I love how many paragraphs JP players write just to give the bland "no one cares about this and the devs shouldn't either" sass.





I love how many paragraphs JP players write just to give the bland "no one cares about this and the devs shouldn't either" sass.


I'm surprised JP players could find the time to tell NA/EU playerbase to get over the healer roles' easiness/boringness between their complaining over how impossible the Wuk Lamat duty fight was to beat and how they just cannot raid without their cheats n' plogons updated.

White mages in lore are strictly limited in numbers due to aether drain white magic caused during the war of the magi. So there is an option for a thematic mechanic - the more you cast in a given spot the bigger dead zone debuff you get lowering your potency. If you don't move/slide cast your second cast will have a penalty... but if you get enough casts outside of the debuff you get some sort of a reward - like creating aether-void crystals and when used they create a shield over a small area that greatly reduces damage taken but also damage dealt. Or best yet you pull so much light aether that you charge another gauge and can become sin eater for a time which is mostly a DPS/tank cooldown (the flying one with sword and shield / The Lost City of Amdapor (Hard)).
Astro could have some constellation song augmenting abilities, giving cheat death protection on self and AoE damage aura on the tank, changing appearance to Algalon WoW / Archon SC2-like. Scholar could get a Tonberry squad - one for trust and limited when in player groups (orders/strategies for them to deal DPS). Sage could get lightsaber mode and use the high ground...
Last edited by sharknado; 07-23-2024 at 03:09 AM.
Considering how many people I've seen crying about how they literally cannot play without them, so they won't play until they're updated, they have all the time in the world.I'm surprised JP players could find the time to tell NA/EU playerbase to get over the healer roles' easiness/boringness between their complaining over how impossible the Wuk Lamat duty fight was to beat and how they just cannot raid without their cheats n' plogons updated.




I mean if you apply more than one braincell to this it's actually quite obvious why this is what's being posted.It seems that people have appeared on the forums screaming that Dawntrail is too hard!
I seem to recall that about five billion professional healers got together and went on strike because the heals were too easy and not worth doing.
Apparently their heals were a bit too low to keep up with their HP.
And I think I also saw a comment a long time ago that the content difficulty was too easy.
At the moment, the arguments of the forum people seem incoherent, inconsistent and selfish, and I felt that it would make more sense for SQEX to ignore them to some extent and produce content.
But that is my subjective opinion.
Anyway, it seems that we can draw annihilation energy from these two forces that continue to engage in this not very meaningful discussion.
SQEX may have become the only company capable of generating unlimited energy.
Savage will be implemented in a while,
I can only hope for more fun content updates in the future.
Have a good journey everyone!
Experienced Healers quit -> "gonna grab the fast Queue" unexperienced healers fill Queues -> they never healed on content lvling dungeons - > cry that Healer isn't just a free carry while the ex-healers have fun on Tank/DPS.


Even just cutting out all burst CDs for Pictomancer, they do more than just 1 spam just by the nature of having that second combo. 1x6 then 2x3 repeating would be a significant improvement over 1x21 then 2 repeating, absolutely.




Can you please stop with the parroting of your "insert x opinion here" is subjective? It doesn't lend the credence that you think to your argument. Nor does taking my comments out of context, as I stated that I wouldn't expect designs to be just copy/pasted by Square because they actually implement job design changes, I wasn't about to go off on some long, boring soliloquy about how product management works.The issue is that "improvement" is subjective. Just because someone has "experience" playing the role and is investing "unpaid" time doesn't mean any suggestions they make are somehow automatically going to be loved by others. One person's "improvement" can be another person's "disaster."
It shows that instead of having any meaningful contribution to the current or past healer discussion, once again, you are more interested in trying to score cheap points in making statements that are basically universally known and require zero effort on your part.
123 wouldn't work, nor does it work for any class. This is 2005 design that somehow managed to get into this game in the first place. Proc based skills are where it's at as a solution for some healers.
Also I'd say keep pestering the japanese players, especially when we're very much concerned by the subject too, and only they matter, and they don't seem to care. They're obtuse and rigid on a stratospheric level. They prone understanding their opinions yet they don 't care about the rest of the world.
You made a post that is universally known and requires zero effort on the fact many healers have made 'detailed' and 'extensive' suggestions and Striker44 (correctly) points out the obvious that many of these suggestions are terrible and experience in the role is not synonymous with valid suggestions and now you're saying his post has no meaningful contribution.It shows that instead of having any meaningful contribution to the current or past healer discussion, once again, you are more interested in trying to score cheap points in making statements that are basically universally known and require zero effort on your part.
Pointing out nonsense is a valid contribution.
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