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  1. #7451
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,506
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kinazu View Post
    5) For those of you who have played Healer in Dawntrailer, what are your opinions? Do you think the additions they added are good? Is it a step in the right direction?)
    I have only played WHM and SCH... And the additions are kind of so minimal that they might have as well not exist.
    (6)

  2. #7452
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kinazu View Post
    5) For those of you who have played Healer in Dawntrailer, what are your opinions? Do you think the additions they added are good? Is it a step in the right direction?
    Having played all four now... They're still ass. Oooooh, I get 25 potency on my regens... Or, extra shields, that's SO exciting. Oh, yay. I get to push an extra button every TWO MINUTES! How wonderful.

    I'm honestly more insulted with what they gave us, than if they'd given us nothing at all. Because it shows a total lack of understanding about how to actually design healers. They basically copy pasted the same 2 minute crap they gave the DPS onto a healer. And it was stupid on the DPS too.
    (14)

  3. #7453
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reinha View Post
    Anything. Any change at all that solves the problem.

    There have been disingenuous people in this thread claiming healers "contradict each other" and "can't come to an agreement" about the solution to repetitive rotations because people have thrown around ideas regarding how it could be solved. I want to make it abundantly clear that I'm OK with any solution.
    No thanks, I'm "not good with anything". Square has been provided with extensive and detailed suggestions from not one, but multiple healers with years of experience. I wouldn't expect them to copy/paste their designs, but if players are investing this on their own unpaid time, then surely a corporation with dedicated professionals can take the time to analyze and design improvements for each role.
    (5)

  4. #7454
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,192
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    No thanks, I'm "not good with anything". Square has been provided with extensive and detailed suggestions from not one, but multiple healers with years of experience. I wouldn't expect them to copy/paste their designs, but if players are investing this on their own unpaid time, then surely a corporation with dedicated professionals can take the time to analyze and design improvements for each role.
    The issue is that "improvement" is subjective. Just because someone has "experience" playing the role and is investing "unpaid" time doesn't mean any suggestions they make are somehow automatically going to be loved by others. One person's "improvement" can be another person's "disaster."
    (2)

  5. #7455
    Player
    zwmel's Avatar
    Join Date
    Aug 2021
    Posts
    10
    Character
    Lululo Lulo
    World
    Durandal
    Main Class
    Gladiator Lv 80
    It seems that people have appeared on the forums screaming that Dawntrail is too hard!

    I seem to recall that about five billion professional healers got together and went on strike because the heals were too easy and not worth doing.
    Apparently their heals were a bit too low to keep up with their HP.

    And I think I also saw a comment a long time ago that the content difficulty was too easy.
    At the moment, the arguments of the forum people seem incoherent, inconsistent and selfish, and I felt that it would make more sense for SQEX to ignore them to some extent and produce content.
    But that is my subjective opinion.

    Anyway, it seems that we can draw annihilation energy from these two forces that continue to engage in this not very meaningful discussion.
    SQEX may have become the only company capable of generating unlimited energy.

    Savage will be implemented in a while,
    I can only hope for more fun content updates in the future.

    Have a good journey everyone!
    (0)

  6. #7456
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I love how many paragraphs JP players write just to give the bland "no one cares about this and the devs shouldn't either" sass.
    (11)

  7. #7457
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,536
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by zwmel View Post
    Jibber-Jabber
    Bro is yapping for the love of the game.

    (2)

  8. #7458
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    476
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reinha View Post
    I love how many paragraphs JP players write just to give the bland "no one cares about this and the devs shouldn't either" sass.
    I'm surprised JP players could find the time to tell NA/EU playerbase to get over the healer roles' easiness/boringness between their complaining over how impossible the Wuk Lamat duty fight was to beat and how they just cannot raid without their cheats n' plogons updated.
    (7)

  9. #7459
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    I
    What I'm wondering is what kind of abilities should healers have in their place?
    White mages in lore are strictly limited in numbers due to aether drain white magic caused during the war of the magi. So there is an option for a thematic mechanic - the more you cast in a given spot the bigger dead zone debuff you get lowering your potency. If you don't move/slide cast your second cast will have a penalty... but if you get enough casts outside of the debuff you get some sort of a reward - like creating aether-void crystals and when used they create a shield over a small area that greatly reduces damage taken but also damage dealt. Or best yet you pull so much light aether that you charge another gauge and can become sin eater for a time which is mostly a DPS/tank cooldown (the flying one with sword and shield / The Lost City of Amdapor (Hard)).

    Astro could have some constellation song augmenting abilities, giving cheat death protection on self and AoE damage aura on the tank, changing appearance to Algalon WoW / Archon SC2-like. Scholar could get a Tonberry squad - one for trust and limited when in player groups (orders/strategies for them to deal DPS). Sage could get lightsaber mode and use the high ground...
    (2)
    Last edited by sharknado; 07-23-2024 at 03:09 AM.

  10. #7460
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by MisterNublet View Post
    I'm surprised JP players could find the time to tell NA/EU playerbase to get over the healer roles' easiness/boringness between their complaining over how impossible the Wuk Lamat duty fight was to beat and how they just cannot raid without their cheats n' plogons updated.
    Considering how many people I've seen crying about how they literally cannot play without them, so they won't play until they're updated, they have all the time in the world.
    (1)

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