






It's so gratifying to see all the trolls who popped in to thank us strikers for their healer insta-ques followed through. /sarcasm
Even though they may not have posted this thread nor joined our Discord, I wish to thank all the players no longer playing their healers for their support of #FFXIVHEALERSTRIKE in spirit. May the green river flow all expansion!


Well hopefully not all expansion. They could implement a few simple damage rotation changes in 7.1 that make healers a lot more fun to play. It wouldn't even take that much.It's so gratifying to see all the trolls who popped in to thank us strikers for their healer insta-ques followed through. /sarcasm
Even though they may not have posted this thread nor joined our Discord, I wish to thank all the players no longer playing their healers for their support of #FFXIVHEALERSTRIKE in spirit. May the green river flow all expansion!
Nah, it should continue until they make healing a thing again, or just remove healers entirely. That would also solve the problem.




An ocean of open green slots, ya love to see it


I had a slip where I thought that maybe what people were saying about DT's dungeons was right. I thought it would actually require some healing for once. So I queued into the first couple ones as Scholar finally bringing it up from 90.
Nope, more of the same. Not even surprised. but wow, I can press chain stratagem twice now, and for 15 whole seconds I can pretend like I've got two actual DoTs.
Hey, why did they remove Noxious Gnash again? Something about a debuff limit? Why does Scholar get to have three during burst windows, but viper can't have one?
Anyway, I've discovered a new love of Scholar through PvP, and I've been exclusively leveling through frontline and CC for the past few days.
There is an interesting claim being made.
Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.
So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.




Using the example of wicked thunder the difference between a grey SGE and a gold AST is about 6k DPS but that’s not really unique to healers, all the roles besides tanks have that sort of internal varianceThere is an interesting claim being made.
Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.
So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.
When you are a role that relies strongly on party performance (healers or physical ranged) or a role that has large variance in class complexity (casters or melee) that level of variance isn’t really that strange
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Pf is struggling because it’s pf doesn’t matter if it’s tanks/healer or dps I had pictos deal 18 k or viper 17 k or tank and healer doing way less then they should from the few times I tried helping last day kill parties. I argue it’s even more noticeable for healer because they are rare in pf and if you have a bad one you gonna notice it quick.There is an interesting claim being made.
Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.
So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.


A new healer might think all your like 28 heal skills mean something in savage when in reality you fluxate between using the same 10 abilities and basically no GCD heals. They'll learn that once they look at any guide for their job.
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