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  1. #11
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    333
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kinazu View Post
    snip
    1) It's intended as a message to the devs, the effects on other players are not the goal. And the strike isn't intended to support things like "queue up as a healer, but don't heal". Or harrash people who play healers. Or what ever other disruptive behaviour you can think of.

    2) I am seeing far more healer in need then before.

    3) It's not realistic to expect people ignore story content (role quests). So wisely the person that initiated the strike didn't ask people to do that. If you feel like that should be done, you are free to create your own initiative.

    4) In short.
    - Some more variation in damage buttons during lulls. Nothing extreme, but also not just 1 extra button to use during buff windows.
    - More unavoidable damage on bossfights. DT increased difficulty for avoidable damage. But hoping for lower skilled, or lower geared, players to have some "healing fun" still isn't good enough.
    - Rebalancing for healing output between jobs/roles. The most egregious example: for solo or small group healing, a WHM and WAR have about the same ogcd healing potential. And that is not even counting the per target heal from bloodwhetting.
    (7)
    Last edited by aiqa; 07-22-2024 at 07:01 PM.