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  1. #7441
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,995
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lak14 View Post
    because you are casual ? pls tell me what content you do besides dungeon ? Nothing

    N O T H I N G
    It's cool that you know what type of content I do better than I do.

    Thanks for calling me a casual btw, now I can naysay the people who call me an elitist.
    (12)

  2. #7442
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,052
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Another forum tourist getting baited by people using an alt as forum face. If I had a dps action for everytime that has happened I would suffer from severe button bloat.
    (7)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  3. #7443
    Player
    Kinazu's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Kinazu Langurag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    So, after lurking for a while, I'm genuinely curious about a few things and I hope that some of you are willing to answer a few questions.

    Before getting any flack from the usual people though, I'll preface this by saying that although I don't support the strike myself as I still enjoy Healers in general (I think I'm allowed to have that opinion, no?), I do agree that some changes could improve the role. So again, this is not an attack just genuine curiosity and me wanting some insights about the strike.

    1) From what I'm gathering those who support the strike are not queuing up for DF and PF content, yet in the OP it is mentioned that the strike is not meant to be disruptive for those playing the game. Isn't this counter productive in a way?

    2) As a follow up, do those that support the strike feel like an impact has been made regarding the no using of PF/DF-route?

    Personally, I don't haven't felt difference, but again maybe some of you do. I'd like to hear some insights on this one.

    3) Another show for the strike would be to not level Healers, however some have. Isn't this also counter productive due to the achievements tied to obtaining Lv. 100? If anything anyone who levels either White, Astrologian, Sage, Scholar & Summoner regardless of how it's achieved, could, in essence be counted to Healers. Correct me if I'm wrong on this though, but data-wise it could. And SE could use this as a tell sign of how many Healers there are compared to different expansion.

    4) What are the changes people actually do want? As I see mixed changes. Some want more DPS options, others want more healing, another wants DPS rotations, that one in the corner wants tank sustain to be tuned back. Or is it a mix of everything?

    I'm still rather confused what the strike is supposed to manage/change and there are too many posts in the thread now to backtrack and the OP has not been updated to reflect examples of core changes with clear examples.

    5) For those of you who have played Healer in Dawntrailer, what are your opinions? Do you think the additions they added are good? Is it a step in the right direction?


    So again, my intent is not to bash the strike, by any means you do you! I just want some insight on the matter now that Dawntrail has been out for a while.
    (0)

  4. #7444
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,995
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kinazu View Post
    5) For those of you who have played Healer in Dawntrailer, what are your opinions? Do you think the additions they added are good? Is it a step in the right direction?
    I'll leave other people to answer the rest, but I want to address this one because I did level my SCH to 100 to give the content a fair chance because I don't like talking about something I haven't dabbled in.

    No, the additions are not good. We still spend a lot of our time mashing a single button. A new button that we press every 2 minutes is not enough to break the monotony of mashing 1 filler GCD for anywhere from 60-90% of a fight.

    I cannot say that the kit changes are a step in the right direction. In fact, the change to make SGE's DoTs mutually exclusive from each other is a step in the WRONG direction.

    I can say, however, that the fight design is a step in the right direction. There's no body checks so far, so recovery healing does have importance once again. The healing requirements could be upped more though as even though people were raving about how hard DT content is to heal, I still managed to basically soloheal EX1 on my first clear as a healer.
    (8)
    Last edited by Aravell; 07-22-2024 at 06:44 PM.

  5. #7445
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,516
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^you are allowed to like healers that’s fine. As for your questions

    1) it’s not disruptive because we are interacting with the game as anyone is allowed to. We don’t enjoy the role so we don’t play it, it’s the same as anyone who is like “I’m not a fan of melee”

    2) DF no change but I don’t expect one, PF is crying out for healers right now which seems to indicate healers aren’t popular

    3)I have only SCH levelled which I did with the MSQ, I don’t intend to level the others in DF, if square decides to take data I levelled classes with trusts as indication inter job design is good that’s their prerogative (even if I think it’s stupid)

    4) I basically want HW healers, I want to heal more on the GCD but in the downtime I want more engaging DPS

    5) NA haven’t played DT healers outside a static for EX 1 where I think they are still garbage
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #7446
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    333
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kinazu View Post
    snip
    1) It's intended as a message to the devs, the effects on other players are not the goal. And the strike isn't intended to support things like "queue up as a healer, but don't heal". Or harrash people who play healers. Or what ever other disruptive behaviour you can think of.

    2) I am seeing far more healer in need then before.

    3) It's not realistic to expect people ignore story content (role quests). So wisely the person that initiated the strike didn't ask people to do that. If you feel like that should be done, you are free to create your own initiative.

    4) In short.
    - Some more variation in damage buttons during lulls. Nothing extreme, but also not just 1 extra button to use during buff windows.
    - More unavoidable damage on bossfights. DT increased difficulty for avoidable damage. But hoping for lower skilled, or lower geared, players to have some "healing fun" still isn't good enough.
    - Rebalancing for healing output between jobs/roles. The most egregious example: for solo or small group healing, a WHM and WAR have about the same ogcd healing potential. And that is not even counting the per target heal from bloodwhetting.
    (7)
    Last edited by aiqa; 07-22-2024 at 07:01 PM.

