Quote Originally Posted by Kinazu View Post
Before getting any flack from the usual people though, I'll preface this by saying that although I don't support the strike myself as I still enjoy Healers in general (I think I'm allowed to have that opinion, no?), I do agree that some changes could improve the role. So again, this is not an attack just genuine curiosity and me wanting some insights about the strike.

1) From what I'm gathering those who support the strike are not queuing up for DF and PF content, yet in the OP it is mentioned that the strike is not meant to be disruptive for those playing the game. Isn't this counter productive in a way?
You are allowed to enjoy healing. Strikers are queuing to DF and PF as other roles. Choosing a fun role is what everyone is entitled to as a paying customer. It is not disruptive, because the purpose is not to harass people who enjoy healing (such as yourself) or to intentionally troll parties.

Quote Originally Posted by Kinazu View Post
2) As a follow up, do those that support the strike feel like an impact has been made regarding the no using of PF/DF-route?

Personally, I don't haven't felt difference, but again maybe some of you do. I'd like to hear some insights on this one.
The impact has been to garner support from others who feel the same, bring the discussion regarding healers to the top where the devs will see it instead of burying it in the healer forum for another 5 years, and also to gain more personal enjoyment by playing jobs that are actually fun. Media coverage was a nice bonus. If you meant queue times, you probably haven't felt the difference since you are a healer and as we know instant queues can't get anymore instant. My queues are certainly longer than they were in Endwalker.

Quote Originally Posted by Kinazu View Post
3) Another show for the strike would be to not level Healers, however some have. Isn't this also counter productive due to the achievements tied to obtaining Lv. 100? If anything anyone who levels either White, Astrologian, Sage, Scholar & Summoner regardless of how it's achieved, could, in essence be counted to Healers. Correct me if I'm wrong on this though, but data-wise it could. And SE could use this as a tell sign of how many Healers there are compared to different expansion.
A counterpoint would be the fact they are now changing Viper, which is the most played job of all. If the devs are comfortable changing the most played job before any feedback has even had time to accumulate, then clearly it does not matter what jobs people play and jobs can be modified regardless of that.

Quote Originally Posted by Kinazu View Post
4) What are the changes people actually do want? As I see mixed changes. Some want more DPS options, others want more healing, another wants DPS rotations, that one in the corner wants tank sustain to be tuned back. Or is it a mix of everything?

I'm still rather confused what the strike is supposed to manage/change and there are too many posts in the thread now to backtrack and the OP has not been updated to reflect examples of core changes with clear examples.
A mix of everything that makes the gameplay loop not be "glare glare glare glare glare glare glare glare glare". It might make you less confused if you look at the bullet points for the core changes being requested in the OP and the older feedback thread linked in the OP.