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  1. #7451
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,912
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I am not a fan of having one of my attacks locked behind a debuff.

    If the developers are afraid that healers will be overwhelmed with more dps skills, why not use the viper/picto action button? This way healers can have single target and aoe dps rotation.
    (6)

  2. #7452
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kinazu View Post
    Before getting any flack from the usual people though, I'll preface this by saying that although I don't support the strike myself as I still enjoy Healers in general (I think I'm allowed to have that opinion, no?), I do agree that some changes could improve the role. So again, this is not an attack just genuine curiosity and me wanting some insights about the strike.

    1) From what I'm gathering those who support the strike are not queuing up for DF and PF content, yet in the OP it is mentioned that the strike is not meant to be disruptive for those playing the game. Isn't this counter productive in a way?
    You are allowed to enjoy healing. Strikers are queuing to DF and PF as other roles. Choosing a fun role is what everyone is entitled to as a paying customer. It is not disruptive, because the purpose is not to harass people who enjoy healing (such as yourself) or to intentionally troll parties.

    Quote Originally Posted by Kinazu View Post
    2) As a follow up, do those that support the strike feel like an impact has been made regarding the no using of PF/DF-route?

    Personally, I don't haven't felt difference, but again maybe some of you do. I'd like to hear some insights on this one.
    The impact has been to garner support from others who feel the same, bring the discussion regarding healers to the top where the devs will see it instead of burying it in the healer forum for another 5 years, and also to gain more personal enjoyment by playing jobs that are actually fun. Media coverage was a nice bonus. If you meant queue times, you probably haven't felt the difference since you are a healer and as we know instant queues can't get anymore instant. My queues are certainly longer than they were in Endwalker.

    Quote Originally Posted by Kinazu View Post
    3) Another show for the strike would be to not level Healers, however some have. Isn't this also counter productive due to the achievements tied to obtaining Lv. 100? If anything anyone who levels either White, Astrologian, Sage, Scholar & Summoner regardless of how it's achieved, could, in essence be counted to Healers. Correct me if I'm wrong on this though, but data-wise it could. And SE could use this as a tell sign of how many Healers there are compared to different expansion.
    A counterpoint would be the fact they are now changing Viper, which is the most played job of all. If the devs are comfortable changing the most played job before any feedback has even had time to accumulate, then clearly it does not matter what jobs people play and jobs can be modified regardless of that.

    Quote Originally Posted by Kinazu View Post
    4) What are the changes people actually do want? As I see mixed changes. Some want more DPS options, others want more healing, another wants DPS rotations, that one in the corner wants tank sustain to be tuned back. Or is it a mix of everything?

    I'm still rather confused what the strike is supposed to manage/change and there are too many posts in the thread now to backtrack and the OP has not been updated to reflect examples of core changes with clear examples.
    A mix of everything that makes the gameplay loop not be "glare glare glare glare glare glare glare glare glare". It might make you less confused if you look at the bullet points for the core changes being requested in the OP and the older feedback thread linked in the OP.
    (1)

  3. #7453
    Player
    Kinazu's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Kinazu Langurag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Reinha View Post
    You are allowed to enjoy healing. Strikers are queuing to DF and PF as other roles. Choosing a fun role is what everyone is entitled to as a paying customer. It is not disruptive, because the purpose is not to harass people who enjoy healing (such as yourself) or to intentionally troll parties.



    The impact has been to garner support from others who feel the same, bring the discussion regarding healers to the top where the devs will see it instead of burying it in the healer forum for another 5 years, and also to gain more personal enjoyment by playing jobs that are actually fun. Media coverage was a nice bonus. If you meant queue times, you probably haven't felt the difference since you are a healer and as we know instant queues can't get anymore instant. My queues are certainly longer than they were in Endwalker.



    A counterpoint would be the fact they are now changing Viper, which is the most played job of all. If the devs are comfortable changing the most played job before any feedback has even had time to accumulate, then clearly it does not matter what jobs people play and jobs can be modified regardless of that.