  7. #7447
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,052
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I'm on white mage so I technically got the most amount of non-basic damage spell out of all the healers but it's still in 2min burst only. Everything else is still just glare spam. There is never a point where I think 'what should my next action be' because the answer is always: ಠ_ಠ

    Healing basically solves itself through lilies. It's like they designed the encounters around lily generation.
    (7)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  8. #7448
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Saraide View Post
    Healing basically solves itself through lilies. It's like they designed the encounters around lily generation.
    They did...well not Lilies exactly but just how resource generation works in general. That's why the first pull in some dungeons are kind of a pain for WHM if the tank doesn't properly mitigate since we haven't generated any lilies yet.
    (5)

  9. #7449
    Player
    Kinazu's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Kinazu Langurag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aravell View Post
    I'll leave other people to answer the rest, but I want to address this one because I did level my SCH to 100 to give the content a fair chance because I don't like talking about something I haven't dabbled in.

    No, the additions are not good. We still spend a lot of our time mashing a single button. A new button that we press every 2 minutes is not enough to break the monotony of mashing 1 filler GCD for anywhere from 60-90% of a fight.

    I cannot say that the kit changes are a step in the right direction. In fact, the change to make SGE's DoTs mutually exclusive from each other is a step in the WRONG direction.

    I can say, however, that the fight design is a step in the right direction. There's no body checks so far, so recovery healing does have importance once again. The healing requirements could be upped more though as even though people were raving about how hard DT content is to heal, I still managed to basically soloheal EX1 on my first clear as a healer.
    Thank you for the response! Whereas I don't mind the button mashing too much myself even though I have been doing it for years, I do understand why some may want a change of pace. Though it does help me to solely focus on mechanics when I'm still learning and optimizing, I will agree that it is pretty repetitive once you've got something down on farm level and no one makes any mistakes.

    I also agree on the Sage DoT, why they didn't make them stack is still baffling to me, I was disappointed when I found out they could not stack.

    As for the fights - I personally think they're for sure in the right direction. I also like the swap from vulnerability stack to DoT instead.

    Having done both EX 1 and EX 2 on White Mage, I did feel like I had to heal a bit more than usual, but that can probably be chalked up to people not being geared and not knowing the fights too well. It is unfortunate to hear that you're not enjoying healing anymore though.

    Quote Originally Posted by Supersnow845 View Post
    ^you are allowed to like healers that’s fine. As for your questions

    1) it’s not disruptive because we are interacting with the game as anyone is allowed to. We don’t enjoy the role so we don’t play it, it’s the same as anyone who is like “I’m not a fan of melee”

    2) DF no change but I don’t expect one, PF is crying out for healers right now which seems to indicate healers aren’t popular

    3)I have only SCH levelled which I did with the MSQ, I don’t intend to level the others in DF, if square decides to take data I levelled classes with trusts as indication inter job design is good that’s their prerogative (even if I think it’s stupid)

    4) I basically want HW healers, I want to heal more on the GCD but in the downtime I want more engaging DPS

    5) NA haven’t played DT healers outside a static for EX 1 where I think they are still garbage
    Thank you for the insights!

    1) That's absolutely fair and reasonable.

    2) Admittedly, I haven't been in PF much but from what I have seen it's been a mixed bag. Data Centre difference, probably! I have notice a very small increase of Healer in Need when it comes to roulettes but that's really about it. The waiting times are roughly the same as it always has been.

    3) It is what it is I suppose.

    4) I enjoyed the HW Healers too, but part of me also remembers it not being that differently either. Scholar could just solo dungeons with Eos without having to heal anyone and I don't remember having to GCD heal that much more in HW either, slightly more, yes, but not that much.

    I do agree on the DPS-side of things when it comes to HW though. I for one did enjoy Cleric Stance and the punishment that came with it for activating it at a wrong time and juggling a few dots was fun too!

    5) I'm sorry to hear that you're not getting the fulfilment that you seek out of the role. Let's hope that SE can make more people happy in the future, even though it's some time away.

    Quote Originally Posted by aiqa View Post
    1) It's intended as a message to the devs, the effects on other players are not the goal. And the strike isn't intended to support things like "queue up as a healer, but don't heal". Or harrash people who play healers. Or what ever other disruptive behaviour you can think of.

    2) I am seeing far more healer in need then before.

    3) It's not realistic to expect people ignore story content (role quests). So wisely the person that initiated the strike didn't ask people to do that. If you feel like that should be done, you are free to create your own initiative.

    4) In short.
    - Some more variation in damage buttons during lulls. Nothing extreme, but also not just 1 extra button to use during buff windows.
    - More unavoidable damage on bossfights. DT increased difficulty for avoidable damage. But hoping for lower skilled, or lower geared, players to have some "healing fun" still isn't good enough.
    - Rebalancing for healing output between jobs/roles. The most egregious example: for solo or small group healing, a WHM and WAR have about the same ogcd healing potential. And that is not even counting the per target heal from bloodwhetting.
    Thank you for the reply!

    1) I see, fair enough.

    2) Whereas I see a bit more than before, it's not that different from what it used to be, but, AiN is a moment's notice and can shift whenever.

    3) Not trying to form a narrative, just throwing out my thoughts. If SE wanted to spin a narrative, they could probably. Again, I'm neither against or with you, just neutral in the whole thing. Was just curious if anyone had given it any thoughts when it comes down to showing proof with data. That's all.

    4) So a mixed bag of changes, a bit of everything. That's fair and probably what is needed in the long run, I agree.
    (4)
    Last edited by Kinazu; 07-22-2024 at 07:12 PM.

  10. #7450
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    WHM in general is close to being fun. If they just made glare 4 a proc and added a psych like move with a cast time I think WHM would be a pretty fun job. Also it's slide should be 20-30 seconds no reason it needs to be 60 when PCT has a 20 second slide with an added sprint.
    (2)

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