



God imagine if the 14 developers would ever actually justify their decisions like this and not be terrified of nerfshere you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.
https://www.wowhead.com/blue-tracker...94517#24223979
It’s weird to be jealous of what the WOW devs are doing but this is so well thought out, makes total sense and considers all sides that it’s exactly what I’d want from this sort of change
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
"Healer gameplay should not be dominated by tank healing.here you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.
https://www.wowhead.com/blue-tracker...94517#24223979
Healers play a critical role, and keeping tanks alive is part of what they bring to the table. However, healers contribute to the success of groups in many ways, especially in dungeons. They sustain the group, dispel harmful effects, and respond to burst damage, all while doing mechanics. Tank healing should not demand so much that it interferes with their other roles. It may take some iteration to get the balance right on this, where healers feel essential to tank survival but with their attention not overly demanded by it." ~ Taken from the same link
I am literally crying at this one T.T Like, this is what I really wanna do. Let me keep you alive, tank. Let me keep the party healthy and well, let me feel like I do things. Right now, with the current gameplay, all I do is spam 1 ability and throw some ogcd's in for heals and extra dps. I have been of the mindset of "well, if this is how se wants gameplay, then I at least want an extra attack or two so I don't fall asleep" mindset, but this post from WOW kinda fits exactly what I hope for in healer gameplay. And for the love all the gods, please, let me throw real buffs on the party -ded-




I have never had a desire to return to playing WoW but it IS nice to see that they have gotten out of their slump and are actually changing things (or trying to) for the better over there. I hope they succeed.God imagine if the 14 developers would ever actually justify their decisions like this and not be terrified of nerfs
It’s weird to be jealous of what the WOW devs are doing but this is so well thought out, makes total sense and considers all sides that it’s exactly what I’d want from this sort of change
#FFXIVHEALERSTRIKE




yeah, it was a very good read, and obviously from a group of developers that actually know and or PLAY healers/tanks. they really did hit the nail on the head, and while I havent heard of any huge disgruntlement from WoW, the devs do this? and here we sit with radio silence. rather telling overall"Healer gameplay should not be dominated by tank healing.
Healers play a critical role, and keeping tanks alive is part of what they bring to the table. However, healers contribute to the success of groups in many ways, especially in dungeons. They sustain the group, dispel harmful effects, and respond to burst damage, all while doing mechanics. Tank healing should not demand so much that it interferes with their other roles. It may take some iteration to get the balance right on this, where healers feel essential to tank survival but with their attention not overly demanded by it." ~ Taken from the same link
I am literally crying at this one T.T Like, this is what I really wanna do. Let me keep you alive, tank. Let me keep the party healthy and well, let me feel like I do things. Right now, with the current gameplay, all I do is spam 1 ability and throw some ogcd's in for heals and extra dps. I have been of the mindset of "well, if this is how se wants gameplay, then I at least want an extra attack or two so I don't fall asleep" mindset, but this post from WOW kinda fits exactly what I hope for in healer gameplay. And for the love all the gods, please, let me throw real buffs on the party -ded-
#FFXIVHEALERSTRIKE
Yes but as i said and i assume you know, in WoW tanks are literally unkillable even in completely unreasonable situations and can effectively and speedily solo current content.here you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.
https://www.wowhead.com/blue-tracker...94517#24223979
FFXIV tanks are not even close to what WoW tanks are so pretending the issue is the same and tank self-sufficiency needs to go is ridiculous.
And i used WoW like i could use any other MMO where tank self-sufficiency is high, which is like 8 mmos out of 10.
Healer fantasy and fun should not come from tanks essentially becoming DPS players who can mitigate tank busters and can aggro a lot.



You mean "terrified of nerfs unless they're nerfing SCH"?God imagine if the 14 developers would ever actually justify their decisions like this and not be terrified of nerfs
It’s weird to be jealous of what the WOW devs are doing but this is so well thought out, makes total sense and considers all sides that it’s exactly what I’d want from this sort of change
I think SCH remains the only job that has gotten a direct nerf in recent memory.




And that’s our entire pointYes but as i said and i assume you know, in WoW tanks are literally unkillable even in completely unreasonable situations and can effectively and speedily solo current content.
FFXIV tanks are not even close to what WoW tanks are so pretending the issue is the same and tank self-sufficiency needs to go is ridiculous.
And i used WoW like i could use any other MMO where tank self-sufficiency is high, which is like 8 mmos out of 10.
Healer fantasy and fun should not come from tanks essentially becoming DPS players who can mitigate tank busters and can aggro a lot.
Tanks functionally don’t exist in this game as tanks, they are DPS with some mitigation and a lot of healing. You don’t want healer fantasy to reduce tanks to “DPS but ones who take the tankbusters” but that’s not healers fault, that’s them stripping out literally anything that actually make a tank a tank from 14’s tanks.
Denying healer gameplay in a hard trinity which is healing primarily of the tank because if you did it that way tanks would just be DPS isn’t a healer problem that’s a tank problem
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
And I don't think we are saying the self-sustain needs to fully go, but I would say that there is a bit. In fact, if I want to be lazy and not care while I am in Deep dungeons, I play tank so I don't need to use potions. If I wanna actually have harder gameplay, I play dps.Yes but as i said and i assume you know, in WoW tanks are literally unkillable even in completely unreasonable situations and can effectively and speedily solo current content.
FFXIV tanks are not even close to what WoW tanks are so pretending the issue is the same and tank self-sufficiency needs to go is ridiculous.
And i used WoW like i could use any other MMO where tank self-sufficiency is high, which is like 8 mmos out of 10.
Healer fantasy and fun should not come from tanks essentially becoming DPS players who can mitigate tank busters and can aggro a lot.
Oh, and this is taken also from that wow page because they are saying all the right things~
"Tanks will still have strong answers to threats or periods of danger, but less sustained self-healing.
Tanks should have autonomy over their own survival and will still have cooldowns or emergency self-heals like Renewal or Impending Victory. But the healing of continuous effects like Elune’s Favored or Indomitable are reduced, so tanks must have more of a partnership with healers to restore their missing health once it’s lost."
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