

Neither is just damage and team jump rope.... kind of the point. That bland system is killing any kind of fun or diversity in jobs. It all comes down to those two things.
That is the encounter design.




SE is determined it seems to remove all challenge and responsibility for your role from the game. as long as that continues they will carry on crushing any life from FFXIV. and seemingly gleefully to boot
#FFXIVHEALERSTRIKE



I hope that there 8.0 Class update is large and not half assed.
It really would have if the Devs would communicate more on that topic.
sorry for dissapointing you but i dont think so. If they would want it to change they would have done it instead of going with this for years




Honestly, same.
Until they actually do it, everything seems like a damage control effort-speech.



I mean they openly admitted they went to far with the simplification but cant dial back multiple expansions worth of changed in a patch. But i agree with Rein there.
There is literally nothing stopping them from fixing it all aside from them not doing their job.
Might make 7.1 take a bit longer, but I rather them take their time to make the game great instead of just continuing into mediocrity.


They can do it patch by patch.
Start with healers and tanks throughout Dawntrail then next expansion we have DPS getting changed starting with Phys ranged.
Unless dawntrail's content patch by patch proves to be on another level compared to previous expansions this will be one of the most mid expansions ever considering how bad the 90-100 abilities have been.




The DPS thing solely rests on the shoulders of meta slaves who screamed off the top of their lungs that some comps are not viable or certain skills are not worthy of being pressed so that is the logical end result. It's all about raw efficiency to the detriment of literally anything else. Nowadays it's considered novel if a dungeon has a room in-between a corridor. It's kinda funny.
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