Everytime someone asks Yoshi P. about bringing 1.0 servers back, he dies a little inside.
Everytime someone asks Yoshi P. about bringing 1.0 servers back, he dies a little inside.

The discussion wasn't about 1.0 servers - that's unanimously a bad decision. It would be 2.0 or 3.0 servers, essentially ARR or HW era.
It would be an intriguing experiment to see how the community receives the game from that era, as it mostly had many of the problems we face solved (that is not to suggest that it didn't have it's own larger issues which have since been solved by the modern version).



I don't think anyone wants 2.0 servers back. I remember the server response time was so bad that people couldn't clear Titan (Hard).The discussion wasn't about 1.0 servers - that's unanimously a bad decision. It would be 2.0 or 3.0 servers, essentially ARR or HW era.
It would be an intriguing experiment to see how the community receives the game from that era, as it mostly had many of the problems we face solved (that is not to suggest that it didn't have it's own larger issues which have since been solved by the modern version).
I would like 3.x job design to return though, but Yoshi P already said they will not be going back there. 4.x job design is a decent compromise for me though, even though there's parts I dislike about it.

I mean... Obviously when I say 2.0 servers, I mean the state of the game. I'm not saying let's go dig up the physical hardware and load it back up. Server response times and the technological advances made to the backend should be retained, just as it was in Classic WoW. I'm refering to the game state - the job design, balancing, and content difficulty. You say yourself you'd like 3.x job design back (as would I) and that is what I'm really referencing here.I don't think anyone wants 2.0 servers back. I remember the server response time was so bad that people couldn't clear Titan (Hard).
I would like 3.x job design to return though, but Yoshi P already said they will not be going back there. 4.x job design is a decent compromise for me though, even though there's parts I dislike about it.
I mean I LOVE crusty bad things. I'd love to play 1.0 even if it is a bad idea.
But I'm obvs more invested in playing 2.0-4.0 than 1.0 lmao
But it's all extremely pipe dream stuff imo (I say as an old school runescape player so.. maybe I don't know anything at all, wow classic sure did happen too I guess)
I feel like them still running 11 is already their version of this in a way
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

I played more 1.0 than anyone really should have. Had a dream the other day that someone managed to fully host a private server of 1.0 and I was playing it. Woke up disappointed. Bad idea or not there's some things about 1.0 that I really liked and would enjoy reexperiencing. Never gonna happen though and, obviously, would be a wasted investment from SE.
There was TP and no party finder yet. It was a different game almost. You might find it funny for about an hour, eventually realizing that it was inferior.The discussion wasn't about 1.0 servers - that's unanimously a bad decision. It would be 2.0 or 3.0 servers, essentially ARR or HW era.
It would be an intriguing experiment to see how the community receives the game from that era, as it mostly had many of the problems we face solved (that is not to suggest that it didn't have it's own larger issues which have since been solved by the modern version).
TP was there from the start. We originally had three resources: SP (Stamina Points), MP (Magic Points), and TP (Technique Points).
We spent SP on 2-3 choices of basic attack which generated TP (alike to job gauge now) to then spend on abilities (all of which had animation times back then).
SP (quickly) and MP (slowly) refilled over time. TP drained over time while out of combat.
- They then replaced SP with auto-attacks, leaving only TP (again, originally like job gauges) and significantly reducing APM.
Because somehow doing your "auto-attacks" manually was abhorrent, since we'd rather spend time standing idle than not have such a lauded MMO staple as auto-attacks.- Then, with ARR, they turned TP into MP-but-for-physical-jobs.
- Then they added back TP-as-it-originally-worked, via job gauges.
- Then they removed TP-as-physical-job-MP again.
Last edited by Shurrikhan; 08-29-2024 at 10:09 AM.
Depends on the kind of player. There's a reason I like ironman in RS removing access to the marketboard which makes it slightly more like the way the game used to be. I like a little inconvenience in my games sometimes.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
One thing they could do for April 1st or something is to open a PTS with 1.0 on it. STO did that a few years back, it was kinda cool, it also reminded people of good things the devs had removed from the game over the years.
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