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  1. #1
    Player
    Zykorberus's Avatar
    Join Date
    Jul 2022
    Posts
    28
    Character
    Xibaal Zvartorm
    World
    Ultros
    Main Class
    Dragoon Lv 100
    In normal difficulty, i think all jobs can be replaced. You can run an all dps group, an all tank group, or even an all healer group in NORMAL difficulty for dungeons, trials, and raids so it's not just healers that can be excluded at that level. In Exteme maybe if everyone knows what to do and there is sufficient coordination. In Savage and Ultimate I don't think so.
    (1)

  2. #2
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by Zykorberus View Post
    In normal difficulty, i think all jobs can be replaced. You can run an all dps group, an all tank group, or even an all healer group in NORMAL difficulty for dungeons, trials, and raids so it's not just healers that can be excluded at that level. In Exteme maybe if everyone knows what to do and there is sufficient coordination. In Savage and Ultimate I don't think so.
    I think leveling roulette should be fun even if jobs can be replaced in it
    (6)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  3. #3
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,079
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zykorberus View Post
    In normal difficulty, i think all jobs can be replaced. You can run an all dps group, an all tank group, or even an all healer group in NORMAL difficulty for dungeons, trials, and raids so it's not just healers that can be excluded at that level. In Exteme maybe if everyone knows what to do and there is sufficient coordination. In Savage and Ultimate I don't think so.
    This. I remember having a blast in ShB doing a PF run of the last Nier raid with a group of 24 healers.

    An Ultimate was cleared without healers. It's old news.
    Something being done in a less efficient manner by a specific group of veteran, top-tier players is meaningless. That happens in practically every game in existence, where the "top of the top" create various ways to challenge themselves even farther (for RPG's, think low-level completions, doing FF1 with 4 white mages, etc.). It becomes "meaningful" if that kind of alternate approach becomes reliably doable by typical players.
    (0)

  4. #4
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zykorberus View Post
    In Savage and Ultimate I don't think so.
    It's been like two months, we're still stuck on this?

    An Ultimate was cleared without healers. It's old news.

    Switching out a healer for a DPS actively makes dungeons faster while 4 healers is a meme comp that'll clear super slowly. They have kits that are 80% heals but none of them are needed, that's fundamentally broken.
    (21)

  5. #5
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    It's been like two months, we're still stuck on this?

    An Ultimate was cleared without healers. It's old news.

    Switching out a healer for a DPS actively makes dungeons faster while 4 healers is a meme comp that'll clear super slowly. They have kits that are 80% heals but none of them are needed, that's fundamentally broken.
    That is disingenuous, FFXIV content is heavily scripted so yes once the content is figured out you can start to replace roles, an argument can be made current savage was grossly under tuned. That being said I do not think any ult or savage has been first time cleared and progged without a healer. That is the point they are trying to make that healer engagement is still a thing during prog. Yes, it is fair to want more of that to in other content but no need to ignore it either.
    (1)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  6. #6
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Well, I am back after trying new Savage to see if "my morsels of healing to do" was a correct assessment.

    So far, in M3S I got a 0 grey dps parser and I clocked into 150 casts of Malefic. (My partner was a SGE with 165 casts of Dosis. Nobody died by the way.)

    I figure it only gets worse from here.

    There are mostly mitigation checks and 1 heal check in M2s and another heal check in M3s. So far, M4s is not lookin that intense. (healing wise)
    (3)
    Last edited by GrimGale; 08-07-2024 at 07:46 AM.

  7. #7
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    It's pretty frustrating that Sage is so close to having a good DPS kit and exactly the sort of thing healers need.

    Genuinely if stacks of Addersting made Toxikon II do more damage from 360 to like 420 and you gained those Adderstings from shield breaks psych uses and dosis crits SGE would have exactly what we would want.
    This is a very simple resource build and spender system that you can easily switch between doing and healing but keeping the job more engaging for when you learn a encounter.

    The problem is however if anything close to a system like this was placed on SGE we would never see the other healers ever again in roulettes.
    (4)

  8. #8
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ramiee View Post
    The problem is however if anything close to a system like this was placed on SGE we would never see the other healers ever again in roulettes.
    not true, I dislike SGE, so would still play my main. may not be the latest model but I still can enjoy it
    (3)
    #FFXIVHEALERSTRIKE

  9. #9
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    878
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ramiee View Post
    Genuinely if stacks of Addersting made Toxikon II do more damage from 360 to like 420 and you gained those Adderstings from shield breaks psych uses and dosis crits SGE would have exactly what we would want.
    As far as what I've been told Addersting's not allowed to be higher potency because players'll then have to stock up on them for raid buffs, which will make the job "too busy".
    I think that'd add a nice layer of complexity for the job but having to manage resources for dps is not something a healer should be doing apparently.
    (2)
    Last edited by Azurarok; 08-07-2024 at 11:36 AM.

  10. #10
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Azurarok View Post
    As far as what I've been told Addersting's not allowed to be higher potency because players'll then have to stock up on them for raid buffs, which will make the job "too busy".
    I think that'd add a nice layer of complexity for the job but having to manage resources for dps is not something a healer should be doing apparently.
    Oh how I wish we could just axe raid buffs entirely and then allow the jobs to have more interesting designs instead
    (3)

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