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  1. #7451
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kinazu View Post
    And, yeah. I can understand that a lot of people may get sick of pressing the same key hundreds of times in a fight back-to-back. Would a "rotation" like Pictomancer be acceptable? So, still 1-1-1, but it looks like a 1-2-3, or do you think they really should focus on a 1-2-3 kind of rotation? Or maybe a 1-2 with 2 having a chance to proc 3?

    I'm curious to hear what you (and others) would find a good solution to the DPS side of the Healer problem.
    Anything. Any change at all that solves the problem.

    There have been disingenuous people in this thread claiming healers "contradict each other" and "can't come to an agreement" about the solution to repetitive rotations because people have thrown around ideas regarding how it could be solved. I want to make it abundantly clear that I'm OK with any solution.
    (6)

  2. #7452
    Player
    ServantNaoya's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    22
    Character
    Rat Wildheart
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kinazu View Post
    Thank you for the reply!

    To start off, I think I kinda understand it now. By not playing Healers in DF/PF but still playing the game as a different role (therefore making sure that there are less Healers in rotation) the initiative is to show SE that there are less Healers in DF/PF. Fair enough.

    There might be a little misconception about the 2nd point: I'm not a Healer main in essence. Yes, I enjoy it and yes I have done Savage and Ultimate as a Healer, however the sole reason was that my groups were not able to get a Healer so I offered to do so instead. I have considered myself a Caster main for a long while and I really enjoy Pictomancer, and I am really looking forward to finally jump into the new raids as a Caster. But even then, levelling my DPS's I haven't really felt an increase in queue times. But again, that's my personal experience and it will be different for everyone. Just because I experience it one way, doesn't mean someone else will see it the same way!

    When it comes to the Viper change I think this is a wait-and-see scenario. I don't think we've got an update on what the change will be to make it "less busy". My only thoughts regarding it is by removing the two oGCDs after certain attacks and make it only a single oGCD, other than that I honestly do not expect a full-on rework of the job, just a minor change. But we'll see!

    And, yeah. I can understand that a lot of people may get sick of pressing the same key hundreds of times in a fight back-to-back. Would a "rotation" like Pictomancer be acceptable? So, still 1-1-1, but it looks like a 1-2-3, or do you think they really should focus on a 1-2-3 kind of rotation? Or maybe a 1-2 with 2 having a chance to proc 3?

    I'm curious to hear what you (and others) would find a good solution to the DPS side of the Healer problem.
    As someone who's never seriously played healer since SB, I just want stuff to keep track of. I don't think we'll ever get back to the days of HW Scholar, as much as I miss it, but juggling two or three dots, maybe a proc spell, would be all I'd ask. More active buttons, rather than the passive ones we got in this expansion, even if they were a step in the right direction. For instance, if we could stack the two DoTs Sage has, and they had different timers on them, I'd be pretty happy already. It'd be a good starting point for me.
    (4)

  3. #7453
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,975
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kinazu View Post
    [...]I'm curious to hear what you (and others) would find a good solution to the DPS side of the Healer problem.
    There has been mountainous of suggestions being piled into the healer subforum (I had a good amount myself), but it's been reiterated ad nauseum at this point I personally don't feel like doing that once more, at least for now. (Sorry!)

    But for the record IMHO, even 1 button spam can be a tad more interesting when more is given than what we have right now. One of the main issue to me with their 1 button spam design is they build up to nothing at all but your Glaroilficosis counter. A low bar example that I could think about "1 button spam builds that builds into something" was the ShB PvP SCH. Every Broil accumulates fae gauge pts. Those fae gauge pts can later be spent to use Dissipation which increase both your damage and healing capability for limited amount of time (you have to choose though, somewhat). Again, low bar to clear, and there are many more better suggestions. But it's still far more than today's 1 button spam just for the sake of...1 1 1 1 1 1 1 1 1 1 1 1 1.
    (14)

  4. #7454
    Player
    Kinazu's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Kinazu Langurag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    I'm just gonna butt in one more time to give a general thank you to the people responding. The insight was helpful and I think I grasp the whole situation a lot better now. Despite a lot of things already been said, as some of you pointed out, it was buried underneath hundreds of posts and different threads so I appreciate all the hands-on insights!