    A mix of everything that makes the gameplay loop not be "glare glare glare glare glare glare glare glare glare". It might make you less confused if you look at the bullet points for the core changes being requested in the OP and the older feedback thread linked in the OP.
    Thank you for the reply!

    To start off, I think I kinda understand it now. By not playing Healers in DF/PF but still playing the game as a different role (therefore making sure that there are less Healers in rotation) the initiative is to show SE that there are less Healers in DF/PF. Fair enough.

    There might be a little misconception about the 2nd point: I'm not a Healer main in essence. Yes, I enjoy it and yes I have done Savage and Ultimate as a Healer, however the sole reason was that my groups were not able to get a Healer so I offered to do so instead. I have considered myself a Caster main for a long while and I really enjoy Pictomancer, and I am really looking forward to finally jump into the new raids as a Caster. But even then, levelling my DPS's I haven't really felt an increase in queue times. But again, that's my personal experience and it will be different for everyone. Just because I experience it one way, doesn't mean someone else will see it the same way!

    When it comes to the Viper change I think this is a wait-and-see scenario. I don't think we've got an update on what the change will be to make it "less busy". My only thoughts regarding it is by removing the two oGCDs after certain attacks and make it only a single oGCD, other than that I honestly do not expect a full-on rework of the job, just a minor change. But we'll see!

    And, yeah. I can understand that a lot of people may get sick of pressing the same key hundreds of times in a fight back-to-back. Would a "rotation" like Pictomancer be acceptable? So, still 1-1-1, but it looks like a 1-2-3, or do you think they really should focus on a 1-2-3 kind of rotation? Or maybe a 1-2 with 2 having a chance to proc 3?

    I'm curious to hear what you (and others) would find a good solution to the DPS side of the Healer problem.
    (1)

  4. #7454
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kinazu View Post
    And, yeah. I can understand that a lot of people may get sick of pressing the same key hundreds of times in a fight back-to-back. Would a "rotation" like Pictomancer be acceptable? So, still 1-1-1, but it looks like a 1-2-3, or do you think they really should focus on a 1-2-3 kind of rotation? Or maybe a 1-2 with 2 having a chance to proc 3?

    I'm curious to hear what you (and others) would find a good solution to the DPS side of the Healer problem.
    Anything. Any change at all that solves the problem.

    There have been disingenuous people in this thread claiming healers "contradict each other" and "can't come to an agreement" about the solution to repetitive rotations because people have thrown around ideas regarding how it could be solved. I want to make it abundantly clear that I'm OK with any solution.
    (6)

  5. #7455
    Player
    ServantNaoya's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    22
    Character
    Rat Wildheart
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kinazu View Post
    Thank you for the reply!

    To start off, I think I kinda understand it now. By not playing Healers in DF/PF but still playing the game as a different role (therefore making sure that there are less Healers in rotation) the initiative is to show SE that there are less Healers in DF/PF. Fair enough.

    There might be a little misconception about the 2nd point: I'm not a Healer main in essence. Yes, I enjoy it and yes I have done Savage and Ultimate as a Healer, however the sole reason was that my groups were not able to get a Healer so I offered to do so instead. I have considered myself a Caster main for a long while and I really enjoy Pictomancer, and I am really looking forward to finally jump into the new raids as a Caster. But even then, levelling my DPS's I haven't really felt an increase in queue times. But again, that's my personal experience and it will be different for everyone. Just because I experience it one way, doesn't mean someone else will see it the same way!

    When it comes to the Viper change I think this is a wait-and-see scenario. I don't think we've got an update on what the change will be to make it "less busy". My only thoughts regarding it is by removing the two oGCDs after certain attacks and make it only a single oGCD, other than that I honestly do not expect a full-on rework of the job, just a minor change. But we'll see!

    And, yeah. I can understand that a lot of people may get sick of pressing the same key hundreds of times in a fight back-to-back. Would a "rotation" like Pictomancer be acceptable? So, still 1-1-1, but it looks like a 1-2-3, or do you think they really should focus on a 1-2-3 kind of rotation? Or maybe a 1-2 with 2 having a chance to proc 3?

