

I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.
#FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
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Difficult, yes.
Efficient, not so much. It's the same concept of learning the fight with RDM/SMN for Rez utility during prog and switching to a BLM for the extra DPS once it's on farm. If you can get away with dropping one or both healers to clear content, there's no reason not to other than having that extra safety net but that's not a matter of efficiency, that's a matter for peace of mind more than anything.
Here !
And I add that I also complain about not having to decide where the boss stands on the battlefield anymore.
Oh god no ! At least not me !
Since the very moment I reached level 82 as a PLD at the beginning of Endwalker, I fell like playing with a cheat code !
That's not fun at all.
Last edited by Grann-Goro; 08-22-2024 at 09:57 PM.
Not only that, the one button design just makes the bad healers stand out even more. Instead of "this healer heals/glares too much" it's "we're dying to lack of heals and still meeting enrage on a clean run".
It doesn't matter if content is perfectly tuned for the average party. If the variance is this large for even just one role, the enrage will be too lax/too tight (hint: arcadion and abyssos)
It's the most awful form of skill expression. The fail state punishes bad players by them hitting enrage, the win state punishes good players by sheer boredom.
It's very normal for me to be bored in leveling roulette
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Oh I have a great idea then. The game should teach people how to play correctly and then filter the people who can't do a tutorial.
That will minimize an incredible amount of points of failure. :^)
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Absolutely. But to hear people here tell it that'd be far too hard and take a long time.


For dps and tanks to heal in solo duties, give them the full heal button that is used in the monster hunter event and put a cool down on it.
That will address the self healing needs for solo instances but it does bring up the topic of potions in general.
Why don’t we bring back strong healing and mana potions that can be used out of combat without CDs for overworld (unavailable for use in instances) healing?
It would help everybody, especially the crafter and gatherers.



Since some point in HW, every solo duty has given the player a super blessing of light buff that just grants a constant Regen that gets stronger the lower % of your max health you have. No specific job needs a potion action for these duties.
NPC roleplay quests don't get this buff because they have heavily stripped down toolkits that usually include a means to restore HP.
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