    I do hope you all get what you wish for in the future updates/expansions, so we all can enjoy Healers (again).
    (9)

  5. #7455
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jojoya View Post
    Who has been doing the new dungeons 1 tank and 3 DPS on a regular basis and how has that been going for you?

    That was supposed to be another way to show SE how the healer role is poorly designed.
    I've been doing it every chance I've gotten. Not really for proof of anything, just because it's been more fun.

    It was only a challenge to fill parties because people just going through MSQ or doing new dungeons... Don't check PF. People tend to try to avoid spoilers and use the convenient DF system, let alone a growing number of players that avail themselves of Duty Support even for trials. Usually only manage to go when I've got a group of 3 friends and we've only ever wiped when blind to an encounter like this. Technically never wiped on trash. Technically.

    I wouldn't say that the duties this expansion themselves were easier blind than normal, but the amount of unavoidable damage has been mostly comparable, so still if everyone dodges it's fine, and you have plenty of room for recovery with a WAR or PLD, let alone a RDM or SMN rezzer.

    I recommend giving it a go if you're tired of how healers play, we've even done 2tank 2dps (when someone didn't have DPS leveled) and that was still faster and more fun to heal as!
    (7)

  6. #7456
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kinazu View Post
    5) For those of you who have played Healer in Dawntrailer, what are your opinions? Do you think the additions they added are good? Is it a step in the right direction?)
    I have only played WHM and SCH... And the additions are kind of so minimal that they might have as well not exist.
    (6)

  7. #7457
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kinazu View Post
    5) For those of you who have played Healer in Dawntrailer, what are your opinions? Do you think the additions they added are good? Is it a step in the right direction?
    Having played all four now... They're still ass. Oooooh, I get 25 potency on my regens... Or, extra shields, that's SO exciting. Oh, yay. I get to push an extra button every TWO MINUTES! How wonderful.

    I'm honestly more insulted with what they gave us, than if they'd given us nothing at all. Because it shows a total lack of understanding about how to actually design healers. They basically copy pasted the same 2 minute crap they gave the DPS onto a healer. And it was stupid on the DPS too.
    (14)

  8. #7458
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reinha View Post
    Anything. Any change at all that solves the problem.

    There have been disingenuous people in this thread claiming healers "contradict each other" and "can't come to an agreement" about the solution to repetitive rotations because people have thrown around ideas regarding how it could be solved. I want to make it abundantly clear that I'm OK with any solution.
    No thanks, I'm "not good with anything". Square has been provided with extensive and detailed suggestions from not one, but multiple healers with years of experience. I wouldn't expect them to copy/paste their designs, but if players are investing this on their own unpaid time, then surely a corporation with dedicated professionals can take the time to analyze and design improvements for each role.
    (5)

  9. #7459
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    No thanks, I'm "not good with anything". Square has been provided with extensive and detailed suggestions from not one, but multiple healers with years of experience. I wouldn't expect them to copy/paste their designs, but if players are investing this on their own unpaid time, then surely a corporation with dedicated professionals can take the time to analyze and design improvements for each role.
    The issue is that "improvement" is subjective. Just because someone has "experience" playing the role and is investing "unpaid" time doesn't mean any suggestions they make are somehow automatically going to be loved by others. One person's "improvement" can be another person's "disaster."
    (2)

  10. #7460
    Player
    zwmel's Avatar
    Join Date
    Aug 2021
    Posts
    10
    Character
    Lululo Lulo
    World
    Durandal
    Main Class
    Gladiator Lv 80
    It seems that people have appeared on the forums screaming that Dawntrail is too hard!

    I seem to recall that about five billion professional healers got together and went on strike because the heals were too easy and not worth doing.
    Apparently their heals were a bit too low to keep up with their HP.

    And I think I also saw a comment a long time ago that the content difficulty was too easy.
    At the moment, the arguments of the forum people seem incoherent, inconsistent and selfish, and I felt that it would make more sense for SQEX to ignore them to some extent and produce content.
    But that is my subjective opinion.

    Anyway, it seems that we can draw annihilation energy from these two forces that continue to engage in this not very meaningful discussion.
    SQEX may have become the only company capable of generating unlimited energy.

    Savage will be implemented in a while,
    I can only hope for more fun content updates in the future.

    Have a good journey everyone!
    (0)

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