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  1. #1
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post






    Yeah so healthy PF
    Whaaaat, but I have been assured that people will just pick up healer in troves to get instant spots.
    (5)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #2
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Supersnow845 View Post




    It's so gratifying to see all the trolls who popped in to thank us strikers for their healer insta-ques followed through. /sarcasm

    Even though they may not have posted this thread nor joined our Discord, I wish to thank all the players no longer playing their healers for their support of #FFXIVHEALERSTRIKE in spirit. May the green river flow all expansion!
    (7)

  3. #3
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    It's so gratifying to see all the trolls who popped in to thank us strikers for their healer insta-ques followed through. /sarcasm

    Even though they may not have posted this thread nor joined our Discord, I wish to thank all the players no longer playing their healers for their support of #FFXIVHEALERSTRIKE in spirit. May the green river flow all expansion!
    Well hopefully not all expansion. They could implement a few simple damage rotation changes in 7.1 that make healers a lot more fun to play. It wouldn't even take that much.
    (2)

  4. #4
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    575
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    Well hopefully not all expansion. They could implement a few simple damage rotation changes in 7.1 that make healers a lot more fun to play. It wouldn't even take that much.
    Nah, it should continue until they make healing a thing again, or just remove healers entirely. That would also solve the problem.
    (1)

  5. #5
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    An ocean of open green slots, ya love to see it
    (3)

  6. #6
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    I had a slip where I thought that maybe what people were saying about DT's dungeons was right. I thought it would actually require some healing for once. So I queued into the first couple ones as Scholar finally bringing it up from 90.
    Nope, more of the same. Not even surprised. but wow, I can press chain stratagem twice now, and for 15 whole seconds I can pretend like I've got two actual DoTs.

    Hey, why did they remove Noxious Gnash again? Something about a debuff limit? Why does Scholar get to have three during burst windows, but viper can't have one?

    Anyway, I've discovered a new love of Scholar through PvP, and I've been exclusively leveling through frontline and CC for the past few days.
    (4)

  7. #7
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    There is an interesting claim being made.

    Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.

    So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.
    (2)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,867
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Somnolence View Post
    There is an interesting claim being made.

    Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.

    So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.
    Using the example of wicked thunder the difference between a grey SGE and a gold AST is about 6k DPS but that’s not really unique to healers, all the roles besides tanks have that sort of internal variance

    When you are a role that relies strongly on party performance (healers or physical ranged) or a role that has large variance in class complexity (casters or melee) that level of variance isn’t really that strange
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Somnolence View Post
    There is an interesting claim being made.

    Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.

    So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.
    Pf is struggling because it’s pf doesn’t matter if it’s tanks/healer or dps I had pictos deal 18 k or viper 17 k or tank and healer doing way less then they should from the few times I tried helping last day kill parties. I argue it’s even more noticeable for healer because they are rare in pf and if you have a bad one you gonna notice it quick.
    (1)

  10. #10
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    A new healer might think all your like 28 heal skills mean something in savage when in reality you fluxate between using the same 10 abilities and basically no GCD heals. They'll learn that once they look at any guide for their job.
    (0)

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