    I'm curious to hear what you (and others) would find a good solution to the DPS side of the Healer problem.
    As someone who's never seriously played healer since SB, I just want stuff to keep track of. I don't think we'll ever get back to the days of HW Scholar, as much as I miss it, but juggling two or three dots, maybe a proc spell, would be all I'd ask. More active buttons, rather than the passive ones we got in this expansion, even if they were a step in the right direction. For instance, if we could stack the two DoTs Sage has, and they had different timers on them, I'd be pretty happy already. It'd be a good starting point for me.
    (4)

  6. #7456
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,939
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kinazu View Post
    [...]I'm curious to hear what you (and others) would find a good solution to the DPS side of the Healer problem.
    There has been mountainous of suggestions being piled into the healer subforum (I had a good amount myself), but it's been reiterated ad nauseum at this point I personally don't feel like doing that once more, at least for now. (Sorry!)

    But for the record IMHO, even 1 button spam can be a tad more interesting when more is given than what we have right now. One of the main issue to me with their 1 button spam design is they build up to nothing at all but your Glaroilficosis counter. A low bar example that I could think about "1 button spam builds that builds into something" was the ShB PvP SCH. Every Broil accumulates fae gauge pts. Those fae gauge pts can later be spent to use Dissipation which increase both your damage and healing capability for limited amount of time (you have to choose though, somewhat). Again, low bar to clear, and there are many more better suggestions. But it's still far more than today's 1 button spam just for the sake of...1 1 1 1 1 1 1 1 1 1 1 1 1.
    (14)

  7. #7457
    Player
    Kinazu's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Kinazu Langurag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    I'm just gonna butt in one more time to give a general thank you to the people responding. The insight was helpful and I think I grasp the whole situation a lot better now. Despite a lot of things already been said, as some of you pointed out, it was buried underneath hundreds of posts and different threads so I appreciate all the hands-on insights!

    I do hope you all get what you wish for in the future updates/expansions, so we all can enjoy Healers (again).
    (9)

  8. #7458
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jojoya View Post
    Who has been doing the new dungeons 1 tank and 3 DPS on a regular basis and how has that been going for you?

    That was supposed to be another way to show SE how the healer role is poorly designed.
    I've been doing it every chance I've gotten. Not really for proof of anything, just because it's been more fun.

    It was only a challenge to fill parties because people just going through MSQ or doing new dungeons... Don't check PF. People tend to try to avoid spoilers and use the convenient DF system, let alone a growing number of players that avail themselves of Duty Support even for trials. Usually only manage to go when I've got a group of 3 friends and we've only ever wiped when blind to an encounter like this. Technically never wiped on trash. Technically.

    I wouldn't say that the duties this expansion themselves were easier blind than normal, but the amount of unavoidable damage has been mostly comparable, so still if everyone dodges it's fine, and you have plenty of room for recovery with a WAR or PLD, let alone a RDM or SMN rezzer.

    I recommend giving it a go if you're tired of how healers play, we've even done 2tank 2dps (when someone didn't have DPS leveled) and that was still faster and more fun to heal as!
    (7)

  9. #7459
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,300
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kinazu View Post
    5) For those of you who have played Healer in Dawntrailer, what are your opinions? Do you think the additions they added are good? Is it a step in the right direction?)
    I have only played WHM and SCH... And the additions are kind of so minimal that they might have as well not exist.
    (6)

  10. #7460
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kinazu View Post
    5) For those of you who have played Healer in Dawntrailer, what are your opinions? Do you think the additions they added are good? Is it a step in the right direction?
    Having played all four now... They're still ass. Oooooh, I get 25 potency on my regens... Or, extra shields, that's SO exciting. Oh, yay. I get to push an extra button every TWO MINUTES! How wonderful.

    I'm honestly more insulted with what they gave us, than if they'd given us nothing at all. Because it shows a total lack of understanding about how to actually design healers. They basically copy pasted the same 2 minute crap they gave the DPS onto a healer. And it was stupid on the DPS too.
    (14)

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