Quote Originally Posted by flowerkatie View Post
You started this conversation referring to "extensive" and "detailed" suggestions and in that response and every response since, you've not provided a single link or said which suggestions you consider to be "extensive".

A large majority of these suggestions believe that part of the issue in healers is that their Damage rotation is not engaging, they believe that because most of our time is spent doing damage it should be engaging to do so. Yet, these same individuals admit that damage is a "filler" to healing. The real issue is that healing is simply oversaturated, in easy content the damage does not justify the healing we have and in difficult content we're given two healers where one could suffice meaning that almost all healers who are worth their salt will be spending all GCD on damage and oGCD on healing. The solution isn't to continue spending all GCD's on damage but in a more engaging way, it is to actually make healing required.

Now, please — I doubt your next response will reference any of these 'detailed' and 'extensive' suggestions but I hope you prove me wrong and actually give us something to discuss.
I mean you are unhappy with responses because you have unilaterally decided what’s important to fix healers and then haven’t factored in the fact we’ve done this song and dance before

You say “the problem isn’t the damage rotation it’s the fact we need to heal in a more engaging way” but there is plenty of people who won’t support any change that forces greater reliance on the healer, it’s why a lot of people ask for better damage rotation