the healers received in DT are them testing the waters to see if they are received well. If they arent then no more dps abilities added.
    (1)

  9. #9
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Derio View Post
    I highly doubt they would roll back all the healing they have given WAR, PLD and GNB. They would also have to look at other jobs too like DNC, SMN, RDM.

    At the same time i think the new dps actions the healers received in DT are them testing the waters to see if they are received well. If they arent then no more dps abilities added.
    If you "test the waters" and something is not well received, then there are a few options as a designer. One might be to remove the DPS skills - I would assume because someone thinks that they aren't useful and are never needed. Two- they're criticized by the players and their design flaws are pointed out, so as a developer, you listen, and modify the skills.

    I can say that in the majority of games I've played, if skills have been introduced, option (2) has been selected. Developers were very reluctant to basically throw away money - which is option 1, and option 2 has likely been cheaper, and looks far better for them to management - and the community.
    (0)

  10. #10
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Derio View Post
    I highly doubt they would roll back all the healing they have given WAR, PLD and GNB. They would also have to look at other jobs too like DNC, SMN, RDM.

    At the same time i think the new dps actions the healers received in DT are them testing the waters to see if they are received well. If they arent then no more dps abilities added.
    and why cant they?

    they certainly "rolled back" whatever extra damage healers used to have. so why cant they roll back tank healing?

    or maybe they will give healers more invulnerability. I mean why not? they gave tanks healing powers, why not give healers tank powers?

    perhaps you can point out the bit in the lore explaining why warriors have an aoe heal... I must have missed it
    (2)
    #FFXIVHEALERSTRIKE

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