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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,996
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kinazu View Post
    5) For those of you who have played Healer in Dawntrailer, what are your opinions? Do you think the additions they added are good? Is it a step in the right direction?
    I'll leave other people to answer the rest, but I want to address this one because I did level my SCH to 100 to give the content a fair chance because I don't like talking about something I haven't dabbled in.

    No, the additions are not good. We still spend a lot of our time mashing a single button. A new button that we press every 2 minutes is not enough to break the monotony of mashing 1 filler GCD for anywhere from 60-90% of a fight.

    I cannot say that the kit changes are a step in the right direction. In fact, the change to make SGE's DoTs mutually exclusive from each other is a step in the WRONG direction.

    I can say, however, that the fight design is a step in the right direction. There's no body checks so far, so recovery healing does have importance once again. The healing requirements could be upped more though as even though people were raving about how hard DT content is to heal, I still managed to basically soloheal EX1 on my first clear as a healer.
    (8)
    Last edited by Aravell; 07-22-2024 at 06:44 PM.

  2. #2
    Player
    Kinazu's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Kinazu Langurag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aravell View Post
    I'll leave other people to answer the rest, but I want to address this one because I did level my SCH to 100 to give the content a fair chance because I don't like talking about something I haven't dabbled in.

    No, the additions are not good. We still spend a lot of our time mashing a single button. A new button that we press every 2 minutes is not enough to break the monotony of mashing 1 filler GCD for anywhere from 60-90% of a fight.

    I cannot say that the kit changes are a step in the right direction. In fact, the change to make SGE's DoTs mutually exclusive from each other is a step in the WRONG direction.

    I can say, however, that the fight design is a step in the right direction. There's no body checks so far, so recovery healing does have importance once again. The healing requirements could be upped more though as even though people were raving about how hard DT content is to heal, I still managed to basically soloheal EX1 on my first clear as a healer.
    Thank you for the response! Whereas I don't mind the button mashing too much myself even though I have been doing it for years, I do understand why some may want a change of pace. Though it does help me to solely focus on mechanics when I'm still learning and optimizing, I will agree that it is pretty repetitive once you've got something down on farm level and no one makes any mistakes.

    I also agree on the Sage DoT, why they didn't make them stack is still baffling to me, I was disappointed when I found out they could not stack.

    As for the fights - I personally think they're for sure in the right direction. I also like the swap from vulnerability stack to DoT instead.

    Having done both EX 1 and EX 2 on White Mage, I did feel like I had to heal a bit more than usual, but that can probably be chalked up to people not being geared and not knowing the fights too well. It is unfortunate to hear that you're not enjoying healing anymore though.

    Quote Originally Posted by Supersnow845 View Post
    ^you are allowed to like healers that’s fine. As for your questions

    1) it’s not disruptive because we are interacting with the game as anyone is allowed to. We don’t enjoy the role so we don’t play it, it’s the same as anyone who is like “I’m not a fan of melee”

    2) DF no change but I don’t expect one, PF is crying out for healers right now which seems to indicate healers aren’t popular

    3)I have only SCH levelled which I did with the MSQ, I don’t intend to level the others in DF, if square decides to take data I levelled classes with trusts as indication inter job design is good that’s their prerogative (even if I think it’s stupid)

    4) I basically want HW healers, I want to heal more on the GCD but in the downtime I want more engaging DPS

    5) NA haven’t played DT healers outside a static for EX 1 where I think they are still garbage
    Thank you for the insights!

    1) That's absolutely fair and reasonable.

    2) Admittedly, I haven't been in PF much but from what I have seen it's been a mixed bag. Data Centre difference, probably! I have notice a very small increase of Healer in Need when it comes to roulettes but that's really about it. The waiting times are roughly the same as it always has been.

    3) It is what it is I suppose.

    4) I enjoyed the HW Healers too, but part of me also remembers it not being that differently either. Scholar could just solo dungeons with Eos without having to heal anyone and I don't remember having to GCD heal that much more in HW either, slightly more, yes, but not that much.

    I do agree on the DPS-side of things when it comes to HW though. I for one did enjoy Cleric Stance and the punishment that came with it for activating it at a wrong time and juggling a few dots was fun too!

    5) I'm sorry to hear that you're not getting the fulfilment that you seek out of the role. Let's hope that SE can make more people happy in the future, even though it's some time away.

    Quote Originally Posted by aiqa View Post
    1) It's intended as a message to the devs, the effects on other players are not the goal. And the strike isn't intended to support things like "queue up as a healer, but don't heal". Or harrash people who play healers. Or what ever other disruptive behaviour you can think of.

    2) I am seeing far more healer in need then before.

    3) It's not realistic to expect people ignore story content (role quests). So wisely the person that initiated the strike didn't ask people to do that. If you feel like that should be done, you are free to create your own initiative.

    4) In short.
    - Some more variation in damage buttons during lulls. Nothing extreme, but also not just 1 extra button to use during buff windows.
    - More unavoidable damage on bossfights. DT increased difficulty for avoidable damage. But hoping for lower skilled, or lower geared, players to have some "healing fun" still isn't good enough.
    - Rebalancing for healing output between jobs/roles. The most egregious example: for solo or small group healing, a WHM and WAR have about the same ogcd healing potential. And that is not even counting the per target heal from bloodwhetting.
    Thank you for the reply!

    1) I see, fair enough.

    2) Whereas I see a bit more than before, it's not that different from what it used to be, but, AiN is a moment's notice and can shift whenever.

    3) Not trying to form a narrative, just throwing out my thoughts. If SE wanted to spin a narrative, they could probably. Again, I'm neither against or with you, just neutral in the whole thing. Was just curious if anyone had given it any thoughts when it comes down to showing proof with data. That's all.

    4) So a mixed bag of changes, a bit of everything. That's fair and probably what is needed in the long run, I agree.
    (4)
    Last edited by Kinazu; 07-22-2024 at 07:12 PM.