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  1. #10
    Player
    flowerkatie's Avatar
    Join Date
    Jul 2024
    Posts
    67
    Character
    Naomi Valesti
    World
    Raiden
    Main Class
    White Mage Lv 100
    If your point isn’t meant to be taken as an absolute then don’t write it as an absolute
    I cannot anticipate your interpretation of my writing, I never stated it was an absolute, it's on you.

    You entering the forums this month and going “you stupid idiots why didn’t you just do x”
    I've not called anyone an idiot, I said there are terrible suggestions which do not implicate the poster in being stupid, smart people are capable of making bad suggestions. You really have to chill with these assumptions you keep making in every single response because they're just repeatedly wrong.

    I don't play both sides, how is that so hard to understand? Making healing more engaging without increasing damage complexity is not the same as believing we shouldn't do damage at all. I believe there are multiple right solutions, one of them could very easily add damage complexity if it was in combination with making healing more engaging and therefor forcing player decision-making to know what to do in the moment. But evidently, many people have made the argument that "non-healer mains" can't decide when they should heal verses when they should damage.

    There are literal posts I've initially disagreed with people on solutions and eventually they've proven me wrong in my thinking and shown that in-fact, their solution is good.
    (1)
    Last edited by flowerkatie; 07-23-2024 at 10:28 AM.